Gun Chain Reviews

Run, Gun and Match! Gun Chain is an action puzzle shooter. VR is not required.
App ID981690
App TypeGAME
Developers
Publishers SoulShared Games LLC
Categories Single-player, Steam Achievements, VR Supported, Tracked Controller Support
Genres Casual, Indie, Action
Release Date1 May, 2020
Platforms Windows
Supported Languages English

Gun Chain
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Gun Chain has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 503 minutes
This game is pretty good. It takes one of my favorite genres and turns it into a 3d FPS. There are some orb enemies that you must shoot (Pretty creative) and the visuals of a chain of orbs just coming over the forest you're in is just amazing. There seems to be so much good, but there are several things I dislike about this, and that is it seems rushed just a little bit. Although it has improved over the past few days since release, there a still a few problems, and one of the big ones is that you cannot progress past the tank boss. This feels like an Early Access game, but it's not. There are many small bugs that hinder the experience a bit. Edit: Coming back a few years later and I see the price slashed by more than 90% ($1 at time of edit) This game is now pretty under priced despite the bugs. In its current state I'd probably value it at $5-$6 If this game had more polish and optimization, it would certainly be worth $10 at least. Some more details I noticed after coming back to the game is the music sometimes not looping, and the camera snapping to the end of a chain after you finish it is way more jarring than I remember. The critical ball system is also more annoying than helpful, as it seems near random when you get one. Speaking of random, it feels completely random what weapon you get ammo for when you pick up ammo.
👍 : 0 | 😃 : 0
Positive
Playtime: 179 minutes
The main game is fun..... BUT - My gun points down for some reason, while teleport points forward. To shoot I aim to the skies, which is very awkward and tiring. - It has some special stages where you shoot little demons that fly at you slowly. These are not fun at all and you can just unload on them until the right color appears. - the menu works correctly every other full moon. One of the following will usually happen: no guns, no pointers, no pointers only when you need to point, gun frozen in front of me. - Loading screen is a black square that follows your face and covers things that are closer to it. Looks very untested. I put up with the jank in the easier levels, but there are good VR games out there now, so there's no reason to play this anymore.
👍 : 0 | 😃 : 0
Negative
Playtime: 20 minutes
I really want to like this game... But it really disappointed me. I love the concept, but the execution is what makes it come crumbling down. The game needs loads of polish to really justify the $14.99 price tag. The fireball doesn't even make a sound when launched, and the "Fireball ready" voice just cuts off. The worst part is the fact that it feels like a Unity asset flip. The text elements weren't even replaced. This doesn't say that it is in Early Access, when it really should be. I love marble shooters, and I was hyped for this one... I can't' believe you released it in this unfinished state.
👍 : 2 | 😃 : 0
Negative
Playtime: 60 minutes
A novel idea, but it could use more polish. Having to move around can be annoying at times, but it allows you to change your vantage point, the lack of which has often annoyed me in games like the old Zuma. The enemies and powerups are also a welcome addition. The worlds are quite pretty but the gun shot sounds are pretty awful. The music also does not match some of the levels and is very generic. I did get the bug where you get stuck with the scope field, and the lobby gets very choppy, so be mindful of cranking up the settings. But I got what I expected and paid for, so I'm satisfied.
👍 : 0 | 😃 : 0
Positive
Playtime: 80 minutes
While rough around the edges, this game surprised me. I played for almost an hour and a half on 1 "sitting" i kept saying "ok one last level" and i ended up playing like 10 of them! The game mechanics are easy to understand. You have a pistol that shoots colored balls, a series of balls are slowly advancing, if you send a ball and it links with +2 balls of the same color, then those balls pop. Your end goal is to pop all the balls before they reach the Goal. So basically its like the ZUMA games. Except this in 1st person, you have to move around the levels to get a better view of the balls and have an easier time aiming. And you also get a rifle that can shoots balls and destroy them, this tool is great because you can easily destroy balls that are in your way and setup combos. I got this game with a hefty discount, and i was more than surprised. While the game could use some polish (specifically better map design, clearer tutorial, polishing menus and storyline, water reflections looked horrible, and some other small details) the price i (~$0.50 is an absolute steal. I didnt find game breaking bugs, but the game does feel clunky at times, fortunately not that much during gameplay. It is an indie endeavor and it shows, but the game WORKS, and personally i found its downsides being not that important. Recommended for anyone that enjoy the ZUMA kind of games. It really is a simple game and its price when on sale is really worth it.
👍 : 2 | 😃 : 0
Positive
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