
196
Players in Game
8 888 😀
3 308 😒
71,53%
Rating
$29.99
Sniper Ghost Warrior Contracts Reviews
Become the ultimate assassin in the most realistic modern warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required.
App ID | 973580 |
App Type | GAME |
Developers | Underdog Studio |
Publishers | CI Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Partial Controller Support |
Genres | Action |
Release Date | 22 Nov, 2019 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Russian, English, Korean, Japanese, Czech, Polish |

12 196 Total Reviews
8 888 Positive Reviews
3 308 Negative Reviews
Mostly Positive Score
Sniper Ghost Warrior Contracts has garnered a total of 12 196 reviews, with 8 888 positive reviews and 3 308 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sniper Ghost Warrior Contracts over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1403 minutes
this is one of those games where i wish you could put a neutral review, it is not a bad game but with some of the bugs it sometimes makes it nearly impossible to do fully stealth, get it on sale i'd say
👍 : 0 |
😃 : 0
Positive
Playtime:
2521 minutes
走路有时会卡住只能重来,玩的时候可以利用读档后尸体消失的特性。
我就是很爱潜行然后偷偷射在敌人脸上,别管了
and全成就纪念
👍 : 0 |
😃 : 0
Positive
Playtime:
1164 minutes
The stealth mechanic is fun, however the auto save are a pain in the ass. you have to stealth all the way
👍 : 1 |
😃 : 0
Positive
Playtime:
2192 minutes
Fun, but bug-ridden. The game is also relatively short with only 5 maps (containing several quick objectives per map). Worth it on sale if you like either Sniper Elite or using snipers in the Far Cry series. Full price is $6 per mission which is too much imo.
What stands out about this game is the movement feels more like Far Cry while the sniping is more "realistic" like Sniper Elite, making a good blend of the two games.
I would highly recommend the game, but bugs such as freezing on launch, not saving resolution between launches, textures not loading in (including entire walls), missing audio queues, extra audio queues, and invisible enemy awareness warnings make me hesitant to recommend to anyone that hasn't played a similar game before.
Like others have said the autosave is honestly random. Not only is it on a random timer, it also wont save in the same place. Ex: walked up a safe stairwell and it saved... 20 minutes later I walked down the same stairwell, it didn't save, then I glitched through the floor and died. Causing me to have to replay that entire segment. It'll also, very occasionally, save in the middle of combat. Where if you die and respawn the dead bodies will disappear and you'll be in the middle of the enemy base with no guards alerted.
The story is serviceable. It takes major inspiration from the Hitman games by IO Interactive. However, there is no reason for the player to care. Throughout the story you are told "don't worry about it, it's just a contract" then at the end the narrator/handler spills the beans to you in one exposition dump that he has no reason to share with the player.
Then there are half-baked gameplay mechanics that are just disappointing once you notice them. You are prompted to interrogate one target to get the location of another. This is difficult to do since you must get close to him in the middle of his guards without alerting anyone. He then refuses to tell the player the location and you are forced to kill him anyways.... not that any of it mattered because the location of the other target has been marked on your map since the beginning of the mission.
Another mechanic is that about halfway though the missions you start entering the map right next to a group of enemies and have to fight or sneak your way through them with almost no room to maneuver or retreat... but once again your map has the solution. Just open it up and select a location to fast-travel to. Usually there is a spot just past the group of enemies, or you can go across the whole map if you want. Making these fast travel locations unlockable by visiting them would fix this.
Difficulty is also slightly too easy after a while. The enemies don't get harder to fight as you go through levels, there's just more of them grouped up together. I played on the hardest difficulty / did not upgrade skills or guns and there were still a few things I wish I could turn up the difficulty on:
[*]On hard (Deadeye) enemies still have pretty small cones of vision unless they are snipers or using binoculars. I wish there was an option to give them the same vision that they have when "alerted". I would occasionally alert on purpose just to have a bit of a challenge, but they also run around and hide in this mode which is (understandably) annoying to deal with.
[*]The wind bullet drop is always shown on the GUI. I don't think this should be turned off by higher difficulty, but I would like to see an option for it in the Gameplay Settings menu. (while still showing wind speed & direction at the top of the HUD)
[*]Most sniper engagements (99%) happen at 50m-250m, it's really hard to find a line of sight to let you snipe further than this. I upgraded my gun after beating the game to just compare and I found that there is no reason to; the fact that the upgraded reticles go up to 2500m is a joke. The zoom on the original sniper is more than enough to get easy headshots every time.
[*]Skill upgrades and level difficulty don't seem to correlate much. Most of the useful upgrades appear to be for people who can't snipe effectively. I found these to address most of the issues I ran in to when using a controller (Steam Deck) such as not being able to switch between two targets quickly (sniper turret), not being able to see clearly at long range (mask zoom upgrade & camera drone). But the vast majority address issues I can't imagine most people face such as better camo (bushes already make you 100% invisible if more than 10m away), more grenades (you're doing something wrong if you're going through more than 9 grenades before looting bodies), wall hacks (x-ray vision is a sign of the times when this game was developed), and armor upgrades.
I feel like I've complained a lot about my gripes in this game, but I do truly appreciate the multi-objective maps that allow you to approach from multiple angles. It's exactly what I was looking for in a game when I stumbled across this one.
TL;DR: Fun, medium-length game with little sense of progression both in story and in player development. Maps feel like they could be swapped around in any order so if you find you like it after getting through one of the docks in the second level keep playing, but if not go ahead and refund as you won't find anything different in later levels.
👍 : 1 |
😃 : 0
Positive
Playtime:
459 minutes
"One shot, one thrill."
Sniper Ghost Warrior Contracts is a tactical shooter that delivers a satisfying sniping experience for fans of stealth and precision gameplay. If you're into planning your shots, scouting your environment, and executing missions with surgical accuracy, this game hits the mark.
Pros:
🎯 Tight sniping mechanics: Bullet drop, wind, and breathing control add realism without being frustrating. Nailing long-distance headshots feels amazing.
🌲 Beautiful environments: From snow-covered Siberian wilderness to industrial compounds, the levels are well-designed and immersive.
🔍 Contract-style missions: Each map has multiple objectives and encourages replayability. You can approach missions in several ways—stealth, action, or a bit of both.
🧠 Strategic gameplay: This isn’t run-and-gun. You'll need to plan routes, use your gadgets (like the drone or mask), and pick your targets carefully.
🕵️ Silent approach is rewarded: The game encourages smart, quiet play and gives you the tools to be creative.
👍 : 1 |
😃 : 0
Positive
Playtime:
2038 minutes
I really like this game - it's a classic get in, game, get out. No fluffy story, not immense universe with a back story etc.
I actually prefer it to Sniper Elite, as the "technologies" you have make for a better game.
100% in 34 hours.
👍 : 1 |
😃 : 0
Positive
Playtime:
599 minutes
There are two requirements for you to better enjoy Sniper Ghost Warrior Contracts: The first would be for the player to see this game as something a bit different from the traditional Sniper Elite games as well older Sniper Ghost Warrior games. The second requirement is patience. Excel at these two and you will be having some fun with the game.
With only 5 maps for you to play, at first it seems short but we are talking about big maps with 5 or more different objectives scattered across the map. How you approach it is entirely up to you. The tutorial is brief and short so don’t be shy to repeat it if you did not get aiming on your first try. I tried to go full stealth at the start but later on some sections I was using all the possible firepower at my will. It’s not the way I wanted or intended to play the game but with some issues with checkpoints and a not-so-clever AI, it made me switch playstyles. Still, there was fun to be had. The game looks good and plays well in general, perhaps a bit of optimization could help not push my hardware so much but I’ve managed just fine.
Around the 10 hour mark I finished all missions, going for all contracts in each map, on the easier difficulty, while also ignoring specific challenges or collectibles. Trying to be on the lookout for collectibles everywhere in a game where stealth plays a big part makes no sense. There’s also a false sense of open world. While you can roam at your own pace if you try to climb a mountain or find a well hidden area in the forest, you may see the classic “warning, land mines” causing you to fail instantly. Still, I saw some enemies trying to flank my position using said roads filled with mines. I wonder if they really know where those mines are when rushing to your position. As mentioned earlier, enemy AI could also need some work, as I saw some standing completely still unaware of my presence, when bullets were being fired from both sides.
By knowing what to expect from this game I had my fill doing all the missions at my own pace. I don’t see any replay value for me but I know it’s there for many players looking for different playstyles such as no detection at all, going for sniper/pistol only, melee kills, using interrogation as often as possible (in order to reveal enemy positions). If you met the two requirements that I wrote at the start, then you’ll be fine and will have a good time with the game.
👍 : 1 |
😃 : 0
Positive
Playtime:
972 minutes
the real difficulty in this game is not losing your mind when you get set back 1 hour of progress due to bullshit and the insane amount of bugs.
the autosave is abysmal dogshit btw, everyone seems to think that it revolves around random times but i believe its checkpoint based, which is even more dogshit. it only really saves once you pass through a passage.
there being no manual saves in a stealth sniping game pisses me the fuck off, because i make 1 mistake (most of the time from bullshit) and i have to redo literally everything from the past 20 minutes.
whenever i get sick of the game being a lil dick i go loud with an ar and always end up completing the mission, so i really think they didnt design it around stealth but rather being an fps with a sniper cam.
4/10 with 5 being passing.
i got it at 3 dollars so i dont regret my purchase but i definitely would stop anyone from trying to buy this full price. just buy hitman and youll actually enjoy yourself.
👍 : 6 |
😃 : 1
Negative
Playtime:
1548 minutes
If we concider this game only costed me 3 euros this is an amazing game .It has lots of bugs ive been stuck jumping fences and other stuff so many times i lost count. Its short only 25 hours for a perfect game ( basicly done everything it has to offer) achievements poped correctly. Another great product from sniper franchise
👍 : 3 |
😃 : 0
Positive
Playtime:
824 minutes
Contracts is a solid 6/10 when it WORKS.
The amount of bugs would make any Ubisoft employee blush.
I actually rage quit the game. In the last mission, after completing ALL tasks, picking up THE LAST collectible I jumped the wrong fence. That manoeuvre left me in the area the devs didn’t predict anyone would visit. Naturally, the game auto-saved immediately.. so now im completely stuck and forced to repeat the whole mission to see the ending, Definitely not doing this again, not worth my time.
Overall, the game has its moments. But it’s an abysmal bug fest.
👍 : 14 |
😃 : 2
Negative