Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
4 568 Total Reviews
3 859 Positive Reviews
709 Negative Reviews
Very Positive Score
Ni no Kuni Wrath of the White Witch™ Remastered has garnered a total of 4 568 reviews, with 3 859 positive reviews and 709 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Ni no Kuni Wrath of the White Witch™ Remastered over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4527 minutes
I simply love this game. Sad we rarely see these kind of "kids going in unsupervised adventures" games if at all anymore. One of my most favorite Isekai stories ever.
👍 : 0 |
😃 : 0
Positive
Playtime:
7338 minutes
Highly reccomend
Stunning Visuals
Amazing Story
Great Voice Acting
Unique Gameplay
Buy it.
👍 : 0 |
😃 : 0
Positive
Playtime:
1210 minutes
Been eyeing off this game for a while now and decided to go in on it because I felt like playing an RPG (and its currently on sale). Thought it was going to be bit like pokemon with monster collecting/fighting using turn based combat. Its not turn based but not free combat either, its an interesting in between. The story and characters are grand, fun, sad and whimsical.
👍 : 0 |
😃 : 0
Positive
Playtime:
4608 minutes
I haven't experienced a game-world so enchanting and colourful, since Final Fantasy IX! It proves that a good art style is timeless, because the game is as beautiful as any recent photorealistic AAA title and its original version is more than a decade old! It has a wholesome story, which it reminded me of a more mature version of Alice in Wonderland, it has lovable characters, surpisingly good english voice acting / localization and a unique combat system. It's a super polished game in every category possible, with tons of optional side content and activities.
If you like traditional JRPGs and studio Ghibli's art style, I can't find a good reason not to like this game. It's a timeless classic!
👍 : 0 |
😃 : 0
Positive
Playtime:
4271 minutes
Game is good on its own, Absolutely fantastic if you have any nostalgia from the PS3 days.
👍 : 0 |
😃 : 0
Positive
Playtime:
1572 minutes
I fought the boss that look like a final boss, I thought it was an end, but it's not, 25 hours and the game is just begun.
What the hell
This JoJo Bizarre Adventure is just begin.
Plot and twists are so peak.
Need Ni No Kuni 3
👍 : 0 |
😃 : 0
Positive
Playtime:
9655 minutes
Simply put, this game's storyline is one of the most heartfelt I've ever played. The game plays like a Studio Ghibli film, for good reason. The music is excellent, the mechanics are approachable but fun, and this game is easily one of my all time favorites!
👍 : 0 |
😃 : 0
Positive
Playtime:
3478 minutes
Kind of a tough one to recommend since the combat takes a while to get used to it and fast travel is unlocked fairly late, but I think it's worth it for the story and what combat evolves into as you get later into the game. Overall a very tidy game.
👍 : 0 |
😃 : 0
Positive
Playtime:
503 minutes
The story is itself is so good and not gonna lie, I almost cry on first half of story. But the combat is the only downside. Even though I sneak attack on enemy, the enemy always attack first. What's the point of sneak attack then?
You must progress the game for better equipments and items on store or you stuck on low level gears when grinding exp and gold.
👍 : 0 |
😃 : 0
Positive
Playtime:
5070 minutes
[h1] A standard setting creature collector rpg [/h1]
Ni no Kuni Wrath of the White Witch is a creature collection rpg set in a lore filled fantasy world. The game doesn't bring anything new and mindblowing on the table. Instead it focuses on refining the already familiar concepts. For example, the combat system overall is in my opinion the single most polished aspect of the game. It's mostly in real time, which in my opinion surpasses the usual turn based combat system in the genre. Once you get the hang of it, it's very intuitive and fair. One of the coolest things in the game is that they made a whole book with over 300 pages, which explains to the player how the world works without breaking the fourth wall. It really feels that the book is from the world.
The foundation of the story reminds me a little of The Never Ending Story by Michael Ende. You play as a young boy named Oliver, who tragically loses his mother. This drives Oliver to isolate himself from the world. He is lost and afraid in life and can't get a hold, as you'd expect from anyone going through such a event. While grieving his plush toy becomes alive and gives him hope and guidance. His name is Drippy. A fairy from a different reality with a very strong personality. Drippy is a well respected figure in his world, at least in his own words. He leads Oliver to the world of Ni no Kuni, a typical fantasy world with all kinds of creatures and a classic fight between good and evil.
I have a slight issue with the story. Many others have praised the story. I don't find it to be the best quality of the game by a long stretch. It's not terrible, don't get me wrong, but it's nothing special either. Some characters have actually great backstories and there are many great lore drops. The world and lore itself isn't the problem. Its even great! What's not great in my opinion is how convenient everything is for our protagonist. Oliver befriends many different characters on his journey. Most of the time it seems that the relationship between Oliver and other characters just instantly become deep and trusting. One time you basically heal a broken family literally with a wave of the wand and suddenly they all love and care for each other and are your best friends. I get that the game was designed for kids (and has magic), but it still doesn't have to be dumb with the logic. Take for example any older Pixar movie. Lets say Toy Story. It's definitely meant for kids, but even adults enjoy the film because the interactions of the characters are humane. Many characters don't seem to have but only one layer [spoiler] Shrek [/spoiler]. Some do, but most of the time their character is made clear with the first interaction and that's how they are going to be. It doesn't make me invested in the plot if most of the characters are this one sided and shallow. But don't take this the wrong way, there are moments of greatness in there. In the post game content you meet a mysterious character who shares a short yet profound statement about our existence as humans, which left me frozen for a solid minute.
Before I wrap this up I want to make a notion, how Japanese entertainment media often has this unique ability to shove itself full of goofiness. If you have played the Yakuza games, you will be pleased to see how Ni no Kuni is full of similar bizarreness, though not to the same extent.
Here's a small list of all the things I liked in the game:
- Studio Ghibli cutscenes (sadly there aren't too many of those)
- Combat
- Goofy errands and interactions
- The fairies and how they talked x)
Thanks for taking the time, means much <3
👍 : 0 |
😃 : 0
Positive