Trials of Mana Reviews
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
App ID | 924980 |
App Type | GAME |
Developers | Square Enix |
Publishers | Square Enix |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Remote Play on Tablet |
Genres | RPG |
Release Date | 24 Apr, 2020 |
Platforms | Windows |
Supported Languages | French, German, Spanish - Spain, Simplified Chinese, English, Korean, Japanese |

5 450 Total Reviews
5 002 Positive Reviews
448 Negative Reviews
Very Positive Score
Trials of Mana has garnered a total of 5 450 reviews, with 5 002 positive reviews and 448 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Trials of Mana over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4386 minutes
yeah
👍 : 0 |
😃 : 1
Positive
Playtime:
1555 minutes
Trials of Mana, originally released as Seiken Densetsu 3 in Japan and now beautifully remade for modern audiences, is a vibrant action RPG that blends classic fantasy storytelling with fast-paced, real-time combat. The remake, developed by Xeen and published by Square Enix, reinvigorates this beloved title by offering fully 3D environments, voice acting, and reimagined gameplay mechanics while preserving the core charm that made the original a cult favorite. For both longtime fans and newcomers to the series, Trials of Mana delivers a rich and engaging adventure packed with memorable characters, strategic battles, and an expansive world to explore.
At the center of Trials of Mana is its unique multi-protagonist system. Players choose three characters from a diverse roster of six, each with their own backstory, personality, and motivations. This choice heavily influences the narrative experience, dialogue, and interactions, creating multiple story permutations that encourage replayability. Whether you favor the powerful but stoic Duran, the agile and cunning Riesz, or the magic-wielding Angela, the character dynamics add depth to the storytelling and provide varied gameplay styles. This party-building element also affects combat strategies and team synergy, as each character brings distinct abilities and roles to the group.
The game’s world is a lush, colorful fantasy realm filled with diverse locales ranging from enchanted forests and bustling towns to treacherous dungeons and elemental towers. The design strikes a wonderful balance between exploration and narrative progression, with secrets and side quests that reward curious players. The seamless transition between exploration and combat enhances immersion, and the dynamic camera work in the 3D remake adds a cinematic flair that highlights the game’s vibrant art style and detailed environments.
Combat in Trials of Mana is a standout feature, combining real-time action with tactical depth. Unlike turn-based RPGs, battles require players to actively control one character while the others are managed by AI companions. Players must master dodging, blocking, and chaining attacks to defeat enemies efficiently, making timing and positioning critical. The remake introduces a revamped skill system and mana management that offers more customization options and encourages experimentation with different combat styles. Each character can also unlock powerful “Trance” abilities that turn the tide of battle, adding excitement and strategic layers during tough encounters.
Character progression is robust and rewarding. As characters level up, players can choose specialized job classes, each unlocking unique skills and stat enhancements. This job system allows for significant customization, letting players tailor their team to preferred playstyles, whether focusing on heavy physical damage, magical prowess, or supportive abilities. Equipment and crafting further deepen the RPG elements, with a wide variety of weapons, armor, and accessories to find or create. The upgrade paths feel meaningful, providing a satisfying sense of growth and empowerment as the adventure unfolds.
The narrative of Trials of Mana weaves classic fantasy themes of good versus evil with personal stories of heroism, friendship, and sacrifice. While the plot may sometimes lean on familiar tropes, it is delivered with charm and sincerity, brought to life by fully voiced dialogue and expressive character animations in the remake. The game also balances lighthearted moments with darker, more intense sequences, providing emotional variety that keeps players invested in the characters’ journeys.
Visually, the remake is impressive, with high-quality character models, vibrant environments, and fluid animations that breathe new life into the classic title. The soundtrack, a reorchestrated version of the original’s memorable score, perfectly complements the game’s mood—whether during exploration, battle, or key story moments—enhancing the overall experience.
While Trials of Mana shines in many aspects, it does have minor drawbacks. The AI controlling party members can occasionally feel inconsistent, sometimes failing to use skills effectively or wandering away from the player. Additionally, the game’s difficulty curve may feel uneven, with some boss fights requiring significant grinding or tactical adjustments. However, these issues are relatively minor and do not detract substantially from the overall enjoyment.
In summary, Trials of Mana is a beautifully crafted remake that successfully modernizes a classic RPG while preserving its heart and soul. With its engaging multi-character narrative, dynamic combat, and expansive world, it offers a rich and rewarding adventure that appeals to both nostalgic fans and newcomers. The game strikes a delightful balance between accessibility and depth, making it a must-play for anyone seeking a vibrant, action-packed fantasy RPG with memorable characters and plenty of strategic combat.
Rating: 9/10
👍 : 1 |
😃 : 1
Positive
Playtime:
2081 minutes
Great game for the right price, things just get a little tiresome and feels a little long in the tooth at certain points. Also save points are shrines and sometimes they feel kinda far from each other, playing on a steam deck solves this issues since you can pause it and put it to sleep lol. Pacing issues aside this is still a fun ARPG, if you can get it for $20 or under then its a good value buy.
👍 : 0 |
😃 : 1
Positive
Playtime:
1448 minutes
Trials of Mana is a pretty easy recommend and frankly a great point of entry for anyone looking to get into this franchise. Mana does have an overarching "timeline" to some extent that's foreign to its sister series like Final Fantasy and Saga, but the only one with relevant plot beats to Trials is Heroes of Mana (good luck playing that without an emulator) and it doesn't appear that you'll be missing too much if you don't.
My first Mana game was Children of Mana on the DS. I've since played other games in the franchise and I don't recall any of them being anything less than passable (I'm excluding the mobile games because I didn't play them and I know what SquEnix does with their mobile games). If you've played other games in the franchise, you'll probably get a twinge of something adjacent to nostalgia and a slight smirk when certain frequent features pop up. I certainly did, but I don't think it was anything you'll miss out on if this is your first game. That said, I played the whole game on Hard for my first playthrough and this was a breeze. Trials doesn't exactly play like other games in the Mana series, and it sure as heck doesn't resemble the SNES remake all too mechanically.
I'll definitely be coming back for another playthrough, as Trials has the distinct strength of 6 playable characters and only letting you use 3 per playthrough. You'll be getting different bosses, major zones, certain abilities, and even the final boss is different depending on your primary character (or so I've been told). That said, unless this is just gonna be your forever game, there are definitely more efficient parties than others. My first playthrough was Angela, Reisz, and Kevin. There are apparently special pairings that give you more content if they appear in your party and I managed to pick none of the pairings. So if I was looking to "see all of the content" in the game, I'll have a minimum of 4 playthroughs at this point. Again, that's frankly a strength especially since I got it on sale. But you'll probably want to make your choices more carefully than me. So let me help with that!
Angela is friggin' broken, and it's a fun broken. I went down her dark path (oh yeah, the class system in this game is pretty simple but plenty of fun) and she was melting even bosses by the time I got to the secret super boss that unlocks NG+. If she has a weakness, I didn't experience it. If you told me this game was a teeth grinder and I just made it easy picking Angela, I'd believe you. If you want to play with her, Duran is apparently her unique pair.
Kevin joins Jon Talbain as a werewolf kungfu master with an utterly milquetoast name. Two isn't a lot, but given the cross pollination of Japanese video games it probably isn't all that weird. That said, he's tons of fun. He has a late game ability where he enchants basic attacks to restore MP, so this dude just kept feeding the WMDs that were Angela's magic spells. I mostly played as Angela, but swapped to him on occasion. If you're anything like me and know who Jon Talbain is, you'll probably love Kevin. He's paired with Charlotte, who has a voice you'll either love or hate. So keep that in mind.
Reisz was in my party, but I didn't play as her much. She's got a lot of cool support abilities, and some of those abilities were just regenerating health at the end of fights. I definitely didn't regret including her, but she didn't really stand out to me in comparison to the valley girl that summoned meteors or the martial arts werewolf. Though I hope to be proven wrong. She's paired with Hawkeye, and he has caught my interest. So my party now includes Reisz and him for NG+.
On the subject of NG+, the developers clearly want you to play it. Acquiring it unlocks 2 new difficulties and an ability that boosts your EXP gains by 300%. Sure, if you're like me and handicapped your ability to experience most of the story you'll want to play again anyway, but the prospect of creating different builds in a third of the time as the first playthrough is viscerally interesting to me. You by default carry over any general equippable abilities you unlocked in your previous playthroughs, keep your items and money, and there's apparently some additional content made available in NG+ (though I could just be misunderstanding the NG+ blurb from when you start). You can choose to retain character levels from previous playthroughs or start at level 1. Considering you also get a 300% EXP boost, I elected to go with the fresh start. I can't imagine I'm shooting myself in the foot with that.
I do have some complaints, but they're fairly minor. Trials has some aerial combat, but it doesn't commit like it should. So it's pretty underwhelming. Your air combo is never going to be longer than how it started at the beginning of the game, which sucks if you like aerial combos like me. Getting the class upgrade items could be a slog, but you can avoid it with a mod. If those are my biggest complaints though, I'd say this game is stellar.
Now for some of the less fun, but still relevant stuff. I played this game about half and half between my beefy, 4080 desktop computer and my Steam Deck. I have no complaints with the performance from either experience. Though I will also tell you to check out some mods like I did. There's a mod that prevents texture pop-in you can grab off Nexus, and I literally had that installed before I even booted the game up for the first time. As far as I can tell, it worked. I had no issues with texture, frame stuttering, or performance whatsoever. There's actually a lot of mods for this game, and I had about a dozen the entire time I was playing. Most of them are just costume changes, and you can probably put 2 and 2 together and guess what most of those costumes are. A lot of them are things you definitely don't want mom or your kids walking in on if you've got them installed, but there's other stuff like palette swaps and some memes of all things. As for localization, I have no idea how Trials escaped the culture war crap in comparison to SquEnix's other releases from around the same time as this. I don't speak Japanese and I didn't beat the SNES version, so I can't say for certain nothing was changed. But any indication of localizer meddling has eluded me (if there's any at all). I didn't find any obnoxious pop culture references, characters like Angela and some NPCs clearly didn't get hit with the modesty stick, and the whole "beast men are oppressed by humans" trope is present but I didn't feel like I was beat over the head with it.
Trials of Mana is a worthy successor to one of the SNES's hidden gems and one of SquEnix's less appreciated franchises. I'm glad it made it's way to PC and I hope you enjoy it as much as I did. Given Visions of Mana's developers got canned after the game released, I imagine it will be some time before the next Mana game. While I hate to hear that people lost their jobs when they made what was apparently a good and financially successful game, it's at least a good indicator that SquEnix is gonna be leaving the Mana series alone for some time. I haven't played Visions or FF16, but I hear a lot of good about one and some serious division over the other. A dead series probably isn't getting bad sequels, and I'd rather Mana go out on a high note with this and Visions than "evolve" as Final Fantasy has. Trials goes on sale fairly regularly for $20. I think I paid $25 when I picked it up, and that was money well spent.
👍 : 0 |
😃 : 0
Positive
Playtime:
948 minutes
For a Remaster this game is pretty good!
Gameplay: Although in its core it is very basic action combat I found it fun to play the 3 characters that I selected, both have their own twist and they all work well together.
I found the AI Companion the most painful experience, there were times that the other two characters would just stop and not attack or dodge to the AOE... It was not very well tweaked sadly.
The Story: The Main Character I choose for this one was Kevin and it present it's own introduction story, it was a nice one honestly and the whole of it is also very good, what I found it boring and honestly unnecessary what the amount of backtracking, even with all the mobility unlocked it was still boring to go back to every single place that you explored just to defeat some monsters to progress story... But the End was good, what can I say more it is a very basic story that does it job.
World-Building: The map is interesting, I would see it more as a Themed Park Map, you have all the biomes that Fantasy games have basically, some areas feel flat and abandoned
SFX: The music is very good, there was no time that I got bored of listening the music and the sound effects at least for some enemies were a little bit too much but not a deal breaker
Art: The Enemies and Protagonists have such a unique design and it really gives you the Fantasy Theme, the graphics are not the best but for this artstyle it does it well.
Now I understand why people praise a lot this series and I cannot wait to play the rest!
👍 : 2 |
😃 : 1
Positive