Approaching Infinity Bewertungen
Das Weltraumspiel der 90er Jahre, das Sie schon immer wollten! Du bist ein Raumschiffkapitän, der das gefallene Imperium der Menschheit sucht. Stellen Sie ein Eliteteam von Offizieren zusammen. Rüste sie mit der besten Ausrüstung aus, die du finden, kaufen oder bauen kannst. Erforschen Sie eine unendliche prozedurale Galaxie. Erwerben Sie Reichtum, Macht und Einfluss. Stirb immer wieder, im Roguelike-Stil!
App-ID | 551620 |
App-Typ | GAME |
Entwickler | IBOLOGY LLC |
Herausgeber | IBOLOGY LLC |
Kategorien | Einzelspieler, Steam-Erfolge |
Genres | Indie, Strategie, Simulationen, Rollenspiel, Abenteuer, Early Access |
Datum der Veröffentlichung | 5 Aug, 2020 |
Plattformen | Windows |
Unterstützte Sprachen | English |

10 Gesamtbewertungen
10 Positive Bewertungen
0 Negative Bewertungen
Negativ Bewertung
Approaching Infinity hat insgesamt 10 Bewertungen erhalten, davon 10 positive und 0 negative Bewertungen, was zu einer Gesamtbewertung von „Negativ“ führt.
Neueste Steam-Bewertungen
Dieser Abschnitt zeigt die 10 neuesten Steam-Bewertungen für das Spiel und präsentiert eine Mischung aus Spielerfahrungen und Meinungen. Jede Bewertungsübersicht enthält die gesamte Spielzeit sowie die Anzahl der positiven und negativen Reaktionen, wodurch das Feedback der Community klar dargestellt wird.
Spielzeit:
12595 Minuten
Ich liebe es
👍 : 0 |
😃 : 0
Positiv
Spielzeit:
11878 Minuten
Super Rogue-like game
👍 : 0 |
😃 : 0
Positiv
Spielzeit:
5335 Minuten
Gibt kein besseres Space-Opera Rogue-like.
👍 : 0 |
😃 : 0
Positiv
Spielzeit:
20988 Minuten
Gibt ein richtig gutes Weltraum-Abenteuer-Feeling. Die Spielmechaniken sind sehr durchdacht und geben Raum für einen weiteren Ausbau des Spiels, der alles noch vielfältiger und spannender macht, als es ohnehin schon ist,
Grafik ist zweckmäßig, mehr braucht man dazu nicht zu sagen.
Wie bei Roguelikes üblich stirbt man recht oft. Selten ist es einfach nur Pech, meist war man zu hastig oder zu gierig oder hat sein Raumschiff und seine Crew nicht vernünftig entwickelt. Es gibt einiges zu lernen und vieles auszuprobieren und zu entdecken.
Ich hatte schon viele Stunden Spielspaß und freue mich auf weitere. Klare Empfehlung.
👍 : 1 |
😃 : 0
Positiv
Spielzeit:
4433 Minuten
This game, even though early access right now, is an absolute blast to play.
I dare to say that this will be a star, right next to "Tales of Maj'eyal" and "Caves of Qud"
Development moves fast, communication is perfect and the dev seems like a great guy.
👍 : 1 |
😃 : 0
Positiv
Spielzeit:
1728 Minuten
٩(̾●̮̮̃̾•̃̾)۶ Top! ٩(̾●̮̮̃̾•̃̾)۶
👍 : 0 |
😃 : 0
Positiv
Spielzeit:
8909 Minuten
A fun game that unfortunately has some annoying flaws that reduce the fun a lot.
- some encounters are deathtraps that kill you without chance of escape.
For example, there is a ship where you start in the middle with four adjascent rooms. In order to get away, you either need to kill all monsters or survive seven turns of attacks from four sides. So far, my survival rate of this map is 1:3.
There were times when a ranged monster killed me before I could even see it.
It is really frustrating when a good position is suddenly killed with no warning.
- the key for "goto exit" (G) is located between F ("fire") and H ("hail"), which are frequently used keys.
As a result, I often accidently move although I don't want to, just because I hit the wrong key.
--> please map that command to another key.
- in caves, the G-key brings you towards the "up"-exit, but there is no key that moves you towards the "down" exit.
Having such a command would speed up exploring a lot.
Also on the space map, a key that moves you towards the closest base would be useful.
- prices in the Commodities Exchange can go negative.
At one time it took me a while to realize I didn't make money from selling all because selling raw ore actually cost me money.
- the crafting system could use some improvements:
- show in the Starship Outfitters, whether an item sold there would have an effect if salvaged.
- show which parts are gained when salvaging an item.
- show whether the construction of an item is affected by officer skills or not
- either create more categories or allow to choose sub-categories.
for example when creating side-arms, I cannot chose whether I want to create pistols, rifles or shotguns.
- not all of my actions that affect relations are shown in the log.
Sometimes the relations change and I have no idea why.
- Safety can only be on and off.
It would be useful to have a setting that allows to attack potentially hostile creatures while keeping you from attacking non-hostiles.
- Warnings can only be low or high.
It would be better if one could choose, which warnings are shown and which are not.
Setting them to high gives too many annoying oxygen beeps while setting them to low makes you miss important info.
- Auto-moving stops when bumping into a bunny.
Please choose a course where you don't bump into bunnies...
Also please don't stop for enemies that you cannot reach and which cannot reach you.
In the space map, auto-move mines asteroids. It would be better if it would move around them as when auto-moving I usually don't have mining equiptment set up.
When a plasma-lance is equipped, you can accidently attack during auto-move. That doesn't make the other ship hostile, though.
- Some items like relics don't show their effect when picking them up.
- Some tooltips lack important info.
For example a medkit should state that it cannot be picked up but only works if you are injured.
Some map items don't seem to have any use at all.
- sectors with artifact temples never have other quests.
It would be better if a sector has a limit of one quest per faction but could have quests for different factions.
- Sometimes the switch for a force-field is hidden behind it.
- Quest items should be indesctructible by traps.
I lost a temple clue to an exploding trap.
- A skill to disarm traps would be useful.
Currently if you have to get past them, the only way is triggering them.
- Officers are too rare.
In one game, my catpain was nearly level 4 when I found the first officer.
It would be nice if there would be an officer in every starbase if you have one (or maybe two?) free slots.
- It would be great if the quest that gives you a permanent artifact ability would allow you to replace an existing one if you already have all slots filled.
- Please add a way to delete a log entry that is no longer relevant
- Give more info on known sectors when warping:
- list of planets including type of unexplored planets
- type of stars
- exitence of asteroids and nebula
- list of shipwrecks
- All ships I have unlocked so far have very limited cargo space.
The constant moving back and forth between planets and starbases is a little annoying. Maybe increase the cargo size of all ships by 10 or 20?
👍 : 0 |
😃 : 0
Positiv
Spielzeit:
738 Minuten
Gute rundenbasierte Top-Down Space-Simulation die sich auf das Erkunden der Galaxien und Planeten sowie das Weiterentwickeln des eigenen Raumschiffs und der eigenen Crew konzentriert. Die Grafik ist zwar etwas veraltet, der Spielspass tröstet aber darüber hinweg. Die Entwickler verbessern das Spiel weiterhin.
👍 : 0 |
😃 : 0
Positiv
Spielzeit:
3428 Minuten
An exciting and entertaining space exploration game. If you don't focus on graphics, you will get a lot of fun for little money here. In addition, the developer is still very active ... for me the game is a real discovery!
👍 : 0 |
😃 : 0
Positiv
Spielzeit:
15297 Minuten
Just a short one, since I've got food on the stove. ;)
This is a really nice game, developed with a lot of love for small, charming details. It feels pretty epic, taking place in open space, on spaceships, on planetary surfaces and underground. The different parts of the game like exploring, doing quests or fighting all are pretty fun and even the trading system is pretty enjoyable.
Give this one a try, if you like games such as ADOM or ToME and feel in the mood for science fiction!
👍 : 4 |
😃 : 0
Positiv