Gloomhaven Reviews
Lead your band of mercenaries in the land of Gloomhaven, work with unsavoury individuals, shape the fate of the region, fight your way through horrific places and get rich or die trying in this ruthless Tactical-RPG.
App ID | 780290 |
App Type | GAME |
Developers | Saber Interactive, Flaming Fowl Studios |
Publishers | Twin Sails Interactive |
Categories | Single-player, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support, Steam Trading Cards, Steam Workshop, Includes level editor |
Genres | Strategy, RPG, Adventure |
Release Date | 20 Oct, 2021 |
Platforms | Windows, Mac |
Supported Languages | French, German, English, Spanish - Spain |

14 782 Total Reviews
12 312 Positive Reviews
2 470 Negative Reviews
Very Positive Score
Gloomhaven has garnered a total of 14 782 reviews, with 12 312 positive reviews and 2 470 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gloomhaven over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1324 minutes
After many hours of playing the original table top edition of Gloomhaven. I am very dissappointed with the weird movement and illogical AI of the digital game.
Has anyone else experienced the unbalanced R&G of the combat modifiers?
We've been playing on Normal difficulty
👍 : 0 |
😃 : 1
Negative
Playtime:
5245 minutes
I wish I could recommend this game, I really do.
The gameplay is great (not perfect), but the engine is so damn buggy it's not worth playing it. There are frequent desyncs between players in multiplayer, which boots you back to the menu in the worst case, and foces the leader to kick all other players in the best case. The line of sight tool barely works.
It's more frustrating than anything. Your time is better spent elsewhere.
👍 : 1 |
😃 : 0
Negative
Playtime:
53 minutes
I thought this game looked cool so I shot my shot. I returned it lol. It felt un-intuitive and clunky. I had to read 100 pages to figure out how to attack. I killed the enemies in the first battle and it never ended and after 53min I simply had had enough. VERY UN FUN. 1 out of 10, would not recommend. Not for casuals who don't want to read a manual for 30 minutes trying to figure out how to attack :( Then have to search for how to end the FIRST mission. The art and design was cool tho.
👍 : 7 |
😃 : 2
Negative
Playtime:
71 minutes
Tutorial guides you through every button click you have to make until you start your first mission and then you are thrown into a fight with zero further tutorial of any combat mechanic.
You have to figure out your self that rests take place during the fight, that you need to rest to re-use your discarded cards, that you die once you have no more cards, entering the next room (and all further rooms) is part of the same fight and probably a lot more I don't want to figure out by retrying the fight again and again. It feels like this game expects you to have read the manual of the board game.
Also the UI feels a bit messy, I'm never sure which fighters turn it is or if I just accidentally skipped an action instead of confirmed it.
👍 : 2 |
😃 : 0
Negative
Playtime:
7644 minutes
I really want to love this game given how much I appreciate the tabletop version. I really wish I could recommend this game as a faithful adaptation of the original version. This game is so broken I have to assume a drunk monkey with only a passing understanding of what a computer is did the coding. The interface is unintuitive garbage. The likelihood of mistaken inputs is absurd despite there being numerous prompts for input confirmation (seriously, how can you make such a broken input system with numerous guard rails?!?) Multiplayer connectivity is about the most shoddy I've ever experienced with endless disruptions in character control and forced wait while connections are reestablished, along with being unable to ingest new players in the middle of a round after they've been dropped from the session. Multiplayer view is completely ridiculous, forcing each player to watch what the other players are doing rather than being able to look at their own cards and plan their next turns. You cannot see all of your character's information (e.g. available cards, battle goals, personal quests, etc, from all phases of the game. In fact, no single phase will allow you full information. Movement cannot be undone on a turn despite being something of zero consequence excepting when a trigger occurs, such as opening a door. And my personal favorite: the Berzerker will randomly exhaust during missions when he's carrying a particular card. This is a known bug that has been present for OVER TWO YEARS!! Honestly, the developers of this game are among the most contemptible people I can imagine. They do not deserve your money or your respect, especially when cashing in on such a well developed title in the first place.
I will continue playing this game with my brothers because we are separated by 2000 miles and this is the only option we have of continuing our campaign, but I can confidently say that such a paradigm is the only in which I would recommend this title.
👍 : 1 |
😃 : 0
Negative
Playtime:
753 minutes
The computer is a cheating bastard and the difficulty is way too hard. 10/10, hard recommend. Looks great on any hardware too.
👍 : 1 |
😃 : 1
Positive
Playtime:
961 minutes
This has to be the worst way to play Gloomhaven. I'm bummed out this has been my only experience with the title. I would recommend instead going and using one of the many, many comprehensive Gloomhaven deployments for Tabletop Simulator instead. This is a buggy mess, with a terrible interface, and those bugs and glitches will cost you hours of your life.
👍 : 3 |
😃 : 1
Negative
Playtime:
8540 minutes
It's a co-op tactics game. That's kinda neat. And much love to the friends I played it with, but: that's kinda where it ends.
Gloomhaven is a game that uses a novel-but-kinda-annoying card mechanic to make generic dungeon crawls complicated and time consuming. If you want to kill Not-Exactly-Orcs and Not-Exactly-Elves in caves that are exactly 3 rooms, in search of treasure that consistently kinda sucks: well here ya go I guess. Gloomhaven's claim to fame is largely in board game-ifying a deeply videogamey experience, so feeding that back into a video game is sort of a Pooping Back And Forth Forever vibe.
Also it got mega buggy when the devs changed and rebuilt large chunks of the game for some reason? But that's mostly been worked out at this point, so if your only concern is bugginess, I can attest that it is Mostly Functional as a software product as of the last time I played.
👍 : 5 |
😃 : 2
Negative
Playtime:
5755 minutes
Gloomhaven the tabletop is a great, fun experience that comes in a box the size of a small child.
Gloomhaven the video game is a MISERABLE multiplayer experience. Constant disconnects and loading errors. Which is a shame, because automating a bunch of the game is a great idea. Some effects in the game just don't work either sometimes. For example, there's a map where you're supposed to be pushed around by the wind every turn, and it just...didn't...
One other thing, I just can't understand how the visibility check tool works...very unclear.
I can't recommend getting this unless you're going to play solo at this time. Try the TTS mod or if possible, get the physical version.
👍 : 16 |
😃 : 0
Negative
Playtime:
9429 minutes
Tabletop > this version.
That being said, both are absolute masterpieces in my eyes. If you have ever played the OG game, you will understand. It is such an elaborate board game and I am pleased with the way it translated to online play.
The game offers solo adventure and group campaigns. This online version is actually more beginner friendly and eases you into it nicely. I really like the lore and the voice acting they have incorporated. You get to pick from a vast array of mercenaries (and unlock more along the way), you get to choose a personal mission to work towards throughout the game and you can customize your player deck and equipment.
I can appreciate how much work must have gone into making this adaptation and that's why I love it so much. What I don't love are the bugs and glitches that I encounter on a regular basis when I am in the full swing of a campaign with friends. It is easily resolved with a hard reset of the game but it is still annoying. Thank god the game saves every player round >.>
Even with the resets, I have spent over 140 hours in this game and I have enjoyed every moment. No regrets.
I would recommend getting both versions of this game, seriously. Such an amazing dungeon crawling experience <3
P.S. please make Frosthaven x
👍 : 10 |
😃 : 1
Positive