Shakes on a Plane Reviews
App ID | 964620 |
App Type | GAME |
Developers | Huu Games |
Publishers | WhisperGames, Assemble Entertainment |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together |
Genres | Casual, Indie, Action, Simulation |
Release Date | 15 Dec, 2020 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Greek, Russian, English, Korean, Spanish - Latin America, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai, Vietnamese |

3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score
Shakes on a Plane has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Shakes on a Plane over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
90 minutes
4/5
Remote play is fancy, great to play with friends and family!
Definitely not too easy when you advance.
👍 : 0 |
😃 : 1
Positive
Playtime:
442 minutes
Good fun game so far i play this with the other half not single player i think any game like this has to be played with others to make it more fun or maybe row with each other when they or yourself gets it wrong :).
👍 : 0 |
😃 : 0
Positive
Playtime:
40 minutes
Bad UX/UIs:
- confusing about player character position
- have to choose character every time when entering level
- have a delay while controlling
- in setting menu, have to config every buttons but not show default buttons
👍 : 1 |
😃 : 0
Negative
Playtime:
608 minutes
It is very challenging to play by yourself. I enjoyed having to prioritize all of the aspects of the plane. Buy this game if you're up for the challenge, otherwise, you will need some friends to play with you.
👍 : 1 |
😃 : 0
Positive
Playtime:
80 minutes
Remote play works well with this game, fun quick past'time game with your friends.
Let your brain go in autopilot and scream while you try bring that cheeseburger to your client in last second.
Teamwork really brings "shake things up" to this game when you can communicate and coordinate your meals.
👍 : 2 |
😃 : 0
Positive
Playtime:
622 minutes
[h1]I like it, but it makes me angry.[/h1] [b]And no one reads positive reviews, but here we are.[/b] This game is very middling for me. Of all the Overcooked clones I have played so far, this is one of them. Where Overcooked has charm and challenge, this game has punishment and a little kid whom hemorrhoids are too good for. It holds my attention the same way Overcooked does, and it is so close to being something I wouldn't abandon in the morning over an inferior pancake preference, but the things it does well are just copypasta of Overcooked. The things it doesn't do well gave my cat flatulence that singed my eyebrows and made my friend say phuçk so much that it lost its meaning. Phuçk means nothing anymore. This game ruined it.
[h2]Pros[/h2]
○ It starts off simple, but you eventually get to gameplay that mirrors Overcooked pretty well.
○ Characters have special abilities that really help a lot and add some nuance to gameplay.
○ The overworld colorful and constantly loaded in the background, so there is never downtime
between attempts if you quit a round.
○ 30 levels is in the sweet spot that Overcooked was; it's not too long and leaves you longing for a bit more.
○ 2–4 player couch co-op is likely why you are here, and it works.
○ It's pretty polished for a clone.
○ Small install size so you don't need to delete any of the other crap you keep on your desktop like a packrat,
[h2]Cons[/h2]
○ This game is bullsh|t.
○ Lima, Peru is not in Chile. I know it's South America so who gives a sh|t, right?
○ Why the phuçk do I have to pick my character every time?
○ And further-phuçking-more, why does the countdown get cancelled when I barely touch the
thumbstick? You could breathlessly drag a scrote hair across the surface and somehow create enough feedback for the game to decide "oh had a change of heart about starting the game you've been playing for 5 hours, have ye?" Phuçk off.
○ Everything that was bad about Overcooked is just as bad here if not worse:
•• The precision that you have to have to target and pick things up is comparable to threading a bull penis through a bubble wand. Phuçk this mechanic. Phuçk it in its stupid, stupid a$$.
•• Seriously, phuçk the targeting. I shouldn't have to hump the gotdam counter to pick up a knife or a piece of fruit unless jizz is one of the ingredients.
•• Putting things down is awful, too. You think you put that skewer down on a tray? Phuçk you, Tony, you just picked up the tray and put the skewer down instead. You think you can put a blueberry on a counter? Phuçk you, Ezekiel, that blueberry is going to roll on the floor and phuçking DEDUCT POINTS IF YOU LEAVE IT THERE.
•• Please, for the love of god, stop showing me the phuçking tutorial screen every time I have to restart. You can skip this in Overcooked like you can here, but if I wanted to saunter my a$$ into this round without reading the manual the first time, I ABSOLUTELY don't want to read the manual the 37th time.
•• Take your dash mechanics and shove them up your a$$, okay? I don't want to dash every 3 gotdam seconds, I want to mash the dash button like I'm bad at clitoral stimulation. Let me be bad at clitoral stimulation.
•• I'm so phuçking mad just writing about this, but this game took the "innocent bystander" mechanic from Overcooked too far. They don't block you like they do in Overcooked, but you phuçking LOSE POINTS FOR DASHING INTO THEM AND KNOCKING THEM OVER. I can't say phuçk loud enough to bring myself some level of chill about this mechanic. Just . . . it's like being about to sneeze and it goes away before you can let it rip. I have zero chill over this mechanic. Zero.
○ Imagine with me for a moment that there is a frog somewhere in Nepal that secretes a type of residue that can be used to write at high altitudes because the ink that can be made with it does not freeze at absolute zero. A sherpa named Gyaltzen uses this ink to add to his shopping list that he needs socks since he discovered a hole in the very wooly ones he uses to guide climbers through the crags. He sends this list down the mountain to his wife who has to go into Kathmandu because her alpacas were freshly sheered the month before last and she doesn't have enough material to make more. She gets a receipt from a merchant in Kathmandu that has a serial number. I give more of a sh|t about that serial number than the story in this game.
○ If you get killed by falling out of the plane or being struck by a cart, you are gone for like 4 or 5 seconds. If you get slightly jostled by turbulence or buttphuçked by a snake, you are down for like FIFTEEN SECONDS. I SHOULDNT BE ABLE TO RUB ONE OUT IN THE TIME IT TAKES TO START PLAYING THE GAME AGAIN. I fit an entire match of Age of Empires 4 into this time period.
○ I'm pretty sure ANY slight inconvenience reduces your ability to get 3 stars on your score, but who the phuçk knows because THERE IS NO GOTDAM SCORE. I have no way of knowing how well I'm doing until the end of the match. Have. Phuçking. Mercy.
○ This is just a consequence of the game design, but not having the orders at the top of the screen really sucks. You are constantly skimming the screen for orders as a result and its exhausting.
○ At first, the art design made it difficult to make distinctions between set pieces and actual interactable things. I don't know if it was character outline or color palette or what, but I lost important points of interest a lot when I first started. I got over it, but phuçk you. You get over it.
○ Some of these levels are tuned like d|ck ukelele because there were several instances where we thought we crushed it, the few things measured confirmed as much, and we still got 2 stars for some reason. No effort, just disappointment. Now I know how my parents felt.
○ There's 4 characters in this game. They probably held off on making more because they each have a special ability, but I'd rather get a d|ck spike than play a literal blow up doll, Elvira with a breast reduction, a green scrotum (his face even has the crease, it's phuçked up), or what your dad looks like if you're from the Midwest.
○ There's this little sh|t demon of a kid that wanders around the plane causing all kinds of he||. Analysts think housing prices, college fees, and pay disparities are what is causing a lack of children in the US, but it's actually this cackling bowel movement. If my 10 month old son turns out like this it's going to take everything in me not to flush him down the toilet. And I phuçking LOVE my son.
○ I mean, this goes without saying, but every level is just "on a plane." Even the most positive improv troupe is going to bring up the lights and skull phuçk the sh|t out of the a$$ho|e who keeps saying "on a plane" whenever they ask for a location. I get it. It's called Shakes on a Plane, but like, what level of asinine were you willing to commit to in order to preserve the play on words? Congrats.
○ The next time someone gets up out of their seat while I'm sprinting, I'm going to lose my gotdam mind.
○ This is nitpicky, but the walk animations on the npcs make me unreasonably angry. Someone on rigging had the studio head walk up and say "make the walk cycle look like the npcs just took the best sh|t ever" and the phuçking legend just ran with it. I've never hated a fake person so much in my life. Sit down, you Anderson Cooper/Barack Obama slashfic love child, I'm trying to serve a woman who looks suspiciously like two chipmunks in a raincoat a single piece of zucchini on a skewer. Show some decorum.
[b]We're so starved for decent couch co-op[/b] that the literal coçk and ba|| torture that is this game makes us chance losing friends and sleep because I can't pick up a KNIFE from a BLOCK without defying PHYSICS and occupying the same SPACE that it does in order to get this dogsh|t game to REGISTER that I'm TRYING TO CUT PINEAPPLE. PHUçK YOU.
👍 : 5 |
😃 : 6
Positive
Playtime:
74 minutes
Fun game, I really like it. Fast and uncomplicated. Nice for inducing panic attacks, but you need friends.
I'll update this later.
👍 : 5 |
😃 : 3
Positive
Playtime:
510 minutes
[h3]---{ Gameplay }---[/h3]
[i] ☐ Installed in my heart [/i]
[i] ☐ Very good [/i]
[b] ☑ Good - some bugs [/b]
[i] ☐ It's just gameplay [/i]
[i] ☐ Mehh [/i]
[i] ☐ BoOoOoring [/i]
[i] ☐ Just don't [/i]
[h3]---{ Graphics }---[/h3]
[i] ☐ You forget what reality is [/i]
[i] ☐ Beautiful [/i]
[i] ☐ Very good [/i]
[b] ☑ Good [/b]
[i] ☐ Decent [/i]
[i] ☐ Bad [/i]
[i] ☐ Don‘t look too long at it [/i]
[i] ☐ MS-DOS [/i]
[h3]---{ Audio }---[/h3]
[i] ☐ Eargasm [/i]
[i] ☐ Very good [/i]
[b] ☑ Good [/b]
[i] ☐ Not too bad [/i]
[i] ☐ Bad [/i]
[i] ☐ I'm now deaf [/i]
[h3]---{ Game Time }---[/h3]
[i] ☐ End credits? Just started [/i]
[b] ☑ Short [/b]
[i] ☐ Average [/i]
[i] ☐ Long [/i]
[i] ☐ To infinity and beyond [/i]
[h3]---{ ? / 10 }---[/h3]
[i] ☐ 1 [/i]
[i] ☐ 2 [/i]
[i] ☐ 3 [/i]
[i] ☐ 4 [/i]
[i] ☐ 5 [/i]
[b] ☑ 6 [/b]
[i] ☐ 7 [/i]
[i] ☐ 8 [/i]
[i] ☐ 9 [/i]
[i] ☐ 10 [/i]
👍 : 4 |
😃 : 0
Positive
Playtime:
56 minutes
Alright, upfront, this is just our first hour experience from me and my wife after playing local coop, and we meanwhile only reached level 7 with 3 stars. But oh boy, until now this just seems like a very lackluster clone of the Overcooked genre. Please don’t get me wrong, we played loads of those titles before, finished Overcooked 100% achievement-wise, played many others of those games as well (Moving Out, Tools Up, you name it), but this one, what can I say, it’s definitely ranked right at the bottom of them all. I mean, it just does everything wrong that you can imagine, hitboxes are off all over (you try to serve something, aim, the target lights up, but instead you drop stuff), trays vanish and respawn without a reason, spaces are super cramped, environmental obstacles move without precise telegraphing. Or another thing, orders/trash appear seconds before the end of the round, while achievements and level results (like leaving no trash) are cryptic (because somehow you always get punished for no obvious reason, no idea what the exact conditions are). Honestly, under the line it’s just no fun at all, especially if you want to go for perfect scores. Sure, as hesitant as I am at the moment, I guess we might continue to play from time to time just for sports or masochistic reasons in the future, but I’m really doubtful if our experience will change over time. So keep this warning in mind, and at least maybe wait for a deep sale.
👍 : 12 |
😃 : 0
Negative
Playtime:
215 minutes
Shakes on a Plane is a decent attempt at an Overcooked type game that brings some new ideas to the table but ultimately feels very derivative of the game it's inspired by. You can expect all the chaos and hectic gameplay you know from these co-op multitasking games along with new mechanics being added throughout the campaign to keep it feeling fairly fresh.
I got this game on discount and i think that's the reason i'm going to recommend this game, ran into a lot of bugs and overall the game just doesn't feel super polished, had a lot instances of getting stuck or objects getting stuck having to restart the level.
It's an OK title and kept me busy for an evening getting all the achievements, some good ideas mixed with frustrating execution. You definitely have better options for Co-op experiences but with that being said
i had enough fun and it felt just about fresh enough for me to recommend this game on a deep discount.
👍 : 9 |
😃 : 0
Positive