Space Captain McCallery - Episode 2: Pilgrims in Purple Moss Reviews

Space Pirate Captain McCallery explores a mysterious ruin in an alien swamp in search of treasure in this Low-Poly 3D Action-Adventure game.
App ID985620
App TypeGAME
Developers
Publishers Renegade Sector Games
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Action, Adventure
Release Date14 Mar, 2019
Platforms Windows, Mac
Supported Languages English

Space Captain McCallery - Episode 2: Pilgrims in Purple Moss
15 Total Reviews
13 Positive Reviews
2 Negative Reviews
Mostly Positive Score

Space Captain McCallery - Episode 2: Pilgrims in Purple Moss has garnered a total of 15 reviews, with 13 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Space Captain McCallery - Episode 2: Pilgrims in Purple Moss over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 118 minutes
Platforming got a bit awkward at times, but this is still an enjoyable game. Loved the use of colors here on the planet. Looking forward to more of these games.
👍 : 0 | 😃 : 0
Positive
Playtime: 457 minutes
Another nice one from the developer. Hand crafted feel to the world and good speedrun potential.
👍 : 0 | 😃 : 0
Positive
Playtime: 135 minutes
Fun lil Souls-ey game. My only major complaint is that the food items are a bit rare for my taste, the weapon selection is small, and the melee is basically just asking for damage, since enemies do bump damage in addition to standard attack patterns. Anyway, it's an enjoyable time
👍 : 0 | 😃 : 0
Positive
Playtime: 121 minutes
While I would argue that this is a better entry into the series than the first game, it's still just more of the same. If you enjoyed the first, there's no reason you wouldn't enjoy the second.
👍 : 1 | 😃 : 0
Positive
Playtime: 454 minutes
Another good adventure game in the Space Captain McCallery series! I still don't like the camera or energy system.
👍 : 0 | 😃 : 0
Positive
Playtime: 74 minutes
A fun second adventure with Captain McCallery, this time joined with the delightful companion Robort. Hazy greens and meaty reds are traded for floral purples and cool greys, environments are more expansive, and there's even platforming puzzles! Shooters don't usually have the best platforming, but navigating 3D environments with your dash was actually a lot of fun. I could see an interesting platformer built entirely around the idea. Broadly speaking though, if you enjoyed the first you'd certainly enjoy this. It's clear though that the series is introducing new ideas, and I'm interested to see where it'll go.
👍 : 0 | 😃 : 0
Positive
Playtime: 133 minutes
The captain is back on another planet! i really like how they didnt re-use enemies or exploration items, and introduced a new powerup fruit for increasing health permanently. This is a nice reward to players who want to go and explore the map, or to new players that need the extra HP. In the starting ship, you can read the captians journal to get a recap of what happened in episode one, i think this is a nice touch to those that care about lore, you can also find the robot you saved from the first game in the ship. I hope they slowly keep adding to the ship in each game with things you have done in previous games. Difficulty wise i found this game to be a bit harder than the first episode in the series, but a nice gradual spike, nothing to insane. I was a bit disappointing with the lack of a final boss and teasing the treasure room, to have it end in a cut scene outside the temple. Other than that i would recommend this game along with the first one in the series. Soundtrack was decent again on this one.
👍 : 0 | 😃 : 0
Positive
Playtime: 132 minutes
ENG: Like the first episode retains all the mechanics, instead of a jump, we have a dash which gives it a different kind of platforming and you have to keep the captain fed because the energy is used for different actions such as reloading the weapon or dash among other things. The duration is short, but it is quite difficult, if you liked the first episode you should continue it and not be reading reviews and if you don't know it go straight to the first episode. ESP: Al igual que el primer episodio conserva las mismas mecánicas, en vez de un salto tenemos un dash lo que le da un toque diferente al plataformeo y además hay que mantener alimentado al capitán ya que la energía se usa para diferentes acciones como recargar el arma o el dash por ejemplo. La duración es corta, pero es bastante difícil, si te gustó el primer episodio deberías continuarlo y no estar leyendo las reviews y si no conoces el juego ve directo al primer episodio.
👍 : 3 | 😃 : 0
Positive
Playtime: 30 minutes
Space Captain McCallery - Episode 2 is a lot like the first episode. It's yet another Renegade Sector game and that means you know what to expect: a short but fun adventure through an alien world with some humor, a bit of scenario and fun but ultimately serviceable gameplay. While playing Episode 1, I felt like it was a pity that the game didn't do more with what it had. A single weapon, no movement options except for the dash and very basic platforming did the trick, sure, but it [i]could[/i] be more. That's exactly what I expected Episode 2 to do, and to my surprise, it didn't really deliver. You've still got the interesting Energy system, which simulates hunger and is replenished by eating strange fruits you find in the overworld. It's also depleted to craft new ammunition for your gun. You still only get the one gun, which is a pity - even something like an unlockable charged shot would help spice up the combat a lot! Now for the new stuff! Purple Moss makes an appearance. It's a new kind of fruit that is perishable as soon as you use a checkpoint. While it doesn't really change the gameplay loop too much, it feels like a step in the right direction, and providing the player with more options is always good. The dash makes a return and it's used a bit more this time. You've got some more light platforming, and bosses frequently require you to dash around to avoid damage, which makes the combat feel faster and more dynamic. Common enemies are still a pain because they're numerous and fighting them is useless, but the bosses are all good if a bit easy. The final boss has a twist I really enjoyed! In conclusion, Episode 2 is definitely a step in the right direction... if you liked Episode 1. It's more of the same, but exploring an alien world still felt very fun, and I enjoy how short the game is. I hope Episode 3 adds more stuff to distinguish itself - new guns and movement options would help tremendously.
👍 : 2 | 😃 : 0
Positive
Playtime: 131 minutes
Another fun adventure with Space Captain McCallery, but this time on a very purple planet! Unlike Episode 1: Crash Landing, Pilgrims in Purple Moss features far fewer hallucinogenics to try, instead opting for purple moss that rots upon resting, creating a somewhat different dynamic from the first game. Similarly different is that the area design is a tad more constrained, with this appearing to be a slightly tamer planet, and much swampier. Nevertheless, there are still clear indications of different paths one can take to uncover some secrets, such as tucked away hallucinogenic foods, so despite being tamer it remains interesting to explore. Although, it has to be said, the environments feel less varied than the first, at least without going after the more hidden paths, [i]but[/i] I'd say the ruin in this game is much more interesting than the first game's, and hints at much more intrigue in the Renegade Sector than the first game's ruin did. This all said, the reason I write more of the game's planet than its gameplay is simple: it hasn't changed much from the first, and that's not to its detriment. It's still an enjoyable lock on and shoot style, with dashing allowing one to dart around enemies in a fun fashion. There are new enemies here, with perhaps one carryover from the first, and each is fun to fend off...Well, except maybe the snake creatures when several are alerted. As with the first, there are boss enemies as well, which are cool sights to behold and face, although the last is a tad on the rough side. Overall, it was a fun adventure, and I'm certainly curious to see where the next episode takes things!
👍 : 6 | 😃 : 0
Positive
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