Profundum Reviews
Profundum is a virtual reality adventure game set in a steampunk world, in which you are challenged to solve puzzles and discover secrets lurking in a mysterious underground complex.
App ID | 979740 |
App Type | GAME |
Developers | Burning Daisies |
Publishers | mindhelix.pl |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Indie, Adventure |
Release Date | 18 Jan, 2019 |
Platforms | Windows |
Supported Languages | English, Polish |

2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score
Profundum has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
106 minutes
EDIT: Thank you! I applied the holographic bindings that you published and it's now working! I have switched my review to recommended as I explore the game
Not working for me, Samsung Odyssey (windows mixed reality). Launches to main menu, but controllers never appear or function, therefore cannot start game. The roomscale forcefield responds to controller location, and the SteamVR overlay works. Running most current Odyssey firmware 1.09, Nvidia driver 417.71 on a GTX 1080.
I've tried rebooting, and trying to specify some bindings but that did not help. After 20 minutes troubleshooting I'm getting a refund for now.
It's a shame, the game looks neat.
👍 : 1 |
😃 : 0
Positive
Playtime:
262 minutes
A solid puzzler with great atmosphere and intruguing narrative but terrible VR performance issues later in the game.
I can't recommend it until the performance issues are addressed.
i5 6600K
16GB DDR4
GTX 1070
👍 : 1 |
😃 : 0
Negative
Playtime:
207 minutes
Literally Metal Gear Solid!
There are lots of gears in this game, if you love gears this is for you. The physics is what makes this game stand out, with chains and gears all having full physics and rotate according to the gear ratio.
👍 : 0 |
😃 : 0
Positive
Playtime:
465 minutes
Spend approx 6 in real in game with lot of idle, anyway brought it for $5 so that is approx 83 cent per hour. Little bit over priced game as good game will cost you less than 50 cent per hour!
👍 : 0 |
😃 : 0
Positive
Playtime:
213 minutes
Enjoying it so far , if you can put a bike chain on in real life then puzzles are not jank lol hope to see more chain pipe and gear mechanics in other developers games as its done well here , yeah apart from seeing controllers in hand , its so yesterday ; )
👍 : 2 |
😃 : 0
Positive
Playtime:
168 minutes
The dark atmosphere makes searching things, and seing what you are doing way harder than it schould be.
Pipes are a buggy, "attaching" offset as if the pipe bevore is in a different position.
If you miss one pipe and move trough holding something in your hand, it might just disconnect at the point.
(Some pipes will spawn back at the lift, some just be somewhere ...)
Sometimes the game just decides one of your hands cant grab anithing any more.
(Hand still makes movement, but no higlith or interaction)
👍 : 0 |
😃 : 0
Negative
Playtime:
39 minutes
Performance of this game is very bad. With G2, I'm getting steady 90 FPS on other games with medium-high settings. With this game it was barely reaching 45 fps on the lowest settings, making the experience janky and playing not very fun.
👍 : 1 |
😃 : 0
Negative
Playtime:
366 minutes
It looks waaay better in VR than in the images.
Very immersive puzzle game with gears, pipes, etc so far.
The story is intriguing, can't wait to continue playing it tomorrow.
If you like puzzle games and steam punk, this is a game for you.
The graphics can be scaled based on the available graphics card, satisfying everyone.
👍 : 6 |
😃 : 1
Positive
Playtime:
113 minutes
The puzzles are pretty solid, the story is pretty good, the art is excellent. I liked the world design and I liked the way that techniques were taught to you and then tested.
The gameplay elements are all present and accounted for and very well polished.
I have only a few complaints:
The lighter taking more than one click to light is a nice touch, but it can get irritating since it instantly disappears when you let go/partially release the trigger.
There should be an arizona sunshine style belt calibration for your tool belt. It was just slightly out of my reach.
Chains are a little awkward to maneuver because they have to fully slot over the teeth of both gears, but often only have the length to comfortably reach to the outside geometry of the mating gear. Maybe I was holding them wrong; it's very difficult to tell exactly where you're gripping an object.
Documents are just floppy enough to be difficult to read most of the time and the narration pauses when you release them to reposition them unless it's only very briefly(?) [going from hand to hand].
Long series of pipes have a tendancy to go nuclear if they touch a gear in a way that they can't simply bounce, or should they clip into a wall/physics prop. I found one on the spawning platform, which I think means it escaped the map.
----
8/10.
👍 : 6 |
😃 : 0
Positive
Playtime:
167 minutes
I really wanted to like this game a lot and I thought I was going to but I just ended up really frustrated. The game sells itself on the cogs and chains puzzling and it is kind of successful in that regard, but they have also thrown a lot of other stuff at this game and I think it makes the whole thing much weaker. There are mazes but they are no fun. There is a mech, but it is seriously motion sickness inducing. There are escape room elements, but they are really badly signposted and in both cases I ended up stumbling on solutions before even finding the hints. There are some serious quality of life issues. This game will have you bending over to pick things up constantly, but every time you do, the model of the waistcoat moves up into your face. The instructions on how the lighter work aren't actually correct. Diary voice over should keep playing after you drop the page just so you don't end up stood motionless waiting for the clip to finish. It wasn't until the last room that I played that it really felt like the game hit it's stride. A lot of the stuff up to then felt like an extended tutorial. Unfortunately I hit some weird bug where an octopus broke into the room and music started playing like I was in some kind of action sequence but there was nothing to do in the room. I don't know how long I spent trying but I couldn't figure it out. UPDATE: This is apparently the end of the game, which to be honest, just makes me even more confused about the whole experience.
So yeah. If you are curious about the mechanics it might be worth a look. The graphics are actually pretty good, but don't go in with expectations too high.
👍 : 2 |
😃 : 0
Negative