Critadel
2

Players in Game

179 😀     42 😒
74,90%

Rating

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$19.99

Critadel Reviews

Critadel is a futuristic platform/shooter/roguelike with three playable characters, hundreds of branching paths and over 100,000 unique weapon configurations!
App ID808010
App TypeGAME
Developers
Publishers Nicalis, Inc.
Categories Single-player, Steam Achievements, Full controller support
Genres Indie, Action, RPG, Adventure
Release Date12 Oct, 2021
Platforms Windows
Supported Languages English, Spanish - Spain, Traditional Chinese, Japanese, Korean

Critadel
221 Total Reviews
179 Positive Reviews
42 Negative Reviews
Mostly Positive Score

Critadel has garnered a total of 221 reviews, with 179 positive reviews and 42 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Critadel over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1048 minutes
End game is really hard to get to, play loop takes a long time for consistent progress.
👍 : 0 | 😃 : 0
Negative
Playtime: 289 minutes
Cool bullet hell shooter, great sale pickup
👍 : 0 | 😃 : 0
Positive
Playtime: 747 minutes
While all Rougelikes leave you at the mercy of RNG to some degree this one rivals some of the biggest casinos like Binding of Isaac for how much your success depends on getting lucky with gear. You do of course unlock better items into the pool as you progress and this does keep the game fresh enough. That's not to say it doesn't require skill, you definitely need a mix of good gear, situation awareness and constant repositioning plus some platforming skills to succeed on the latter half of the tower. Ultimately, I'm having fun and it was worth the purchase.
👍 : 0 | 😃 : 0
Positive
Playtime: 809 minutes
A cool combination of Contra and Enter the Gungeon. Pros: - Good varieties of weapons and items. - Fun enemies and bosses. - Decent pixel art. Cons: - Grindy. - Some mechanics aren't well thought out.
👍 : 0 | 😃 : 0
Positive
Playtime: 3602 minutes
After 26 hours of gameplay, I had to write a review for this game, as it's the definition of a game where the core gameplay loop is very enjoyable, but the rest of the game and subsystems design is almost all bad. Almost every single avenue of potential for something amazing is seemingly intentionally stomped out for questionable design decisions. - The core gunplay is indeed fun - But the underlying weapon mechanics and management is all low/mid and no high point, becoming noise very quickly. It's basically Breath of the Wild's weapon durability system in roguelike form, though admittedly not nearly as severe. This will click for some people, but if you like keeping weapons, watch out. - There are branching paths to the map - But without a specific rng powerup, the entire map is effectively blocked off and you can only see one room ahead that only ever has 2 choices max, making your choices in room selection random and pointless. - Side quests are long and has different goals, comes in chain of 3 - But these quests spans two floors, and you often have to turn your ENTIRE run's focus into fulfilling these goals or you'll fail. I've had runs where I literally didn't come across any rooms that I needed to hit the goal. - Your default weapon gets a little better as you get more exp - Which means they're now more expensive to upgrade, and the money/loot rewards DON'T INCREASE COMMENSURATELY WITH EXPERIENCE. This means as you hit late game, it's actually much less satisfying because you'll struggle to upgrade your "better gun" - Has a perfect clear reward for every room - ...That doesn't give you anything but useless points and occasional side quest credit, and only results in a small currency reward for bosses, which, beyond the first couple of bosses is exceedingly difficult. - Gives you a lot of weapons and attachments that enhances them - Except half of them are completely useless or barely more useful than your default weapons in many situations and the attachments can only be added 2 to a weapon max, so there's no real way for this mechanic to result in something highly enjoyable. - The general art styles look nice - But the UI do stupid things like having a hard split between map and inventory for some reason. And, leaves out specs like...how fast it shoots, any kind of demonstration of what it may actually look/behave like. Leaving you either having to remember what all of these weapons look like and behave exactly. This would be fine for items with effects roguelikes, but weapons mold much more tightly to play style, and here you have to weigh cost and benefit of what weapon to take and sell with lots of very specific behavior, but do it completely blind. The bones on this game isn't all bad, but it's so, so flawed in so many ways.
👍 : 2 | 😃 : 0
Negative
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