Mind Over Magic
图表
223

游戏内

3 068 😀     409 😒
84,95%

评级

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$24.99

Mind Over Magic 评测

设计、建造并管理一所魔法学院,并探索校园之下的部分。研究失传奥术,种植奇异植物,酿造药水,召唤不死侍从——只有你能让脆弱的学生们获得驾驭魔法的能力。
应用程序 ID1270580
应用程序类型GAME
开发人员
出版商 Klei Publishing
类别 单人游戏
流派 模拟, 抢先体验
发行日期14 十二月, 2023
平台 Windows
支持的语言 English, Simplified Chinese

Mind Over Magic
3 477 总评论
3 068 正面评价
409 负面评论
非常好评 评分

Mind Over Magic 已收集 3 477 条评测,其中 3 068 条好评,409 条差评,总体评分为“非常好评”。

评测趋势图


上方图表展示了 Mind Over Magic 在一段时间内的用户反馈趋势,显示了随着新更新和功能推出,玩家意见的动态变化。这一可视化数据有助于了解游戏的评价及其发展趋势。


最新 Steam 评测

本节展示了 {name} 在 Steam 上的最新 10 条评测,反映了玩家的多种体验和观点。每条评测摘要都包括总游戏时间,以及点赞和差评的数量,清晰展现社区反馈。

游戏时间: 145 分钟
半成品感太强了,只能说一般般……
👍 : 1 | 😃 : 0
差评
游戏时间: 2172 分钟
刚入手,沉迷玩了两天
👍 : 0 | 😃 : 0
好评
游戏时间: 10269 分钟
乌鸦人滚出我的学校【这也不吃那也不吃,饿死你得了,你只配吃脏梅!
👍 : 3 | 😃 : 2
好评
游戏时间: 2646 分钟
很不错!难度比缺氧要简单不少!
👍 : 0 | 😃 : 0
好评
游戏时间: 3596 分钟
战斗太简单了 但是还是好玩,爱玩。最喜欢盖房子了!
👍 : 0 | 😃 : 0
好评
游戏时间: 2878 分钟
好玩,等待结局中···是魔法世界版缺氧。
👍 : 2 | 😃 : 0
好评
游戏时间: 5574 分钟
日程表的安排才是关键,反正法师会骑着扫帚飞
👍 : 0 | 😃 : 0
好评
游戏时间: 4293 分钟
游戏框架真的非常不错,同时美术也非常优秀,治好了我的电子阳痿。但是游戏后期的奖励机制存在很大的短板,1.0的内容比较像强行给结尾夭折, 导致后期基本没有什么动力推战力,希望制作组尽快启动2.0的制作计划
👍 : 0 | 😃 : 0
好评
游戏时间: 157 分钟
7.0分(好游戏) ✅用法术来建造、采集、战斗,并建造法术相关的内容来BUFF,整个世界观设定很统一 ✅列队系统相当智能,操作起来还算简单(采集部分我觉得可以优化) 🆗用格子系统实现了房间内家具的随意摆放,但实际操作起来还有有点蛋疼,很想要一个视角旋转,就算是针对单侧的旋转也比没有好。 🆗战斗部分中规中矩,是个回合制 ❌引导是几乎没有的,只有一个任务系统,很多细节需要自己领悟(比如说地板也是天花板) ❌地上是建造的,地下是探索的,两个事情是分开来的,但一开始都给你解锁了,有点懵 ❌有些东西一开始采集不到卡任务
👍 : 0 | 😃 : 0
好评
游戏时间: 47793 分钟
Mind Over Magic – 611 Hours Played I’ve invested over 600 hours into Mind Over Magic, and while the concept is genuinely compelling, the execution—especially in terms of optimization—is deeply disappointing. From the start, performance issues are impossible to ignore. Lag is constant, even with minimal structures. I originally designed a sprawling campus with nine buildings to fully explore the game’s systems, but the frame rate dropped so severely that I had to scale it down to just two buildings. Even then, the game remained choppy. Autosaves routinely freeze the entire game, sometimes for several seconds, and in some cases, the game becomes completely unresponsive. These aren’t rare bugs—they’re persistent, systemic problems that affect every session. The AI behavior is another major issue. Task routing is erratic, with characters frequently getting stuck, ignoring assignments, or wandering aimlessly. The logic behind work prioritization is unclear and often counterproductive. Scheduling systems exist, but they feel cosmetic—changing them rarely affects behavior in meaningful ways. Roles like instructors, apprentices, and students are poorly differentiated, and their available actions often overlap or conflict, making it hard to build a coherent workflow. Combat, too, lacks depth. It’s mostly a numbers game, where stacking stats wins battles rather than any real tactical planning. This might be acceptable in a more casual sim, but Mind Over Magic presents itself as a complex management game—so the lack of strategic combat feels like a missed opportunity. What’s most frustrating is that beneath all these issues, there’s a genuinely interesting game trying to break through. The art style is charming, the world-building has potential, and the core idea of running a magical school is rich with possibilities. But none of that matters if the game can’t run smoothly. For players who enjoy detailed base-building, micromanagement, and strategic planning, I strongly advise against purchasing Mind Over Magic in its current state. The performance issues are too severe, and the systems too unstable, to justify the time investment. I sincerely hope the developers address these problems—because if they do, this could become something truly special. But right now, it’s a frustrating experience wrapped in a promising shell.
👍 : 1 | 😃 : 0
差评
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