PsyBurst Reviews
Psyburst is an action side scroller, featuring 8 unique characters with many different skills. It's a hybird between sidescroller and fighting game. Play as hunters and slash your way trough your opponent.
App ID | 926240 |
App Type | GAME |
Developers | Hakagame |
Publishers | Hakagame |
Categories | Single-player, Multi-player, PvP, Co-op, Shared/Split Screen Co-op, Partial Controller Support, Remote Play Together, Shared/Split Screen PvP |
Genres | Indie, Action |
Release Date | 5 Sep, 2018 |
Platforms | Windows |
Supported Languages | English |

3 Total Reviews
1 Positive Reviews
2 Negative Reviews
Mixed Score
PsyBurst has garnered a total of 3 reviews, with 1 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for PsyBurst over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
21 minutes
Only played for a short session. I guess it's a decent game :)
I am not used to the control scheme but I quite fun to play with friend...
👍 : 2 |
😃 : 0
Positive
Playtime:
63 minutes
I wouldn't recommend this game in its current state but I would like to encourage the dev to keep making games, as if some more time was spent on the game I feel it could be something really amazing.
What is done well:
+Attacks are quick and responsive
+Movement feels good
+Good character variety
The meh:
*No main menu music or sound effects, feels empty
*Can't adjust sound volume in the game, have to go back to main menu
*Why is there a stamina bar if dash doesn't give you invul? I could see it used to being prevent abusing invul, but that's not the case here. It seems counter intuitive for a game that wants to move quickly. I can see why you would want to limit some specials, but I don't think dash should be tied to this bar. Recovery is also super slow for some reason.
*I would like to have seen more regular special moves being used in the air. For some reason there is an emphasis for jumping and platforming yet you lose half your moveset when you jump which have useful stuff like projectiles.
*Some enemies feel too powerful, like the red gate keeping robot that shoots a giant fireball (which is very hard to erase for some reason) that tracks you and it gets invincibility when its mouth is shut and you only get a small window to hit it.
*Enemies/bosses are missing sound effects for attacks
What needs to be fixed:
-There are some attacks that just can't be dodged. We'll take the big red tanks for example. They shoot a flurry of bullets in a narrow corridor, meaning you can't jump over them. Dash has no invincibility so that doesn't work. Some characters have special moves that can cut through the bullets, but for a character like Sheryl she can only erase some of the shots and can't avoid getting hit. It's important with these kinds of games that the player has a couple options to avoid getting hit, otherwise it feels unfair.
-Some stage design is terrible. For example there's a portion where there's a breakable floor, but character like Sheryl can't break platforms below her. You can switch to another character but each character should be able to stand on their own.
-Many attacks are unreactable and don't give any warning. Like the centipede and falling rocks
There hasn't been an update to this game in years but I encourage the dev to keep trying since I see a diamond in the rough.
👍 : 1 |
😃 : 0
Negative