Odium to the Core Reviews
Odium to the Core is a challenging single-button, music based game with a dark monochromatic art style. Guide Odium through dangerous and intense music-fueled levels to eliminate the spreading corruption. Reach the core and save the world!
App ID | 795570 |
App Type | GAME |
Developers | Dark-1 |
Publishers | Dark-1 |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Stats |
Genres | Indie, Action |
Release Date | 11 May, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Simplified Chinese, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Swedish, French |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Odium to the Core has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
32 minutes
It's a great little game, atmospheric, nice visuals and music. The difficulty is balanced well.
Make sure you listed to the music, the beat helps you out, tells you what rhythm of clicking you should use.
Very nice package, and for very cheap.
👍 : 0 |
😃 : 0
Positive
Playtime:
202 minutes
For it's price it's a pretty great game with very challenging levels and it's fair share of replay value, even if it gets frustrating at times. Oh, and the music is fantastic.
👍 : 0 |
😃 : 0
Positive
Playtime:
159 minutes
I worked on the prototype of this game for a short while few years ago, and I am absolutely stunned how much the game has progressed since then. Love the attention to detail on each level the team has put, and the quality of each song. Absolutely recommended for the great audio+visual gaming experience.
👍 : 3 |
😃 : 0
Positive
Playtime:
1539 minutes
A great runner-type of game with an excellent presentation, tight controls, and awesome music. What i can say about this game that makes it different from the others of his genre, is that the levels are very narrative. I mean, you dont play this kind of games for his argument, but the levels evolve in some great narrative ways, like if they were telling you a story, and this accompanied by the execellent music, makes the progression through them very intense and epic. Its a weird feeling considering the genre it belongs but its truely what i feel and i think this is amazing.
The game consists on 15 levels ( boss fights included ) in which you can complete three extra challengues: collecting all the orbs, reach the highest score, and unlock some secrets. If you do this, you unlock a skin for the character ( they are awesome! ), and what is most important, a nightmare version of the level... you know, no checkpoints, the same level but way harder, and definetely the best experience you can get from this game.
Highly recommended if you like this genre.
👍 : 1 |
😃 : 0
Positive
Playtime:
478 minutes
I hated this game to be honest. Only reason I kept playing was for a couple achievements to save my stats just a bit.
The physics are odd and you get punished for using the one control you have in the whole game by losing points.
There is no way to predict how high/low the eye will go with a short push on the control since the screen will suddenly tilt out of nowhere. Then you can just sit back and watch youself crash into a wall - Wonderful, sigh.
Very luck based and frustrating!
👍 : 12 |
😃 : 1
Negative
Playtime:
578 minutes
I kinda liked this for the first few hours, but:
- Awful hitboxes at times. You get killed by stuff that's not even near you. Especially noticeable with things flying by, or hitting you before visually reaching you.
-. Lots and lots of cheap kills by stuff that quickly jumps in your face. These can only be countered by memorization, since your character literally cannot switch direction quickly enough. I don't appreciate being faulted for simply not having retried enough times.
- Drum'n'bass bores me, but to each their own.
There are many things I did appreciate though:
- the 3-2-1 countdown you get when unpausing is welcome
- nice visuals
- the way the action is synched up with the music is pretty good
- the multiple ways to ace a level
- the unlockable skins
👍 : 5 |
😃 : 0
Negative
Playtime:
2051 minutes
This game if f....n awesome. I love what they do with the music, at times it feels like you are in an interactive audio visualizer. You die a lot in this game, but you are thrown right back in, and when you finally manage to cross that crazy section that seemed impossible, it feels great. In some ways, it's like A Crow in Hell on steroids (it's a flash game where you also have to navigate narrow corridors and avoid all kinds of contraptions, but the mechanics is a bit different). I like this game more, though.
👍 : 1 |
😃 : 0
Positive
Playtime:
54 minutes
Been following the development of this game since Dark-1 presented the game on the globalgamejam few years ago, its really a different game since then in a positive way. I just bought it and have only 20 minutes in the game, but for now I think it is a really interesting concept - gameplay wise, awesome soundtrack (they should sell as separate dlc/ost caz its really good), great art and animation. It's really hard, but challenging, it reminds me of super meat boy in that way.
You should definitely try it out!
(I might update this review when I pump up the play time numbers )
👍 : 7 |
😃 : 0
Positive
Playtime:
2291 minutes
The nightmare levels are several minutes long and do not have checkpoints. Some of them have extremely finicky sections near the end. This leads to hours and hours of playing the same boring level just to get the occasional attempt at the part that is actually difficult. Do not do this to yourself.
👍 : 4 |
😃 : 1
Negative
Playtime:
143 minutes
Flappy Bird styled gameplay with centipedes and Drum and Bass.
Oh boy, what a potential mix for epic failure. But there's none to be found. Instead the devs put a LOT of care into the idea and created a stellar execution. This seems to be the first title from Dark-1, so extra credits!
Odium is an audio-visual experience that's very trippy, but you get that from the screen/vids alone.
What you don't see from the videos is that the gameplay and the button presses you make are pretty much in complete sync to the music. When done correctly, it's easier to get the orbs and dodge obstacles.
Due to the drum and bass tempo it's a very fast game. There's leeway in the first few levels but at 10+ there's so much obstacles turning only visible in close proximity that you can't really dodge by reaction alone. The key is to have faith in the beat and get the right angle to flow through the tight obstacle course.
The music and different breaks in speed work really well in the game and it's fun to see when your little eye moves very slowly to slow parts and quickly accelerates when the music gets going. The level design gets an interesting pacing with this and can lead to dramatic chase sequences. Really well done, there's a lot of creativity to be found.
The downside to the high tempo, it's very hard and exhausting. I think I died 90 times at level 10. So be prepared for a challenge! (Thanks for the 100 death achievment! I think I won't have problems on the 1k death if it exists)
The visual noise is sometimes a little excessive, making parts harder than they should be. Having played the BIT.TRIP series a lot I'm used to these things and kind of filter it out after a while but if that's not your thing the later levels could be less enjoyable for you.
👍 : 14 |
😃 : 0
Positive