The Armclaw Experiment Reviews
Use your arm hooks to swing around a procedurally generated city in VR!
App ID | 844760 |
App Type | GAME |
Developers | MZ Games |
Publishers | MZ Games |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Adventure |
Release Date | 3 Apr, 2019 |
Platforms | Windows |
Supported Languages | English |
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8 Total Reviews
4 Positive Reviews
4 Negative Reviews
Mixed Score
The Armclaw Experiment has garnered a total of 8 reviews, with 4 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Armclaw Experiment over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
75 minutes
Just bought and played it for about 10 or so minutes. Pretty fun, even though there are no real objectives and such. Swinging around the city like Spider-Man, taking down choppers and collecting stars is a pretty good time killer and for 5 bucks, I'd say that's a pretty good bargain. I'm excited to see where the game goes.
👍 : 2 |
😃 : 0
Positive
Playtime:
163 minutes
Ok this game is fun. The premise of this game is pretty fun too but can you please add atleast some more detail to your map and more objects.
👍 : 2 |
😃 : 0
Positive
Playtime:
7 minutes
What it says on the tin, probibally not worth the price for most however as a VR dev myself its interesting reference.
I played it on HTC Vive and it worked fine so HTC Vive support could totally be ticked in the features info id say. Only thing I should point out is that the vive grip buttons are shite so it would be cool if the hooks could be remapped to the triggers for vive users. Would feel much smoother and also the vive grip input sometimes sticks (nothing to do with the game, thats just the vive controlers for you) for some reason leaving you stuck to serfaces sometimes in this haha.
I like how this actually uses your arm motion to control how you swing, in this regard the system is way better than the one used in windlands, overal physics feels too scripted and floaty to me though, I think the physics itself in windlands felt more jenuine, and personally I would enjoy being able to adjust the gravity to be stronger and arm strength lower for a more realistic expirience.
👍 : 4 |
😃 : 0
Positive
Playtime:
8 minutes
The game is broken. I'm playing on WMR and when I turn on the game, the armclaw stays idle and does not go to my hand. It will not work.
👍 : 4 |
😃 : 0
Negative