Destiny or Fate Reviews
App ID | 919220 |
App Type | GAME |
Developers | Blaster |
Publishers | GameNet |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Strategy, RPG |
Release Date | 5 Sep, 2019 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, German, Simplified Chinese, Japanese, Russian, Korean |
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21 Total Reviews
13 Positive Reviews
8 Negative Reviews
Mixed Score
Destiny or Fate has garnered a total of 21 reviews, with 13 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Destiny or Fate over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
995 minutes
The game is good and has a lot of great ideas but this game needs to fix the difficulty.. This game is like Slay the Spire but 100x harder than it, needs to NERF the starting area and starting boss.. Game needs more rest spots that are not as expensive, since you make like 30-50 gold a battle and it cost 200 gold to heal just 50hp to allies. Having almost every enemy have poison(this ignores block) when they attack, this makes stay up on HP very difficult. You cant unlock new heros unless you beat the boss (dont heal after the boss either) and try and find a shop to buy one before u die and loss everything. IF THIS DOESN'T GET FIXED I WOULD NOT BE RECOMMENDING THIS GAME AT ALL! DONT BE LIKE ALL THESE NEW AAA GAMES THAT DONT LISTEN TO THEIR FANS!
👍 : 5 |
😃 : 0
Positive
Playtime:
719 minutes
Needs a way to speed up battles. Needs Balancing. Needs Translation Improvements. Needs to add variety or diversity to the current setup so that each run doesn't feel the same.
Those are just suggestions for improvement b/c EA and whatnot...still even without all that it's still well above average game with tons of unlockables etc. and I'll give it a 7.3 out of 10 as it is today.
👍 : 6 |
😃 : 0
Positive
Playtime:
586 minutes
replayability 8/10
graphics 7/10
difficulty 7/10
good times 9/10
unlocks 9/10
cards/items 8/10
sound 5/10
just play it
Not a bad game, and i was surprised. Sold badges and bought it on sale for a total of $.02. I didn't expect much, but I find this game more enjoyable then Spire.
Has a pokemon esk feel to it. Collect enemies after each battle and bring up to 3 into battle. Depending on the cards played, you can activate a support characters abilities. You have to charge their abilities in a unique way. Can also level their abilities and you main champions at shops. You can manage your collected enemies between battles. All HP is restored to fallen enemies and champion after completing a level.
By my third run through, i have made it to the final battle and lost... Good news, i unlocked 4 champions on this run through. After freeing a new champion from a crystal, you unlock them in a shop with coins collected from passing a level. Unlocking them adds new cards to be collected for any run through.
I recommend giving this game a try. It's relaxing and I enjoy the ability to unlock new champions for future play. In my humble opinion, it is a better all around game then Slay the Spire. It's not as difficult, but the game play is more free flow and changeable.
👍 : 0 |
😃 : 0
Positive
Playtime:
195 minutes
Fun collectable card game. certainly seems to be a lot of variety in the enemies. The battles can be pretty tough, and there is a lot you need to learn that the game doesn't explain right up front, (mainly that you can hit escape between battles to rotate your troops) but all in all, pretty enjoyable.
Art is good, and the music is good, but I really wish it explained what the enemy was doing, their turns go super fast.
A decent pick, though on sale is my suggestion, not full price.
👍 : 0 |
😃 : 0
Positive
Playtime:
394 minutes
Yeah -- F this game.
Here's the problem I have with it. Most deck building games have you unlock as you go. So when you start it's tough, and as you go you unlock new cards and items. That does not happen in this game. Plus the levels all have the same few monsters. So I'm just replaying the same game over and over with no real progression because im not unlocking anything. So im either going to have a good luck streak or just bit it right away. Also each of the classes only have a couple unique cards. The rest of the cards are the same ones you see over and over and over. Maybe im missing something but there's no creative ways to build intresting decks. I've beaten slay the spire, monster train and so forth, and even though they were challenging I atleast felt like I was slowly moving forward -- figuring out new stratagies. This feels like im spinning wheels. Oh, and my game crashed and forced me to quit.
👍 : 3 |
😃 : 0
Negative
Playtime:
46 minutes
Good idea, bad execution.
The game is slow and clunky. The interface has a ton of excess clicks, presumably to accommodate navigating using a controller. The artwork is good but the general aesthetic is a matter of taste.
While it does some things that Slay The Spire doesn’t, everything they both do Slay The Spire does much better.
👍 : 7 |
😃 : 0
Negative
Playtime:
527 minutes
At first, I was intrigued by the idea of party-based Slay the Spire gameplay, but the experience showed its weaknesses in the first few hours. Another review cited "great idea, clumsy execution" and I wholeheartedly agree.
PROS
- Great visuals
- Interesting gameplay that is less like Slay the Spire as might initially appear
CONS
- Loose balancing. The base values of Slay the Spire are fairly low, which, in turn, helps keep volatility low. When you die in StS, it tends to be over multiple battles which gives you time to course correct. In this game, RNG swings wide and will cripple you in a single bad turn.
- Healing is less stingy than StS, but there are so many sources of unblockable damage, you'll certainly need it.
- Card descriptions and rules are hazy and inconsistent. Rollovers sometimes don't exist if you need a refresher.
- Interface is junky. In addition to overly complicated methods for simple things (i.e. swapping a monster into your party involves multiple dropdown menus)
- Long-term progression is unnecessarily punishing. The currency used to buy persistent improvements only comes from chapter bosses and a little bit from battles in chapter 2 and beyond. Not so bad. You also have to spend it mid-run. Also, not the worst. Except you also have to spend it in the card shop on the map. Imagine if in Slay the Spire, XP didn't persist between runs, could only be spent when you reach a shop on the map, and then only if you have enough to buy the next level entirely. Expect many runs to net you nothing long term.
I feel like this game just wants to waste my time. Very disappointed
👍 : 15 |
😃 : 0
Negative
Playtime:
657 minutes
Pros:
- Good variety. There are plenty of cards, monsters, and heroes to utilize.
- Fun core mechanics. You need to strategize and find synergies if you have any hope of winning.
- Decent replayability due to unlocks and different heroes.
- Consistent updates and patches.
Cons:
- Unpolished. Certain animations are lacking sounds, the UI can be clunky, and the ending isn't done. I assume most of these issues will be resolved by the time the game is fully released.
- Unbalanced. A lot of the cards are just not very powerful and I find myself skipping most card rewards as the options are all trash. Certain abilities, specifically evasion, have the ability to be completely broken late game.
- Way too grindy. You are rewarded for clearing every tile on a map with no time constraints forcing you to progress. It took me 5 hours to do a complete run as the first hero which is too long for a roguelike.
- Bad localization. English translations range from weird to unreadable. Some of the cards I had to learn from trial and error as their text was not sufficient to explain their effects.
Overall I had fun with the time I invested and the game has potential. I'll be waiting for more updates and balance patches before I play more.
👍 : 13 |
😃 : 0
Positive
Playtime:
6228 minutes
Overall ★★★★☆ (4/5) Recommended for people who are seeking strategy games!
I bought this game 2days ago and played for a while. Literally, couldn’t stop playing it. Very interesting game play due to interconnection between hero abilities, card, and enemy special ability. I just got into 3rd stage without much investing into mastery (which you don’t lose even if you die). I highly recommend to people who love strategy challenges. I hope to see more updates with interesting heroes, cards, and enemies. So far, I played 3 heroes, and it’s been lot of fun in each hero play. (It seems there are more than 10 heroes available, but I could unlock about 5heroes so far).
Pro
-Turn based strategy game
-Rogue-like: maps change every time you play again. Various events triggered.
-Old RPG-like: teammates, skills, gold, upgrade, etc.
-Unique Card / Hero style: It appears to be like SLS, but very different in terms of game play due to the hero skills and monster skills.
-Replayable: As you keep trying, you will have better chance to beat the game and there are various heroes you can give tries.
-Fast updates (It seems they listen to most of the feedbacks!)
-Somewhat challenging
- No time limit (I usually take my time to think about best strategy and I love that there is no one pushing me to make a decision in timely manner haha)
Con
- music is somewhat monotonous (but I guess most indie games cannot get out of this pit)
- No wiki page yet. I hope someone starts to build a wiki page somewhere. Some monsters get different abilities from what they have in the beginning. So try to upgrade all the monsters. You may get what you want. (But I wish I know what I am aiming for so I don’t waste my time :P)
- Card descriptions are somewhat too short or confusing, but you will get it at some point by playing the cards multiple time. I hope to see the more precise and concise card description comes in the future.
Difficulty ★★★★☆ (4/5) for the first-timer.
- This game is quite difficult for the first timer, because this game does not tell you what is what, and game description is pretty complex/confusing too.
★★★☆☆ (3/5) for after few hours of playing.
- Once you start to understand the game logics, then it becomes more enjoyable and you start to build your own custom hero, monster, card deck. Boss fighting seems pretty overwhelming in the first fight, but you will see it is not too horrible/terrifying once you learn to know sacrifice your monster or to invest some masteries.
Graphic ★★★★☆ (4/5)
- 2D, not 32byte.
- dark theme
- traditional RPG monster looks and some Japanese RPG game looks
Story
N/A
-I haven’t beaten the game and there is no introduction in the beginning of the game, so I guess there is no story line at this point. (or, maybe not at all)
Gameplay
★★★★★ (5/5)
- There are 3 attributes for heroes and monsters: Attack, Defense, and Support. I recommend having 3 party members with same type of attribute, since there is a synergy effect in certain cards. So far, I noticed synergy effect covers up to 3 party members of same attribute, so there is no point of having same attribute members of 4.
- In each card, certain type of bubble is assigned to the card. There are total 4 types of bubbles such as Attack, Skill, Power, and Curse. This is important to activate unique skills of heroes and monsters. Your hero and monsters have 5 bubbles next to their portrait. Let’s say my hero has Attack, Attack, Skill, Attack, Skill bubbles. To activate the skills of this hero, we need to use the card with the corresponding bubbles in the same order. I’ll try to make tips on the guideline posting sometime this week. I wish more people to join this game with me! (let’s make a wiki page!)
- Hero skills are totally game changers that sometimes you will have to debate yourself: should I use this card to attack the monster, or should I use this defense card to charge the bubble to activate the skill? You can make certain combos with hero skills and card combos too.
- Each enemy has their own skills and specific pattern. Some skills target random, some skills target specific hero or monster. You can see what your enemy is aiming to, so you can prepare for the next move. This intensifies the defense mechanism, which gives lot of fun. When you evade certain-death-appearing-to-be, thrill is overwhelming.
-Boss fight is epic. Especially for the first few times. I don’t want to spoil anything, so give a try for yourself. My first reaction was “You are totally kidding me. How can you even beat this totally cheating dude?” I saw some guy saying this is impossible, but you can! I beat the first 2 bosses without any masteries!
There are some language barriers in the beginning, but I’ve been through that with many indie games. I really hope the development team follows through users’ feedback and make this game more enjoyable for us!
👍 : 32 |
😃 : 0
Positive
Playtime:
77 minutes
There's a lot to like about this game. It's like Game of Thrones, the TV show, in that it has tons of cool ideas, and falls totally flat on execution.
According to the developers, there's a huge translation patch coming in September. You should definitely, 100% wait for that patch. The game is agony right now. Not only are there tons of awkward misclicks that happen because of stuttery, unresponsive battle buttons, but the terrible translation leads to constantly getting things wrong.
Here's an example. I found two cards. One of them said, and I quote, "Deal 30 damage to enemy." The other card also said "Deal 30 damage to enemy."
Alright. So it deals 30 damage to an enemy. No problem. I attack with one, and oh! It deals 30 damage to ALL enemies. That's a pretty big deal. The other one dealt 30 damage to one enemy as expected, but the identical wording and only difference being 1 mana cost vs 2 mana cost made me wonder, "How in the hell are these cards different?"
The game doesn't offer you a tutorial. The artifacts, which are like Slay the Spire, are set up to be as frustrating as possible to swap out. You can only have a certain number equipped at any given time, you can't just drag and drop them into position, you have to click them, then click swap or remove, then move your cursor down, click another artifact, click change or remove, then click the slot you want to move it to.
It feels like every aspect of the game's UI, every button you click, was designed to be clicked and adjusted in the most tedious way possible.Sometimes right-click backs you out of a menu. Sometimes the B button does (On the keyboard! B on the keyboard, not a controller!) and sometimes ESC does. (Keys are currently NOT rebindable, YIKES.)
You can recruit monsters. They seem terrible at first, but you can level them up. Unfortunately, once you're in a battle and you're about to use a card that activates a monster's skills, you'd BETTER remember what said skills even are! There's no way to check them in battle.
There are icons that appear above your character and the monster's portraits to denote status ailments and debuffs. You might think you can hover over each one to see what they do, but you would be wrong. You have to hover over your character's portrait, and then ALL the debuffs and buffs appear, making you scroll your eyes across huge blocks of text trying to figure out "Which of these is that little green tear drop, and what does it do?"
Not that it matters. When you find that little icon's descriptor, the translation is so bad that you'll have to re-read it five times to figure out what it does.
Here's another fun one. I had a card that gave me 50 Defense and a HEAVY curse in hand whenever I played it. I used it a few times, and then during the next battle, I did a double-take when I realized I had two HEAVY curses stuck in my hand. The curses this card generates are permanent additions to my deck, not a per-battle card clump!
You might think, "Oh, that's an interesting mechanic" but here's the thing. I used other cards that gave me curses, and those curses did NOT stay in my deck permanently! This one HEAVY curse though does stay in my deck, and nothing on the card denotes it's special.
Inconsistent. Clunky. Difficult to understand.
If these words describe the type of game you're interested in, then by all means, buy this game.
I liked the artwork. I thought the characters were cool to look at, and the ideas inside the game had progress. The music is fun and thematic. The bosses are challenging. However, the abysmal UI (which is the whole game) the poor translation, and all the other issues I had resulted in an unforgettably bad experience.
I genuinely, honest-to-god hope the developers fix all of these issues. I love STS-style games and wish we had more genuinely good ones. If you're looking for good STS alternatives, here are my hot takes.
1. Monster Slayers. Oldie but goodie. Polished, refined, fun.
2. Fate Hunters. Still a WIP game, but I'm friends with the developer and his team has been hard at work polishing and refining their game. I even help with the translation.
3. Blood Card. Interesting mechanics, lots of replayability.
There are many good options on Steam. Save this one for later. MUCH later.
👍 : 188 |
😃 : 3
Negative