Sniper Ghost Warrior Contracts
Charts
85

Players in Game

8 888 😀     3 308 😒
71,53%

Rating

Compare Sniper Ghost Warrior Contracts with other games
$29.99

Sniper Ghost Warrior Contracts Reviews

Become the ultimate assassin in the most realistic modern warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required.
App ID973580
App TypeGAME
Developers
Publishers CI Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Partial Controller Support
Genres Action
Release Date22 Nov, 2019
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Russian, English, Korean, Japanese, Czech, Polish

Sniper Ghost Warrior Contracts
12 196 Total Reviews
8 888 Positive Reviews
3 308 Negative Reviews
Mostly Positive Score

Sniper Ghost Warrior Contracts has garnered a total of 12 196 reviews, with 8 888 positive reviews and 3 308 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sniper Ghost Warrior Contracts over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1403 minutes
this is one of those games where i wish you could put a neutral review, it is not a bad game but with some of the bugs it sometimes makes it nearly impossible to do fully stealth, get it on sale i'd say
👍 : 0 | 😃 : 0
Positive
Playtime: 2521 minutes
走路有时会卡住只能重来,玩的时候可以利用读档后尸体消失的特性。 我就是很爱潜行然后偷偷射在敌人脸上,别管了 and全成就纪念
👍 : 0 | 😃 : 0
Positive
Playtime: 1139 minutes
Cool game, but certain keyboard buttons are hard coded so that even if you change them in the options, they will still perform the hard coded action. For instance, I use F for strafe right. While hanging on a ledge, one uses strafe to move left and right. Well, pressing F while on a ledge makes the character peek above them and not move right. Essentially, the only way to progress in the second mission is for me to change my whole control scheme. After some searching, it seems like T and CTRL are also similarly affected. I could change my control scheme to use WASD, but I don't want to, and shouldn't have to.
👍 : 1 | 😃 : 0
Negative
Playtime: 1903 minutes
The graphical fidelity of this game can create the perception that the game offers far more depth than it actually does at first glance. But overall, there is very little environment to react with aside from explosive barrels and security cameras. Over all, its fun sniping game that can present a good challenge on higher difficulty which heavily rewards patience and stealth. I have found the game to posses a fair bit of re-playability as I try to get all the achievements and look for alternate paths within the maps, of which, there are numerous. Wait for $10-20 sale or try to get it bundled for free with SGWC 2.
👍 : 1 | 😃 : 0
Positive
Playtime: 3376 minutes
overall, this game is generally pretty fine for what it is, its price tag, and how long it is this game is not a complicated game, it's not much deeper than a kiddie pool, but that's not a bad thing. it's simple to play, simple to learn, simple to get through. the little challenges in each mission provide some replayability in case you want more upgrades, but you can make do with what you're given without any sort of upgrades. in all honesty, this game is like a 7/10 for me, not a stellar game but not one that i despise. fine for the most part, which is a perfectly respectable position for a game to be in.
👍 : 1 | 😃 : 0
Positive
Playtime: 1452 minutes
Sniper Ghost Warrior Contracts, developed and published by CI Games, represents a notable shift in direction for the long-running Sniper Ghost Warrior series. Released on Steam in 2019, it abandons the fully open-world structure of its predecessor, Sniper Ghost Warrior 3, in favor of a more focused, mission-based format that emphasizes stealth, precision, and replayability. This change in design proves to be a smart move, offering players a tighter, more tactical experience that plays to the strengths of sniping gameplay while trimming much of the narrative bloat and mechanical excess that held earlier entries back. Set in the harsh, rugged terrain of Siberia, the game puts you in the role of a contract assassin known only as "The Seeker." Hired by shadowy clients to eliminate corrupt officials, warlords, and rival mercenaries, you're tasked with infiltrating fortified compounds, sabotaging operations, and assassinating key targets. The narrative is minimal by design, with light voice-over commentary and background briefings to give context to your objectives. Rather than forcing a dramatic or personal story arc, Contracts wisely lets the gameplay take center stage, leaning into the sandbox-style freedom of each mission. Gameplay in Sniper Ghost Warrior Contracts is built around five expansive maps, each crafted as a semi-open sandbox filled with multiple objectives, side contracts, collectibles, and tactical opportunities. Instead of linear progression, players are free to approach their targets in a variety of ways, often with multiple infiltration routes, environmental hazards, and enemy patrols to account for. The verticality of the environments, combined with natural elements like snowstorms and fog, make the maps feel alive and unpredictable. This mission-based structure encourages exploration, experimentation, and careful planning—rewarding patient players who study enemy patterns and use their surroundings intelligently. The sniping mechanics are where Contracts truly shines. Bullet physics are realistic and satisfying, with wind, distance, and elevation all factored into your shots. Using the game’s signature mask, which acts as both a heads-up display and tactical tool, you can tag enemies, highlight points of interest, and activate certain vision modes. The feel of lining up a long-distance shot—taking into account breathing, trajectory, and bullet drop—and then watching the cinematic killcam follow your bullet to its target is one of the most rewarding aspects of the game. There’s a sense of precision and mastery that grows as you refine your approach, making each successful kill feel earned rather than scripted. Complementing the sniping are robust stealth and gadget systems. Silenced pistols, remote-controlled drones, EMP grenades, and traps can all be deployed strategically to eliminate or distract enemies. The AI, while not perfect, is competent enough to detect sloppy play and respond in kind. Going loud is always an option, but rarely a wise one—reinforcements will swarm, and firefights often lead to a quick death. This encourages a measured, almost puzzle-like approach to each encounter, where players analyze guard routes, disable cameras, and pick off enemies methodically. The game isn’t afraid to punish reckless behavior, but it rewards creative thinking and careful execution. Progression is handled through a combination of in-mission currency, challenge completion, and contracts fulfilled. Completing objectives earns you money and tokens, which can be spent on upgrading weapons, gadgets, and your tactical mask. The upgrade tree allows for modest specialization, letting you focus more on gadgets, stealth, or sniping efficiency. There’s a meaningful sense of progression as your arsenal grows, and better tools open up new tactical options. However, there’s a fine balance: while upgrades make missions easier, they never make them trivial. Even with the best gear, a careless move can unravel an otherwise flawless operation. Visually, Sniper Ghost Warrior Contracts is impressive given its mid-budget nature. The Siberian landscapes are bleak but beautifully realized, with snow-covered cliffs, icy forests, and industrial facilities all rendered in solid detail. The lighting and weather effects, particularly snow flurries and blizzards, enhance the atmosphere and even impact visibility, forcing players to adjust their tactics on the fly. Character models and animations are adequate, though not exceptional, and the UI is clean and functional. The game performs well on a range of systems, with stable frame rates and a good level of graphical customization for PC users. Sound design is another strong point, with distant gunfire, wind rustling through trees, and the muted crunch of snow underfoot all adding to the immersion. That said, Contracts does have some rough edges. While the AI can be effective, it occasionally lapses into predictability or unrealistic behavior, especially when pathing around terrain. Enemy awareness can be inconsistent, sometimes ignoring a downed ally nearby or becoming hyper-aware after a minor noise. Similarly, the mission briefings and voice acting are serviceable but forgettable, lacking the personality or cinematic polish of more narrative-driven shooters. The game's UI, particularly in menus and loadouts, could use refinement, as navigation can feel clunky and unintuitive. And while the five maps offer replayability, some players may find themselves wishing for more variety or a broader range of environments. Despite these issues, Sniper Ghost Warrior Contracts succeeds in delivering a satisfying and tactical sniping experience. It knows what it wants to be—a sandbox stealth shooter focused on precision and planning—and executes on that vision with confidence. The move away from open-world bloat in favor of focused, objective-driven missions is a welcome course correction, allowing the game's strengths to shine. For fans of stealth games, long-range combat, and thoughtful mission design, Contracts is a rewarding experience that rewards patience and punishes impulsiveness. In the end, Sniper Ghost Warrior Contracts is a strong entry in the tactical shooter genre. It may not have the cinematic flair or budget of AAA titles like Hitman or Sniper Elite, but it compensates with depth, replayability, and a gratifying focus on player agency. It offers a surprisingly immersive sniping simulation that challenges players to think like a lone assassin operating behind enemy lines. For anyone craving a slower-paced, strategic shooter that emphasizes planning and precision over spectacle, Contracts delivers a compelling package that’s well worth its place in the genre. Rating: 7/10
👍 : 2 | 😃 : 0
Positive
Playtime: 397 minutes
I really enjoy Sniper Ghost Warrior Contracts. It’s the kind of game I like to take slowly — planning each move, scouting the area, and completing contracts at my own pace. For me, it feels almost like meditation: calm, focused, and satisfying. The sniping mechanics are great, and I love the freedom the game gives me to approach missions however I want. It’s not just about shooting — it’s about thinking, waiting, and acting at the right moment
👍 : 2 | 😃 : 0
Positive
Playtime: 2192 minutes
Fun, but bug-ridden. The game is also relatively short with only 5 maps (containing several quick objectives per map). Worth it on sale if you like either Sniper Elite or using snipers in the Far Cry series. Full price is $6 per mission which is too much imo. What stands out about this game is the movement feels more like Far Cry while the sniping is more "realistic" like Sniper Elite, making a good blend of the two games. I would highly recommend the game, but bugs such as freezing on launch, not saving resolution between launches, textures not loading in (including entire walls), missing audio queues, extra audio queues, and invisible enemy awareness warnings make me hesitant to recommend to anyone that hasn't played a similar game before. Like others have said the autosave is honestly random. Not only is it on a random timer, it also wont save in the same place. Ex: walked up a safe stairwell and it saved... 20 minutes later I walked down the same stairwell, it didn't save, then I glitched through the floor and died. Causing me to have to replay that entire segment. It'll also, very occasionally, save in the middle of combat. Where if you die and respawn the dead bodies will disappear and you'll be in the middle of the enemy base with no guards alerted. The story is serviceable. It takes major inspiration from the Hitman games by IO Interactive. However, there is no reason for the player to care. Throughout the story you are told "don't worry about it, it's just a contract" then at the end the narrator/handler spills the beans to you in one exposition dump that he has no reason to share with the player. Then there are half-baked gameplay mechanics that are just disappointing once you notice them. You are prompted to interrogate one target to get the location of another. This is difficult to do since you must get close to him in the middle of his guards without alerting anyone. He then refuses to tell the player the location and you are forced to kill him anyways.... not that any of it mattered because the location of the other target has been marked on your map since the beginning of the mission. Another mechanic is that about halfway though the missions you start entering the map right next to a group of enemies and have to fight or sneak your way through them with almost no room to maneuver or retreat... but once again your map has the solution. Just open it up and select a location to fast-travel to. Usually there is a spot just past the group of enemies, or you can go across the whole map if you want. Making these fast travel locations unlockable by visiting them would fix this. Difficulty is also slightly too easy after a while. The enemies don't get harder to fight as you go through levels, there's just more of them grouped up together. I played on the hardest difficulty / did not upgrade skills or guns and there were still a few things I wish I could turn up the difficulty on: [*]On hard (Deadeye) enemies still have pretty small cones of vision unless they are snipers or using binoculars. I wish there was an option to give them the same vision that they have when "alerted". I would occasionally alert on purpose just to have a bit of a challenge, but they also run around and hide in this mode which is (understandably) annoying to deal with. [*]The wind bullet drop is always shown on the GUI. I don't think this should be turned off by higher difficulty, but I would like to see an option for it in the Gameplay Settings menu. (while still showing wind speed & direction at the top of the HUD) [*]Most sniper engagements (99%) happen at 50m-250m, it's really hard to find a line of sight to let you snipe further than this. I upgraded my gun after beating the game to just compare and I found that there is no reason to; the fact that the upgraded reticles go up to 2500m is a joke. The zoom on the original sniper is more than enough to get easy headshots every time. [*]Skill upgrades and level difficulty don't seem to correlate much. Most of the useful upgrades appear to be for people who can't snipe effectively. I found these to address most of the issues I ran in to when using a controller (Steam Deck) such as not being able to switch between two targets quickly (sniper turret), not being able to see clearly at long range (mask zoom upgrade & camera drone). But the vast majority address issues I can't imagine most people face such as better camo (bushes already make you 100% invisible if more than 10m away), more grenades (you're doing something wrong if you're going through more than 9 grenades before looting bodies), wall hacks (x-ray vision is a sign of the times when this game was developed), and armor upgrades. I feel like I've complained a lot about my gripes in this game, but I do truly appreciate the multi-objective maps that allow you to approach from multiple angles. It's exactly what I was looking for in a game when I stumbled across this one. TL;DR: Fun, medium-length game with little sense of progression both in story and in player development. Maps feel like they could be swapped around in any order so if you find you like it after getting through one of the docks in the second level keep playing, but if not go ahead and refund as you won't find anything different in later levels.
👍 : 1 | 😃 : 0
Positive
Playtime: 411 minutes
A game about a sniper that I really wanted to play, but as usual there are some nuances. From the entire Sniper GW series, I only played two parts of the contracts. If you compare 1 and 2, for me this part seems more difficult and does not allow you to breathe freely. At times, the game may seem difficult due to unfamiliarity (especially in comparison with the second part). The graphics are normal, the controls are standard. Overall, not bad, but I would like it to be better. You need strong nerves and strength to not abandon the game. It is better to buy at a good discount. 6 (7) snipers out of 10
👍 : 2 | 😃 : 0
Positive
Playtime: 2038 minutes
I really like this game - it's a classic get in, game, get out. No fluffy story, not immense universe with a back story etc. I actually prefer it to Sniper Elite, as the "technologies" you have make for a better game. 100% in 34 hours.
👍 : 3 | 😃 : 0
Positive
File uploading