Telefrag VR Reviews
App ID | 916100 |
App Type | GAME |
Developers | Anshar Studios |
Publishers | Anshar Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Full controller support, Cross-Platform Multiplayer, LAN PvP, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Indie, Action |
Release Date | 19 Jul, 2019 |
Platforms | Windows |
Supported Languages | French, German, Simplified Chinese, English, Polish, Russian |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Telefrag VR has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Telefrag VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
181 minutes
This game is really impressive in comparison to other VR shooters i had an opportunity to play. After dozens of shooters on rails in VR, gameplay in this one is so dynamic! There is something in all of this comparisons to Unreal and Quake, but it is a pity that there is no bigger multiplayer mode. With more players, e.g. 4 vs 4, it would be really fun. I can see this mayhem already! :D
👍 : 2 |
😃 : 1
Positive
Playtime:
24 minutes
(Vive)
Pretty well polished and know it would be fun to play with friends.... bots get a little boring after a while and seems like it's only 1v1? Still fun though, and kind of a nostalgic feeling when playing (e.g. Unreal Tournament). Smooth gameplay, nice looking environment.
Devs:
- Clicking anywhere on my trackpad seems to open up the menu in the middle of a fight.... easy to hit accidentally so it kept going to menu and often I'd die from the bot during that short amount of time. I suggest ensuring it's only bound to the lower trackpad button on one hand... or maybe grip unless that's already used.
- Bot spawned partially in floor once.
- The play area seems to autodetect upon loading the game, depending on location of headset? It was off the first time I loaded it, and I reloaded it with headset in middle of my play area and it was fine. Would be nice to have a "recalibration" option (might already exist but just didn't stand out to me?)
- Overall, really love what you're doing. This shows so much promise. One of the better looking and smoother VR experiences I've had in a game like this.
👍 : 2 |
😃 : 2
Positive
Playtime:
91 minutes
Fast paced matches, fun weapons (esp. the rocket launcher - you get to steer the rockets by aiming, I'm having fun shooting two of these at the same time) and I didn't get nauseous (lots of comfort options). The gameplay is sometimes unforgiving, but after a match or two you learn how each arena works and how to use its layout to your advantage.
👍 : 2 |
😃 : 1
Positive
Playtime:
67 minutes
fun game to play with a friend however it is hard to get in to a match with another real person as not alot of people know about the game or play it consistently i hope the devs keep at it and maybe add some more game modes for team based combat i feel that might bring more people to the game
👍 : 0 |
😃 : 0
Positive
Playtime:
115 minutes
I've spent a couple of hours with this title so far and I can already tell it's a solid game and fun experience, especially if your'e a fan of tournament shooters of old in the vein of Unreal Tournament or Quake. The VR component makes all the difference obviously and the creators learned their lessons from Detached when it comes to creation of huge VR enviroments. The movement and combat in Telefrag feels fast and rewarding even if a little bit chaotic at times. It takes some practice, especially if you're new to the whole concept of VR games but it's well worth the effort. Wiping out your opponent by "telefragging" is a very satisfying experience. Matchmaking sometimes takes a little bit too long but I guess it will change once people start flocking to the game. Overall a very nice game despite its little shortcomings. 8/10
👍 : 6 |
😃 : 2
Positive
Playtime:
9 minutes
This game will be good in years to come. But right now it was me vs a bunch of bots. Not fun.
👍 : 6 |
😃 : 0
Negative
Playtime:
112 minutes
This game was ruined by a focus on player comfort rather than a focus on fun I feel like. If it was a straight up clone of ue or quake I'd love it. Jump pads, rocket jumping, bhopping are things I'd love to see in vr but games are being held back by a focus on comfort.
👍 : 10 |
😃 : 1
Negative
Playtime:
17 minutes
Clunky movement: you cant walk or run on this game you can only move from dashing
Matches are only 1v1s, the game would be way more fun if there were more people to kill on the match
From watching the trailer you may think matches are high paced action but you will spend most of the time searching the other player around the map.
👍 : 22 |
😃 : 0
Negative
Playtime:
21 minutes
Telefrag VR is a twitch vr shooter that takes inspiration from the Unreal games and quake shooters alike. This game is a blast to play but unfortunately lacks polish, and is a bit barren for release. Apart from things a love about this game there are some things that need to change and be added for the sake of a smoother experience.
Movement:
Please let us choose between whether we base the locomotion off of our controller position or our head position. Locking it to only move in the direction the head is facing makes it uncomfortable for people like me to navigate.
Please make smooth locomotion omni-directional, right now it's locked to forward back left and right and no in between.
UI:
Please give us a comprehensive lobby screen to see who is in the lobby. This request opens up to allowing us to vote on maps, vote kick others, promote others to a lobby leader if in a private match, and others ui functions.
But on the flip side of things, some of the things this game does right is amazing. Every different gun feels like a different class because of how the guns work in this game. They each have a separate way of teleporting you around the map, while the plasma pistol turns you invisible and allows you to blink around for a certain amount of time before needing a recharge, the flak cannon throws a beacon around where you shoot it dealing minor damage, then when you teleport to it, it explodes. The platforms of the map set you up in a way that you can flip your verticality and end up on the ceiling. A bit of perparation is required before getting used to this, but once you master it, it feels just right. Different firing modes, weapon abilities, and teleport mechanics make different weapons a blast to use. And the map asethetics and design is top notch here, taking notes from the Unreal games and older twitch shooters which is perfect for a game like this.
Nothing else needs to be said other then the fleshing out of this game. More maps, guns, character customizations, custom maps, possible workshop, different game modes, and many more things. It's quite bare bones at the moment but it's a solid foundation for what could become something amazing in the future. If there was an option that said "keep yourself posted on the progress of this game" I would tick that box, but for now it's definitely worth a shot.
👍 : 28 |
😃 : 3
Positive
Playtime:
39 minutes
Most importantly, the smooth locomotion is only four directional. You can either move forward or backward, or you can strafe left or right, but not one of each together. You can't advance and strafe at the same time. It's another in a long line of failures in in the realm of VR movement, but at least it's a new one, I guess. Breaking new ground in failing to move properly in VR! Just give us plain old smooth locomotion and strafe on the left thumbstick and smooth turn on the right. There's no need to reinvent the walk! We've been doing it pretty much that way since Goldeneye in 1997.
Anyway, this game would be so much better with teams or multiple players in free-for-all, but alas it's only one on one. I'm sure there are technical limitations at play, but it's mostly because of this that the game only gives a taste of Unreal Tournament or Quake. It falls well short of being a VR clone or spiritual successor.
I did the tutorial, practiced in the range, read all of the descriptions of the weapons and their modes to prepare myself. Then I decided to try a bot match first to get my feet wet. After that I played several quick matches, but unfortunately they were all just against other bots as well. I haven't seen another player in the game yet.
So far this is a game full of alases, unfortunatelies, and if-onlies.
Update: Welp, they told me that they fixed the controls so I finally tried this game again. It's a little herky-jerky, but I can now move in more than just the four cardinal directions. BUT now every single time I turn the menu comes up. I'm done with this game. Save yourself from paying to beta test this developer's garbage, and don't buy it.
👍 : 144 |
😃 : 8
Negative