Dolmen Reviews
Dolmen is a terrifying new action RPG that combines futuristic Sci-Fi and Cosmic Horror elements. Will your timeline be erased or will you defeat your enemies to survive and fulfil your mission?
App ID | 831050 |
App Type | GAME |
Developers | Massive Work Studio |
Publishers | Prime Matter |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Full controller support |
Genres | Indie, Action, RPG, Adventure |
Release Date | 20 May, 2022 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Portuguese - Brazil, Polish |

91 Total Reviews
44 Positive Reviews
47 Negative Reviews
Mixed Score
Dolmen has garnered a total of 91 reviews, with 44 positive reviews and 47 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dolmen over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1374 minutes
It's a mediocre soulslike game, playable enough if you don't have high expectation.
Graphic is fine but you can clearly tell that this is a low budget game.
You have energy bar which use for bullets and healing and you insta heal. Now the bullets consume temporary energy and will refill overtime but some guns have strong attack that use energy permanently.
Healing also use permanent energy. You can refill it with energy battery which you acquire only in defeating bosses (7 max).
Melee combat is serviceable but kinda floaty but not full floaty. The hitbox sometimes get janky and this game would be really harder if it wasn't for the existence of the guns.
The guns at least some of them are really fun, it's the best aspect of this game.
You can't upgrade weapons which sucks, you can put materials in its slots to buff it but you can't also remove them so it is stuck with whatever attachment you put. So the only way to up your damage is to keep leveling the scale of those weapons. I don't know what the devs were thinking of this design.
You can upgrade armors though and each upgrade will change the aesthetic which is nice.
It also has technology tree which gives passive buffs on your character depending on what type of armaments you currently equip. So you can mix and match what works on you.
Some areas are unnecessarily big, lots of empty spaces specially in the starting area of 3rd Act.
By the way enemies drop tier 1 materials from start to finish. The only way to get higher grade materials is pick on ground which means they are limited and bad by design. Props to devs for putting an annoying enemy for the spirit of souls game. That tentacle guy in 3rd act who keeps spinning his tentacle and deflects bullets, also its melee and range attacks are so fast and phase through pillars. The only way to cheese them is run around on some pillars and shoot them in the back.
Bosses are ok but some could really be a pain to fight if you don't use guns. Some bosses have one shot kill just for added annoyance. Specially the final boss who have full poise in all attack and cannot be parried.
Also the mythical Dolmen fragment which is the source of the conflict in the story is nothing but use for re fighting boss to acquire much needed resources to get the boss weapons.
It would have been good if those Dolmen can level you up just so it has more use in your play since they are not that frequent to drop anyway or I don't know can convert them to specific materials that you may need to craft weapons and armors.
After the campaign you can still run around to complete all achievements. Playable enough for one playthrough.
I give this game 5/10.
👍 : 0 |
😃 : 0
Positive