Harvested
19 😀     6 😒
66,25%

Rating

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$7.99

Harvested Reviews

A blend of real-time strategy and top-down shooter. Build a city and defend it.
App ID893420
App TypeGAME
Developers
Publishers Vashta Entertainment
Categories Single-player
Genres Strategy, Action
Release Date20 Mar, 2021
Platforms Windows
Supported Languages English

Harvested
25 Total Reviews
19 Positive Reviews
6 Negative Reviews
Mixed Score

Harvested has garnered a total of 25 reviews, with 19 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Harvested over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 143 minutes
The top-down perspective is refreshing and the lore behind the game immerses you in the world the creators have made. The real time strategy aspect lets you decide how hard the game will be, as if you prepare well for the night, you shouldn't have too many problems, but if you waste your time in the day, you likely won't make it through the night. The game is still developing and I am looking forward to seeing what the future has in store for Harvested.
👍 : 2 | 😃 : 1
Positive
Playtime: 7 minutes
Refreshingly fun game! It's a great balance between strategy and action. Definitely worth a go!
👍 : 1 | 😃 : 0
Positive
Playtime: 26 minutes
Harvested is in a very early access stage. The core concepts are solid and the execution is there, but it does need significant polish and debugging. The name of the game now is replayability or a story that wows the pants off of people. Currently the game has neither and I would suggest to the developers to go with random seed maps before they invest into creating a wow-like story. Think, would Rimworld be fun if you could only play one map?
👍 : 5 | 😃 : 0
Positive
Playtime: 9 minutes
"An early access game with a lot of potential. Unique blend of rts and top-down shooter and a pretty cool focus on the campaign. Looking forward to where this goes!" Looking forward to some sort of multiplayer feature in the future!! Keep it up =)
👍 : 1 | 😃 : 0
Positive
Playtime: 14 minutes
Being an Early-Access game, it's showing huge potential! I am very much looking forward to seeing what is to come with the game, worth every penny.
👍 : 2 | 😃 : 0
Positive
Playtime: 1068 minutes
This format for RTS has a lot of potential. Ive only played a few hours and I can already say i like this game. Reminds me of some old sc2 arcade games i used to play a lot actually.
👍 : 1 | 😃 : 0
Positive
Playtime: 270 minutes
It is clearly an unfinished Game Maker project (beware), yet I only played the sandbox mode and I love the concept. [b]Gameplay summary:[/b] You start off alone. You harvest resources (no grinding or timegates) to build your base. You can then recruit miners, lumberjacks, and soldiers. You can add turrets, healing tiles, traps, walls, and other defences. You then need to survive. It's an RTS, base builder, and top-down shooter. If you're like me and you enjoy non-predefined linear route base defence games, then you will also love this. It's a gem and I love it. Unfortunately, the game has crashed twice, does not have autosave, you can pay to recruit over the limit but you won't get the unit, and the farmer units are buggy (take 5+ seconds to initiate action and do not follow your Farm commands in some cases). The game does need more content and work by the dev, though. My issues: - We NEED an Autosave feature especially since there are way too many crashes. There is no way the developer can play this without getting a crash. I have had 4 crashes in less than 2 hours. - Pathfinding is pretty bad. Builders will not build for unknown reasons and they more often than not get stuck behind trees. Farmers will not complete the move and Farm command when ordering them to work on a farm. - You can recruit units over the recruitment capacity but they will either not spawn at all even though you paid for them (Miners and Fishermen) or they will spawn but not appear in the roster (Barracks). If you upgrade a building (30+ seconds) while recruiting at the same time (~15 seconds) then that unit will not appear and you will lose resources because the upgrade didn't complete. You should disable recruitment when the unit roster limit is reached. - Switching to your weapons from build mode is a hassle. You need to either press ESC several times to exit the unit selection box, the building placement, and the building menu and then switch to the weapons menu before you can use a weapon because otherwise if you just press 1-9 you'll end up selecting another building to place. - When planting trees, you are able to stack the building markers by accident. When you build them, nothing appears, you still lose resources for "building" them. - We need alternate gold sources (market/trading/taxes) because loose stones and ore are very limited and finite in Sandbox mode. - We need increased difficulty modes. It's WAY too easy right now and not challenging.
👍 : 0 | 😃 : 0
Positive
Playtime: 94 minutes
Harvested is an interesting take on the RTS genre. RTS games usually have similar gameplay with overlaying game specific mechanics that make each game different. Harvested is a refreshing take because it combines different genre’s (such as top down shooter/tower defense) base mechanics into the standard RTS mechanics instead of just adding onto the already established RTS base. However, this combination of game types can muddle the gameplay slightly. There are times where the genres meld together well, and other times it feels like one, specifically the top down shooter aspect, dominates the others. The real selling point for me beyond the gameplay itself is the music. The music is a great example of why ambiance is so important in interactive media. The music adds a lot to the feel of each situation and is done so well. Overall, it’s a solid game with real potential. 7/10 with room to improve Pros: Gameplay feels solid for the most part Music and ambiance are on point and add a lot to the game Brings back memories of late 90s/early 2000s era top down shooters Devs are quick to respond to feedback A fresh take on an old genre with great potential Price isn't bad Cons: Buggy and crashes occasionally, but it is early access so it’s not a big deal atm Game mechanics not fully cohesive UI is a bit frustrating Lack of accessibility setting, such as button mapping
👍 : 15 | 😃 : 0
Positive
Playtime: 20 minutes
Not for me at this price point, the voice acting can charitably be described as "ok", but it along with the text to speech AI booming out at you every few minutes gets irritating pretty quickly. Second mission I notice a bug where attempting to hire the fourth worker will take the resources and count the timer down, but never add the fourth worker.
👍 : 2 | 😃 : 0
Negative
Playtime: 335 minutes
The game is a great RTS with a great story and tutorial I have not once felt like I was missing something that I was not told about in the tutorial. I have been looking for a game like this for a long time. The base building/resource gathering is done in away that makes it both fun and challenging. I sometimes get flash back to playing Warcraft 2 watching my workers gather wood and gold. Vashta Entertainment is going on my list of Best indie developers to keep an eye on for future games. They have been helpful in there reposes to both my problems and questions I had.
👍 : 5 | 😃 : 0
Positive
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