Playtime:
19063 minutes
Unfortunately Steam only allows one thumb up. If it allowed two thumbs up I would use both... enthusiastically!
I love infrastructure, and that leads me to love city builders and logistics sims. But for some reason none have seemed to click for me the way this one does. WRSR is just.. great. It's the best city builder I have ever played. (I'm calling it a city builder, which it certainly is, but it's more than just that really)
The goal of the game is to build an industrialized mid-century Soviet republic. To do that you need functioning infrastructure. So you build a railway to efficiently export some goods from your newly built factories. That's working nicely and it's time for another factory to boost the economy. Can your rail network support all the materials needed for the new factory, as well as the traffic it's already handling? Also, a train likely can't pull up outside a construction site.. so then what? How does the material move off the train and to the site itself?
Similarly, it's easy to be distracted by the finished factory and forget just how many concrete trucks were needed to make it. How did those concrete trucks get in there without disrupting everything that was there first? A road might be built specifically for concrete trucks. What happens to that road after the project? Then once the factory is done, how does the workforce get in and the goods get out? These are all real world considerations, and it's a huge factor in a construction project. WRSR makes you think like that. It's pure bliss.
Factories aren't the only thing to build either. A lot of the infrastructure is very deep and satisfying to play with. Water is a good example. In other city builders, you drag a pipe and make sure everything is in range of the pipe. That's all well and good, but actually designing a pressure based water system is way more interesting. In WRSR you do the latter.
What's cool about this game is that it allows you to actually USE your infrastructure. Sure you'll have transport lines and different mechanics running automatically. But when it's time to scheme and push the economy forward, you'll be manually grabbing trucks and trains and ships sending them all over to gather what you need. This is a time when your infrastructure decisions either help you or hurt you. In other city builders, you click to build and then watch it all function. That's a good time for sure, but building and then USING the system yourself to realize your goals... that's way more interesting. In WRSR, you do the latter.
If you're looking to buy this game, just be aware of the learning curve. It's steep and there's a lot going on that the game doesn't make immediately evident. Thankfully the community is awesome. I've gotten answers on Reddit within the hour, sometimes within minutes. There's also a great wiki from the developer itself, which I'll link below. There's tons of really well written guides on Steam too. From what I can tell, the game is designed around a few core mechanics that might do different things on the surface, but function very much the same under the hood. (I'm still new, take that with a grain of salt)
I'm from the US, so I had to shed everything I knew about urban planning and how western cities function. It's been interesting to learn how the other half of the world did it (and the odd similarities between the two). I recommend reading a bit about microdistricts and Soviet urban planning. It's not absolutely necessary to start playing, but it will help make sense of what you're looking at, especially if it's as foreign a concept for you as it was for me.
In WRSR, you do things your way, and it's loose enough to think outside the box and find creative solutions. But with great freedom comes great responsibility. It will take you a few tries to really get off the ground, and aspects of the UI will be mysterious. But the game isn't hiding anything or trying to trick you, it just does a lot of cool stuff, and for that reason it's complex. But if you like infrastructure and appreciate how different elements of infrastructure all work together to make a place function.. you'll love this.
One tip I can offer without spoiling anything:
It sounds brutal, but the people in your country are nothing more than a resource. View them as such. Every task completed, every good manufactured, and every building built requires materials and manpower. The manpower resource just needs more specialized management than say... a pile of gravel. They have to be kept happy and healthy between shifts if they're to keep grinding away in your steel mills. All that is accomplished with efficient logistics to keep the town stocked and the people getting where you need them to be.
Buy this game and let it consume you.
The wiki:
https://wiki.hoodedhorse.com/Workers_Resources_Soviet_Republic/Workers_%26_Resources:_Soviet_Republic_Official_Wiki
The resource flowchart:
https://i.ibb.co/nRvPGYT/Soviet-Republic-Flowchart-v0-4-5039x7086.png
Also (I understood how to design a city after reading this):
https://en.wikipedia.org/wiki/Microdistrict
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😃 : 0