Lost in Vivo Reviews
A horror game about claustrophobia. During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it. Along the way you will meet others that are also stricken by abnormal or psychological fear.
App ID | 963710 |
App Type | GAME |
Developers | KIRA |
Publishers | KIRA |
Categories | Single-player, Partial Controller Support |
Genres | Indie |
Release Date | 5 Nov, 2018 |
Platforms | Windows |
Supported Languages | English |

20 Total Reviews
17 Positive Reviews
3 Negative Reviews
Mostly Positive Score
Lost in Vivo has garnered a total of 20 reviews, with 17 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lost in Vivo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
142 minutes
i wish i could recommend this game, as i had so much fun playing it and thought it was very well made. however near the end i encountered so many glitches that prevented me from ending the game that i just gave up. from enemies becoming immortal and not moving, to complete loss of vision randomly, to game crashing. i'm sad! i really liked this, too!
👍 : 0 |
😃 : 0
Negative
Playtime:
266 minutes
probably one of the most underrated horror games i've ever played. deserves so much more recognition. good story and the atmosphere is unmatched tbh. i hope the developer releases new games soon ):
9/10
👍 : 0 |
😃 : 0
Positive
Playtime:
695 minutes
I absolutely adore the gritty nature of this game and it's way of distorting ones perception. Great techniques of gripping the player to make them never sure of what is an illusion and what is reality. Ily, Akira!
👍 : 0 |
😃 : 0
Positive
Playtime:
211 minutes
Amazing game, Only a few sections felt a little slow. Symbolism was amazing <3
👍 : 0 |
😃 : 0
Positive
Playtime:
467 minutes
Amazing soundtrack, beautiful style, and pretty satisfying combat, and atmosphere. I definitely felt uneasy for the majority of my playthrough! However... it just felt like a walking sim for a large chunk of the game.
7/10 Passing, but not with flying colors.
👍 : 1 |
😃 : 1
Positive
Playtime:
172 minutes
This was a pretty interesting short horror game. I think the stand out for me was definitely the soundtrack along with the creepy atmosphere that is pretty unsettling. The combat was okay but really felt like more of a walking sim which is totally okay. There are multiple endings but didn't really enjoy the game enough to go back for a new game plus. Would give this one a neutral rating but if you enjoy horror games I would probably recommend this one on a deep sale.
100 Backlog Games of 2025 Challenge: 14/100
👍 : 1 |
😃 : 0
Positive
Playtime:
415 minutes
9 out of 10
This was the best game I played in 2024, and I felt I must play it again.
This game is incredibly anxiety inducing. The ways in which this game gives you anxiety, are the score, sound effects, field of view, aim speed and the environmental design. There are more "meta" ways the game makes you feel anxiety, but if I described the sequences there would be too many spoilers YOU SHOULD PLAY AND FIND OUT.
This game also tackles real world issues and mental health really really well. The feelings you have when playing mirror the potential feelings when experiencing anxiety and depression. I also believe the games message is positive and you are driven to confront personal issues.
GG one of the best horror experiences I have played.
👍 : 1 |
😃 : 0
Positive
Playtime:
285 minutes
Seemingly heavily inspired by Silent Hill with many references from the OG games. Also certain aspects feel very similar to the Doom 2 mod MyHouse.WAD. This game is downright terrifying and fills you with immense dread and anxiety. Completely unpredictable with the best jumpscares. The monsters are unlike anything I've ever seen in a video game. Amazing atmosphere, soundtrack and overall story and design. Lost In Vivo is a masterclass in indie horror.
👍 : 4 |
😃 : 0
Positive
Playtime:
414 minutes
This is not a survival horror game so I am glad the developer didn't include the key word SURVIVAL in the game description.
Now that we established that this is a horror (not survival) game let's dive into this strange game...that sound wrong, dissect this game...ah you know what I mean.
We don't get many of these, Silent Hill inspired games are rare and I don't even remember a good SH clone to be honest.
This game strongest attributes are presentation, sound design and graphics. Combat is crap but more on that later..
You really need to play this with headphones because the audio design is great, no problems with positional audio and no major audio bugs. The developers did a great job with OST also, some really good stuff. I really can't emphesize enough how good the audio design is. One thing that bothered me was that there were no separate sliders for effects and music volume. Some effects are way too loud.
I like the art style, really great stuff. It is a very strange game so I will not pretend I understood the story. I got some parts but it is mostly cryptic. There are smarter folks that already dissected the story in the steam reviews section.
Since we know this is not a survival horror game I can't really criticize the survival aspects, even if I did there are only few survival aspects like running, solving 1 real puzzle and shooting.
I can and will say that combat is crap and it brings down overall experience, The game plays like a standard shooter, you can sprint non stop, shoot from the hip or aim down sight, Now, if these things were well done it wouldn't be a big problem. The combat feels half baked, it feels like an afterthought. It is an indie game so I will stop here.
As a big fan of the genre I value atmosphere much more than game play. You know, I am - atmosphere first and ask the questions about combat later - :)
On a more serious note I really liked this game. Great presentation, atmosphere and sound design are reasons why I recommend this game. Really good stuff, worth every penny.
👍 : 4 |
😃 : 0
Positive
Playtime:
385 minutes
👍 I don't want to write a review for this game, but I do want to give this game a thumbs up to help the games ratings because I enjoyed my experience with it 👍
I was honestly a bit surprised at Lost in Vivo.
Knowing Akuma Kira has an extensive history of horror games, for some reason I was expecting just a genuinely terrifying experience.
But what I got without spoilers was a very poignant tale of a person's experience overcoming fear and other feelings to save their dog.
The game is definitely riddled with anxiety, stress provoking and fear-inducing elements. But it supplement to the direction of the game and its story. Not just a madhouse of sewer monsters looking to mince you up for dinner.
More people need to play this than you'd think. If you're someone with mental health issues trying to overcome something personal with yourself. I would consider trying this game.
Anyways the sound design was amazing, the music was palpable, the interactivity of the game was refined with a sheen.
I played the game entirely on my steam deck and it was a fantastic experience and I highly recommend it.
Out of the box, the game straight up isn't compatible and has no support for the steam deck strangely. It doesn't even apply controller controls.
So that being said; I have put up a community layout for the game, and in the event it is not available for some reason. I will share my layout down below so you can make it yourself on your steam deck.
L1: Shift Key (Run)
R1: R Key (Reload)
L2: Right Mouse Click (Guard/Aim)
R2: Left Mouse Click (self explanatory. Mainly used for shooting)
L4 & L5: Space Key (Whistle)
R4 & R5: M Key (Map)
On the button between the d-pad and the left joystick: Escape key (Options Menu)
On the button between the face buttons and the right joystick: i key (Inventory)
For the directions pad and for the left joystick respectively, use the ARROW KEYS: up arrow key, down arrow key, etc. DO NOT USE WASD. It causes problems and doesn't work in the menus or some/most menus.
Set Right Joystick to Joystick Mouse
I left Gyro off by default, but turn it on if you think you should use it. Set it to As Mouse and adjust the sensitivity accordingly. Use it primarily only for slight movements you'd struggle with using the right thumbstick or facepad for.
Left Trackpad is more involved so don't stress, just bear with me:
So open up the left track pad, set the behavior to Create Touch Menu, and in order: set them as 1, 2, 3, 4 respectively in order descending. Then what you want to do it click on Onscreen Display on the side menu, and on the bottom slider, set it from its default value down to 70. (this upholds the games immersion without making the menu appear distracting. Don't use the radial menu, trust me I tried it is finicky and not enjoyable to use or play with.)
For the Right Trackpad: Set it to As Mouse and set R Click to Left mouse Click. (this is mainly for finer movements if needed)
Set the B button to Backspace
Set the A button to Q key (Weapon Cycle)
Set the Y Button to F key (Flashlight)
Set the X Button to E key (Use/Interact)
And now you are all set up to play Lost in Vivo on your steam deck! You should choose whichever platform keeps you most immersed in the game. So if you feel you should do this on your computer or so, stay off the deck and stay true to your experience. You only get one time with a game like this so don't mess it up!
Either way, slap on some headphones, turn off the lights and spend some time getting lost and dazed in the winding tunnels, Lost in Vivo.
👍 : 8 |
😃 : 0
Positive