Game Master Plus Reviews
App ID | 950890 |
App Type | GAME |
Developers | Great Potion Games |
Publishers | Great Potion Games |
Categories | Single-player, Partial Controller Support |
Genres | Indie, RPG, Adventure |
Release Date | 1 Jan, 2019 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |
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6 Total Reviews
4 Positive Reviews
2 Negative Reviews
Mixed Score
Game Master Plus has garnered a total of 6 reviews, with 4 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Game Master Plus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
67 minutes
Context: In the the 1 hour I played of this, I managed to do one of the board games. Stopped at the area with the jumping puzzle, where you talk to the elf gathering silent water then she vanishes.
Why I decided to refund this:
The combat system is basic. If the class or encounter design was interesting and/or challenging, this would be perfectly fine, but this was not the case from what I've seen. This is particularly problematic because this "game board" concept seems to revolve around combat. The combat also had unnecessary animations with the shaking of health bars after every attack. Doesn't sound like a big deal, but you start to feel how much time it wastes when you have to see it over and over again. I also disliked how we couldn't see enemy health
The character-building aspect seemed to be ok but I never really got far enough to fully get a grasp on it. You have 3 stats in the game but there seems to be quite a lot of utility for equipment(like abilities tied to equipment). Like I said though, I never really got far enough to see much of this.
The game lacks explanations or has them in weird, out of place locations. There's definitely things which should've been included at the start rather than scattered outside the hub (mainly talking about the signs). And iirc there was one thing that wasn't explained well. An attack(buff maybe?) that permanently lowered defense but it never said if it was until combat or literally permanently.
Exploration consists of having to search the environment for random items. Not a bad idea, but proper exploration requires structure, direction and support, something this game lacks. Incentives to explore are strong from a gameplay perspective, but weak from a player perspective. And by that, I mean what you find during exploration is powerful and useful but not very enticing beyond that. The book with the lore in it is not very interesting(or maybe it's just written poorly, I don't remember). The combat-related items are powerful but uninteresting. The stat buffs are nice but again, not that interesting because the stats themselves aren't(something like bleed chane/damage or counter attack or something would've been more fun). There are blue orbs to collect, but I can't see any discernible way to discover them aside from trying to interact with everything in the environment. This isn't good because exploration should be more purposeful or directed.
On a related note, the jumping puzzle was poorly done. There were no indicators on where you could jump and I think the distance was inconsistent. It was rather annoying and the point where I decided to give up. Didn't want to risk going over 2 hours.
The story is weak and abrupt. It's more accurate to say things just happen rather than tell a coherent story. Some character interactions(like with the engineer) feel like we skipped the initial meeting and fast forwarded to when characters know each other.
Had minor performance issues at a point or two.
There is this odd, short delay with cutscenes sometimes.
There are typos and tbh, it felt like this developer was not a native English speaker at times. Which is fine, but you can tell, which is the problem. Perhaps the most egregious is the "cent" typo.
This might seem like an awful lot to take out of 1 hour of gameplay. But most aspects of the game left a pretty weak impression for me. They were red flags, indicators of what the game would be like later on. Is this the worst game ever? No. But it's not good either. I'd say it's on the lower end of RPGMaker games and not at a level I'd expect from a paid game. Though for me personally, that's more an issue of time than price.
👍 : 1 |
😃 : 0
Negative