Memorrha Reviews
Go on a voyage of discovery following the traces of a mysterious culture. Discover diverse landscapes, investigate abandoned artifacts, and wake strange machines from their slumber.
App ID | 954080 |
App Type | GAME |
Developers | StickyStoneStudio |
Publishers | StickyStoneStudio |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Casual, Indie, Adventure |
Release Date | 27 Sep, 2019 |
Platforms | Windows, Mac, Linux |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, English, Korean, Spanish - Latin America, Turkish, Dutch, Polish, Czech |

149 Total Reviews
99 Positive Reviews
50 Negative Reviews
Mixed Score
Memorrha has garnered a total of 149 reviews, with 99 positive reviews and 50 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Memorrha over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
283 minutes
A decent puzzler game concept, ruined in the middle by the inclusion of a very annoying mechanic. Yes, it provides new puzzle opportunities, but it does so in a way that makes each of your solve attempts agonizingly slow. I am talking about [spoiler] being able to craft your own physical objects from cubes to use as keys.[/spoiler] Yes, it sounds cool at first, but if you don't "get" what the developers want as a solution right away, you will be re-trying for hours as each attempt at a solution can easily take like 15 minutes of backtracking, painstaking assembly and going back to the puzzle place again. I am so not willing to do that. As a note, I stopped playing at the point of where [spoiler] you need to craft a key to activate some sort of bridge/teleporter under the fountain. I tried the few solutions that felt correct and obvious, but none were accepted, so I just quit playing because going back and forth recrafting the keys was obnoxious.[/spoiler]
Which is a shame, as up to that point, the puzzles were, while pretty simplistic, pretty decent. Don't think I will be finishing this one.
👍 : 3 |
😃 : 0
Negative