Deadfall Tropics Reviews

Play as smuggler Hank Hudson in this 2D action platformer as he defies death at every turn to find his way off a deadly tropical island...
App ID842770
App TypeGAME
Developers
Publishers Studio Jimothy
Categories Single-player, Full controller support
Genres Indie, Action
Release Date10 May, 2018
Platforms Windows
Supported Languages English

Deadfall Tropics
12 Total Reviews
12 Positive Reviews
0 Negative Reviews
Negative Score

Deadfall Tropics has garnered a total of 12 reviews, with 12 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 235 minutes
Difficult, but very addictive :) Prepare to die xxxx times :) https://youtu.be/TEOVTFOLvjw
👍 : 3 | 😃 : 0
Positive
Playtime: 87 minutes
Theoretically I often wondered if entertainment media genres were offered in a sequential time line as training lessons for androids; Gen X first exercised in memory training through pattern memorisation titles If so then us Gen Xers have long since passed this particular course. You'll find most people desiring these seemingly difficult games to be the new generations desiring self promotion and bragging rights. The main reason, however, that many of us in our mid forties can no longer tolerate this type of game play is that our memory is not what it used to be back at age fourteen playing Castlevania. The developers of Deadfall Tropics seem to have taken note and compensated by adding an advantage that games like Contra and Odd World didn't have: frequent checkpoints. With the generous number of checkpoints in each level even us oldies will find that it's easy to memorise twenty-five percent of a level as opposed memorising a level in its entirety including the end-level boss fight Despite being only an hour and half into this game I wanted to place a good word for it now as with a backlog of close to 5k games, spread across several platforms, undoubtedly this will be back in my backlog soon Highly recommend even if you're intimidated by retro titles as DT is much more forgiving than games like Golgo 13 and Flashback which it attempts to imitate.
👍 : 1 | 😃 : 0
Positive
Playtime: 52 minutes
The 80's cheese is real in this, and that's a good thing. You have this plot straight out of a classic B-movie action flick, complete with an arrogant, cocky lead, the standard damsel - and the comic relief of the goons that sometimes break the 4th wall. Also - this is a VERY story-heavy game. You don't really need to read it , the story doesn't seem to help you figure out what to do. [b]what to do[/b] Don't die. Get from point A, to Point B. Collect optional thingamabobs. There are even bosses. [b]But How Does It Control?[/b] Very nicely, as the dev explained to me " more of a Contra feel " that was also a nice clue that I could shoot directly UP and DIAGONALLY. you NEED that knowledge. You can also shoot, and punch in the air, while jumping, after sliding and jumping, etc. You have a sprint meter which is tied to an Oxygen meter in the top left. And, just liek Super Meat Boy; you can activatw the " running " mid air to close gaps faster ( required skill, actually ) You don't have unlimted bullets. The enemy does. You can also punch ( the default button you shoot with, also punches when you have no ammo - but it does have it's own button mapping for punchin ) [b]But Is It Fun?[/b] I think so. It's also highly challenging, you have very intricately timed elements staggered throughout little gauntlets ( with checkpoints smattered here and there ) You have free reign to challenge any level you want after clearing it, but you can also just play every level back-to-back. If you go to the map, you control a little rpg-esque avatar to go to each level, where it tells you the stats of your completion, and allows you to retry it. [b]Cons?[/b] Yeah, but only if you plan on capturing the game footage with Nvidia Shadowplay ( Share ) It won't capture the game with it due to a way the in -game text was coded. There is also no windowed mode for this very same text-related reason. ( and your mouse gets locked in the center at times ) Not exactly deal-breakers. The game content is very, very good. And the dev is a good chap, so support isn't an issue. Replied almost instantly to my questions. I absolutely recommend this game. It's got a good amount of charm.
👍 : 3 | 😃 : 0
Positive
Playtime: 177 minutes
TLDR: Challenging but rewarding. -Don't buy if you like games that hold your hand and give you success on a plate. -Do buy if you enjoy conquering enemy patterns and tight gameplay. ......................................................................................... Those damn totems.. They keep bringing me back into this eternal hellish nightmare... Oddly though I just can't seem to get enough. At this point I'm only 2hrs into the game and have already died 250+ times. Although it's still quite early in the game I feel like it stands on its own legs strong enough to warrant this review. Firstly, this feels like a call back to classic platformers, but there is a difference. Deadfall Tropics, although punishing still feels fair. "If I die in the game its my own fault" <--- This is what makes a difficult game a good game. Not a single one of my novice 250+ deaths felt unfair, and furthermore every time I did die I felt compelled to learn the patterns of the enemys and the map. Aesthetically it's exactly what it looks like in the trailers. The vibe is playful 80s action hero mixed with a hint of Donkey Kong Country and personally I quite like the impression it gives off. Controls feel sharp and responsive but I was initially annoyed that I couldn't use the analogue stick as my d-pad, (I was playing this on an Xbox 360 controller.) However I felt that I soon adjusted quite easily. The audio sadly is my only gripe with this title as it feels slightly lacking. It's like a downplayed Indiana Jones soundtrack, It is a decent fit to that 80's cinematic feel that the game has but as I said it just feels lacking. -This is probably only me though let me know if you disagree in the comments- All up I don't usually do reviews, but this is a relatively new game and I actually felt is was worth sitting down for 5 minutes to give people an idea of its gameplay. Two Thumbs up from me, give it a go if you're up for a satisfying challenge. I suppose I'll recompose myself and get back into the game now. Wish me luck fellow deadfallers.
👍 : 3 | 😃 : 0
Positive
Playtime: 170 minutes
Nails-hard pixel-perfect platforming, reminiscent of the 8-bit greats. Frequent checkpoints help with the difficulty spikes. Almost has a Super Meat Boy feel to it at points. The writing isn't great, but that's not why you'd pick up this game. 8/10 - well worth it at the price
👍 : 0 | 😃 : 0
Positive
Playtime: 604 minutes
This very charming oldschool game is a throwback to the era of personal computers in the 80s, when playing videogames meant you were some kind of masochistic autist. Indeed, Deadfall Tropics is difficult and it's whole offering is based on difficulty. The gameplay seems to be an hommage to the old Rick Dangerous game of Atari ST/Amiga fame. You will have to restart the same jump a dozen times until you perfect it and learn the good combination. Only then, can you proceed through the dozen other chokepoints of each level. That said it's the good kind of difficulty, the one that you can overcome with strategy. The last level will require a bit of perseverance because it becomes a tad hectic and the game doesn't save enough progression at this point. But even an average, non-hardcore player like myself I managed to complete the game, and if you stick to it, you'll constantly amaze yourself by how you can exploit the floaty platforming to beat the odds in the most unclean ways. The dev managed to reach the sweet spot where you feel rewarded by yourself for having overcome the obstacles and at the same time get the narrative reward. The old movie theme and the narrative aspect are rewarding enough to make you want to always reach the next level and see the story. It's not a literary masterpiece, far from it, but it's very pleasant and feel like a little bone thrown your way. All the character portraits are ripped of old actors photos and the music too evoques some dramatic tension felt in classic movies. The whole thing is aesthetically very pleasant. The pixel graphics are very well used and perfectly set the mood of the sun setting over a dark jungle. Only the text could have used a less pixelled font because it's hard to read sometimes. I think this game could set a new standard for competitive difficult platformer, maybe the dev should think about implementing some sort of global scoreboard with a way to know every player's progression. I can only recomend it, but whatever you do, don't press the letter Q ! [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
👍 : 0 | 😃 : 0
Positive
Playtime: 301 minutes
reminds me of a mixture between PITFALL! and every AWESOME sidescrolling platformer ever invented! It's BRUTALLY tough, but so worth the payoff. You will feel like a "Sidescroling KING" if you beat it! Solid 10/10!
👍 : 0 | 😃 : 0
Positive
Playtime: 65 minutes
Legend tells of a lost platforming treasure waiting in the manky depths of Steam's festering bowels for one to discover and shout with joy "I found a new indie platformer that doesn't suck!". Surely this is the very definition of a hidden gem? It came out over 4 years ago and as of writing this has only 11 reviews! Go to any 'Top 10 list of Indie platformers' on Youtube and you will see all the usual entries Celeste, Hollow Knight, Spelunky ... yawn. Not that's there anything wrong with naming the obvious ones, but enough already! I need something else. Personally, this is just the sort of thing I've been looking for. As you can already see it has lovely pixelart. The game feels like a mixture of difficult cartridge platformers, mixed with cinematic elements of of the Amiga classic Flashback. While the artwork (with outlined characters) reminds me of classic Konami arcade games like Green Beret, Mat Mania and Track & Field. You can see that a lot of love has been poured into this game, so if the look of it appeals I really think you can't go wrong with spending $5 bucks or less on it. And do the developer a favour and leave another review. This game deserves some love! Oh and by the way, I'm pretty sure the game never explains the controls, so it took me a while to realise all 4 buttons on the controller each do something. Jump, punch, shoot and sprint. So keep that in mind and you might die less (but probably not). p.s. The other reviewers are not kidding about how freakin' difficult this game is (I do feel like the hitboxes are a little on the unfair side). I'm not sure I'll ever be able to beat it, but I still admire the art style, oldschool gameplay and atmosphere.
👍 : 0 | 😃 : 0
Positive
Playtime: 132 minutes
This is a weak thumbs up. A modern take on old catridge game difficulty platformers. 1 hit deaths with difficult platforming. This game is quite difficult, and unfortunately has some flaws in that regard, the later levels being ridiculously harder to the point of frustration Pro: Good art Enjoyable gameplay Cons: Offscreen projectiles Difficulty spikes
👍 : 1 | 😃 : 0
Positive
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