Black Salt Coreuption Reviews
Black Salt Coreuption is a one-on-one 3D arena fighting game that allows complete freedom of movement around the arena rather than 3D fighters doing combat on a 2D plane. The Black Salt Coreuption 3D arena fighting game series also combines two action properties. (Black Salt Vs COREUPT)
App ID | 987180 |
App Type | GAME |
Developers | Taktyl Studios, Ratti Entertainment LLC. |
Publishers | Ratti Entertainment LLC. |
Categories | Single-player, Multi-player, PvP, Full controller support, Remote Play Together, Shared/Split Screen PvP |
Genres | Indie, Action, Early Access |
Release Date | 28 Mar, 2019 |
Platforms | Windows |
Supported Languages | English |

9 Total Reviews
7 Positive Reviews
2 Negative Reviews
Mixed Score
Black Salt Coreuption has garnered a total of 9 reviews, with 7 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Black Salt Coreuption over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
15 minutes
Really fun VS fighting game! Cool characters and fighting styles.
👍 : 6 |
😃 : 1
Positive
Playtime:
108 minutes
Very addicting game to compete against friends with for hours. Tap in to the Black Salt Coreupt Universe today!
👍 : 0 |
😃 : 0
Positive
Playtime:
28 minutes
This game has potential >:))
The music is good.
The movement is a nice speed.
There is just some stuff that need to be cleaned up like some of the background getting in the way.
I had funny playing the early access I can't wait to see what they do with the game!
👍 : 0 |
😃 : 0
Positive
Playtime:
13 minutes
Something about these types of games (naruto ninja storm series, Dragaon Ball Xenoverse etc.) they have there market but the players don't play them for long. Its like one of those games you play when you have friends over then put it down after that. Does show alot of promise. I feel it needs some updated grafics (looks arent everything) and some over hauled fight mechanics.
👍 : 4 |
😃 : 1
Negative
Playtime:
5031 minutes
This game is amazing with wonderful graphics and gameplay. The 3D fighting ability is a great feature and the characters ALL have amazing moves and combos
👍 : 0 |
😃 : 0
Positive
Playtime:
154 minutes
If you enjoy beat em' ups this game is for you. Character design is amazing. Music and levels are engaging. I am really excited for online multiplayer!
👍 : 3 |
😃 : 2
Positive
Playtime:
90 minutes
Lots of great potential here for a fighting game! The visuals are beautiful, the music is great, and the characters are pretty imaginative.
I feel like the game, as it stands right now, is at a crossroads between traditional fighting game and arena fighter, due mainly to a lack of enemy lock on. The game has a great free range of movement, really satisfying high jumps, and these huge open spaces with room to run around like your traditional arena fighter. I would love to see how moving platform stages, items and ring-outs might drastically change game play, because I love being encouraged to run around. Tactical retreats and approach from different angles offer a lot of variety in strategic game play. However, the current combo system functions more like a traditional fighter, consisting of technical combinations with precise timing that rewards chaining and areal juggling.
Area and traditional fighting games have very different audiences, but the game is still in its early stages so it feels like it could lean either way. Hell, if the camera was stabilized, I think this would work really well as a co-op action adventure beat em' up. It'll be interesting to see which direction the developers move toward.
👍 : 5 |
😃 : 0
Positive
Playtime:
271 minutes
A decent indie fighting game mash-up of two different IP's. I'm enjoying the battles. Character graphics seem interesting and make me curious about the stories behind them. A good way to lose some stress by beating up on some opponents.
👍 : 8 |
😃 : 1
Positive
Playtime:
36 minutes
I was a bit curious what it might be. Since it was fairly cheap despite being on early access (Around 9 USD when I bought it. ), I decided to give it a try. I don't really know how will this game evolve but at the current state I wouldn't say it's worth buying even for that much.
You have 2 types of attacks, dash ability (It doesn't seem to be possible to mix it with an attack. ) and jump that CAN be mixed with an attack. Game uses analog stick for movement and camera adjusts automatically (Though it sometimes gets stuck behind objects. ). You can also grab (But it seems that there's only one grab animation per character. ), block and if your gauge is high enough - use an ability that seems to be similar to a guard impact or use a finisher (The last one takes some time to execute. ). There doesn't seem to be a crouch option, low guard or low attack possibility so despite I played it only against the AI opponent - I'm a bit sceptical to how fun can be a game against a human player without various types of attack and block heights. When it comes to AI - there is no difficulty setting and what you're given is not much. It doesn't really seem to be possible to lose against it and it often gets stuck while running in the corner of the arena or just stands there and does nothing.
I know that it's an early access game (And a fairly small project. ) but at the current state - it's just not worth it. Maybe after some major changes it could become an enjoyable budget (Or free to play with minor microtransactions. ) fighter but it is not that at the given moment.
👍 : 7 |
😃 : 1
Negative