Alaloth: Champions of The Four Kingdoms
Charts
13

Players in Game

989 😀     372 😒
70,09%

Rating

Compare Alaloth: Champions of The Four Kingdoms with other games
$20.99
$34.99

Alaloth: Champions of The Four Kingdoms Reviews

Baldur's Gate and Dark Souls had a baby! A thrilling RPG game that blends real-time action with an isometric view, set in a world of magic and monsters. Players must navigate through dangerous dungeons, battle fierce bosses, and uncover ancient secrets to save Plamen from an impending doom!
App ID919360
App TypeGAME
Developers
Publishers Gamera Interactive
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together
Genres Indie, Strategy, Action, RPG, Adventure, Early Access
Release Date30 Jun, 2022
Platforms Windows
Supported Languages English

Alaloth: Champions of The Four Kingdoms
1 361 Total Reviews
989 Positive Reviews
372 Negative Reviews
Mostly Positive Score

Alaloth: Champions of The Four Kingdoms has garnered a total of 1 361 reviews, with 989 positive reviews and 372 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Alaloth: Champions of The Four Kingdoms over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1570 minutes
Really fun game with rewarding loot system, and lots of build diversity. Lore is very well written, lots of reading obviously with no voice acting, but decent for a high fantasy setting. Showing quest rewards is a very nice feature for theorycrafting. Companions are decent, but kind of shallow, maybe flesh out a bit more, potential romance but not necessary. Only nitpick is specific bosses that infinitely spawn trash mobs that punish any melee builds. Companions die eventually, so cannot hold out forever against them while you are fighting boss so you just end up running for your life with no opening to attack ever. Mage builds easily take care of this with AoE spells and crowd control, handling infinite trash mobs and boss at the same time from a safe distance while kiting. So just get rid of infinite trash mobs plz and let me 1v1 the boss instead of just sprinting around in circles waiting to die. Other major issue is getting just stun locked even when having 100% "stun" resistance. Specific attacks are animation knockdown effects and there's no way to hyper armor/poise through them so it makes berserker rage and building stun resistance worthless.
👍 : 2 | 😃 : 0
Positive
Playtime: 100 minutes
I am go be adding to this as I just started. I saw that there isn't many reviews for this game and if you see this sale. Buy it. Totally worth it. My expectations were low. I was in shock when I was just listening to the story and making my character. Then the gameplay is solid. Its not easy and the story is really interesting. It indeed feels like a Souls and I wouldn't say Baldurs gate, but maybe it gets there. I would say Souls, and Diablo. Says its fairly new, at least to steam. So Idk, I am a new PC player as well, but this is one of the more intriguing games I have played and I play alot of games. The deal with pathfinder for $25 bucks seemed like a no brainer, Really glad I did.
👍 : 1 | 😃 : 0
Positive
Playtime: 930 minutes
Unique game that scratches an old school RPG itch that also blends a few others types of games. Feels like old Baldurs gate + Mount and blade + Souls Like + This game is just plain awesome. I usually only play a game once through but with the amount of classes/skill/spell trees i just cant get enough already.
👍 : 1 | 😃 : 0
Positive
Playtime: 1747 minutes
Okay, let me preface this review by saying that I very seldom write reviews. I only do so when a game compels me to; either because it stands out as something truly great; or because It's absolutely terrible and I think people need to avoid it like the plague for one reason or another. Thankfully, this is a case of the former. Also, the amount of hours on record is deceptive because I played on another account for multiple hours. To start things off; Alaloth manages to pull things from multiple games and genres in a way that almost allowed them to create a genre on it's own. It's an absolutely unique take on RPG's that manages to extract some of the best aspects of games like Baldurs Gate, Pillars of Eternity, and Icewind Dale and combines it with the combat and overall feel of Darksouls. The most impressive thing about this for me; is that It does this without watering down what makes either of those things great. You move around in beautiful 2D environments, interact with the world much like you would in older RPGs, and you're given a beautifully crafted and equally deep story and narrative to go along with that. There are also companions that you can choose to take along with you that are both useful, original, and Iconic. It gives you a distinct nostalgic feel - at least if you've ever played any of those types of games in the past. The combat itself - is intentional, skill-based (Which could absolutely be overcome through shear power if your build is good enough, should you decide to go that route), and relies on parrying, dodging, blocking and other DS-like systems. The marriage of these things is done perfectly. There's no ham-fisted attempt at shoehorning things that don't belong together in an effort to capitalize on things that people enjoy for the sake of doing it. This game was lovingly crafted and the developers knew exactly what they were going for; and they accomplished it. There isn't a single aspect of this game that wasn't an intentional, well-designed decision. The progression system is also something completely unique; in that it's tied directly to the content that the game expects you to engage with. There are no arbitrary values of XP to farm, or trivial expectations that need to be met - there are areas that are directly tied to the story of the game and each time you complete one, you're rewarded with a level. Levels that provide you with points that allow you to select abilities, attributes, etc, in anyway you decide. There are no cookie-cutter classes here. You can choose any ability, with any fighting-style, and any attributes that you choose. The number of builds you could theoretically come up with is staggering. Want to use a full-plate wearing wizard that has access to divine spells? No problem. A rogue that doubles as a cleric or healer? No problem. The kind of freedom found in the progression system extends to just about everything the game has to offer as well. From the very onset you can do whatever you want. If you want to travel clear to the other end of the world map (Which is enormous by the way), you can. Would I advise it? No, but you could do it if you wanted. Each environment and area you come to is also painstakingly handcrafted. All in all - this game deserved FAR more attention then it received and IMO it's a must have for anyone who enjoys RPG's. I will be putting many, many more hours into this game. An easy 9.5 out of 10 for me so far.
👍 : 1 | 😃 : 0
Positive
Playtime: 52 minutes
elves and dwarves all have white skin colors and the orcs look like black people... very interesting...
👍 : 2 | 😃 : 5
Negative
Playtime: 499 minutes
I grinded for eight hours. I saved every gold coin to eventually buy resources for crafting. After eight hours, an NPC stole all my money. Literally everything. 90k gold is gone. There were no warnings or hints. You can't reload because there are no manual saves, and the game saves automatically. It's absolutely the worst game design. Don't waste your time on this game, as it does not respect your time.
👍 : 3 | 😃 : 2
Negative
Playtime: 1014 minutes
5 hours in so maybe it will change but the game is really fun so far, definitely worth a buy, ima be honest the current CONS are nitpicks because nothing major stuck out to me PROS -art is lovely -a lot of locations, so far im yet to see any repeats of general theme -a lot of skills/abilities to pick from -a bunch of ways to get better gear (playing greatsword and for relatively my level there are like 2-3 different quests that reward me with a better greatsword), in the gamemode with multiple champions (AI controlled) you can also attack other champions for their unique gear, got a greatsword from that too, you can also craft or buy new gear tho havent used that option much beyond buying a zweihander once -combat is really fun but parry timings on some enemies are incomprehensible to me, realistically its a skill issue, will see how it goes further in -the game mode with multiple champions including the player and NPCs is a briliant idea, dont know how the game feels without it but it adds some stakes, when dying you dont just lose time but you may also lose an opportunity because an NPC will use that time to raid another dungeon, i think its cool CONS -translation (i assume) on some things has a few minor mistakes (for example, the plural form of 'gear' as in equipment is just 'gear', 'gears' refers to those small rotating mechanical bits, the ones visible on the logo of Gears of War for example, thats the only example that stuck out to me tbh -maybe i just didnt find it but the game mode with multiple champions could use some kind of event tracker that shows me what the other champions are doing, at least for the past 10 days if not the entire history, it shows up at the top but i cant find a way to just look at a long list and it would be helpful to know their general whereabout and whether or not they are currently dead or not -certain boss encounters are a bit bizarre in terms of difficulty spikes, for example there is a goblin guy with a wolf, he deals absurd damage considering the fact that technically he is of the same difficulty tier as a necromancer lady who spawns weak, slow enemies and occasionally shoots magic at you, she was much easier, the goblin i had to cheese because the damage he dealt to me was insane considering it was 1 combo that dealt it
👍 : 4 | 😃 : 0
Positive
Playtime: 439 minutes
Very interesting game... Normally i play games with mouse & keyboard whenever possible but this game is most definitely should be played with a gamepad. Alaloth is a very unique game that combines elements from games like Dark souls, Mount & Blade, Diablo, Sacred and some other games. It has a very addictive gameplay loop. Loot is rewarding, combat is meh but not bad. Graphically it looks good, but not demanding for the least since it uses the "3d models on 2d isometric map" formula of the old. Artwork is very nice, 3d on 2d does not look out of place. I believe this is a perfect game for a handheld.
👍 : 2 | 😃 : 0
Positive
Playtime: 76 minutes
This game is truly incredible. An achievement for sure as theres nothing quite like it and its executed well. Different and unconventional in all the best ways, it is a truly massive and immersive game. I had it on GOG and bought it here because its that good. Also one of the better games ive played on steam deck and I have hundreds of games on steam deck.
👍 : 2 | 😃 : 0
Positive
Playtime: 2724 minutes
I haven't played that much, and I only played the "Single Champion" mode, however, I quite like this game so far. Personally, I would not describe it as Baldur's Gate meets Dark Souls, but more similar to Sacred: Underworld / Sacred 2. In any case you will certainly feel that Dark Souls euphoria in some moments, and that is SPECIAL! And of course the combat is very inspired by the Souls games. Gameplay loop is very exciting and rewarding, even when it starts feeling a little bit repetitive. The feeling of clearing a tough dungeon and getting that crazy strong Purple sword is amazing! The world is huge and very interesting, and while I wish it was an open world like in the Sacred games, it is still fun to explore new places and fight new enemies. Most of the systems are just serviceable, and nothing mind blowing, but mixed together, make for an interesting character progression. No need to reinvent the wheel every time folks! I found some small bugs here and there, but nothing game breaking so far. The animations and the general movement around the world, outside of the world map, can feel a bit clunky / unpolished, but I'd rather no-life this game any day, over playing the latest Ubislop. I am really excited to play this game more, and what the devs are cooking for the future! Also, the game does not waste your time, and you can definitely make up your mind in 2 hours about it, so there is no risk by purchasing it, and I would strongly recommend that you do!
👍 : 6 | 😃 : 0
Positive
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