The Messenger Reviews
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
App ID | 764790 |
App Type | GAME |
Developers | Sabotage |
Publishers | Devolver Digital |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 30 Aug, 2018 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean |

4 255 Total Reviews
3 943 Positive Reviews
312 Negative Reviews
Very Positive Score
The Messenger has garnered a total of 4 255 reviews, with 3 943 positive reviews and 312 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Messenger over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
776 minutes
Fun platformer, has some interesting ideas. Good writing, made me chuckle a good number of times. Music is fire.
Movement is lovely, challenge is adequate unless you go for all seals in the main game, then there will be pain. All achievements is garbage tier design though. Would wish for better flying controls however, that caused a huge number of my deaths.
Deaths themselves set you back to the last checkpoint and cost a few shards, never been a problem.
👍 : 0 |
😃 : 0
Positive
Playtime:
236 minutes
Really fun and funny game. I loved Celeste and finished that but it was a little too punishing but The Messenger is just right in skill but not enough to make you throw your controller. Highly recommend it for any platformer enthusiest!
👍 : 0 |
😃 : 0
Positive
Playtime:
1322 minutes
I will not spoil, but if you do care about them please ignore my review:
The first half is very fun, like really really fun, the movement and platforming is really solid and combat is great. The soundtrack is banger. When the game reaches second half, I do really like the idea, but I think the game drags on for a little too long and the enjoyment drop a little bit. Overall, I still finish the whole game and it is a really fun enjoyable experience.
9/10 - first half, 6/10 second half, 7.5/10 overall
👍 : 0 |
😃 : 0
Positive
Playtime:
618 minutes
Awesome game, really liked the surprise(s), funny writing. Controls, presentation are superb! Feels like a modernized 8 to 16 bit era game
👍 : 0 |
😃 : 0
Positive
Playtime:
247 minutes
Ultimately I wanted to like the Messenger more than I did but I feel out of love with the game following the transition between gaming genres and I gave up about maybe a ⅓ of the way into the second half of the game. To concede some positives, I think the game feels pretty good to play. Clearly taking inspiration from Ninja Gaiden, the game moves and feels tight. A crucial design of this system is being able to recoup an air jump after attacking an enemy, object, or even projectile which allows for seamless chaining of movement options. Additionally controls are simple yet intuitive bolstered by a few, but impactful, powerups that in total allow you fluid movement through the environments. I think the overall speed of the game is too slow however, especially given the extent of backtracking, but in a vacuum the game is fun to play. My only asterisk here is that controlling whether you jump slash (horizontal slash) versus hold jump slash ( a downward slash) is clunky to differentiate and oftentimes would perform one type of attack when I intended to do the other. Since the difference oftentimes means life or death it becomes occasionally frustrating.
I do appreciate though that death is not a punishing aspect of this game. The worst that happens is that you are revived, but your next few currency drops are instead donated to the gremlin that revived you. In a sense you are losing currency but the gremlin takes so very little (especially after a skill tree unlock) that in the long run it functions as a penalty free feature.
The music is also fun and varied, each zone contributing a unique feel to the soundtrack. I also enjoyed the graphical style of the game, good use of pixel art to create distinctly recognizable areas and enemies.
By now, those exposed to any external media regarding the Messenger will be well aware that the game transitions from a linear side scrolling action platformer to a more open metroidvania experience. While the twist is novel both within the gameplay and storytelling perspective I think the execution leaves a lot to be desired. My main criticisms fall under two camps.
First is the open ended nature of progression in which most of all falls more to aimless wandering and randomness rather than deduction and decision making. It is in the nature of metroidvanias to introduce enough branching paths that players can become lost or disoriented. However, what the Messenger lacks is some general environmental hints that gives players a direction to go in. In a simple example, a player may pass by an insurmountable ledge early on, but after obtaining a double jump they may remember having passed that ledge and thus backtrack to it. In the Messenger there is no such guidance design. At this point you are given very vague directions that ultimately devolve into “Just revisit every zone!”. You just end up spending a large portion of this metroidvanias section just wandering aimlessly in the hopes of stumbling on something. You eventually go on some quests, but these are just as vague and just as helpful as saying “Explore this zone again!”, if even that and are glorified fetch quests. This won’t bother some, or even most players but for me it felt incredibly boring and exhausting.
Second is that the traversal itself is quite troublesome and tedious. I mentioned that the movement feels fluid in a vacuum, but the overall map traversal is quite slow and cumbersome. This is compounded by the poor level design/ fast travel features. As previously explained, the second half of this game devolves into just revisiting every area again. The game subscribes into a more traditional metroidvania design in which there are few travel convenience options. The problem here is that unlike Super Metroid, for example, movement feels slow, level’s aren’t as interestingly designed, and the map maintains a linear design philosophy. Thus to get to any specific point in the map it you follow a linear, oftentimes tedious, path that features no shortcuts or world interconnectedness. There are some secret paths that help interconnect some zones but to be honest the 3-4 that I had found up to that point are out of the way and wouldn’t really be used in any way as a traversal option. Pile on the guesswork involved in moving around and the end result is a metroidvania that involves slow crawling through every zone hoping you stumble on something, anything that moves the plot forward.
It surprised me how much I bounced off of the second half of the game and I’ll concede that my own lack of patience prevents me from enjoying or recommending this game.
Other mild complaints that are pervasive through the entire game:
Writing: I’m not inherently against a more whimsical, tongue in cheek writing style but to me the offering on display here falls short in its ability to entertain. Most of the dialogue in the game is during exchanges with the enigmatic shopkeeper from which you access the skill tree. The nature of your relationship with the shopkeeper is interesting but I end up bouncing off of most of the writing here since I found it neither fascinating nor amusing. The plot itself is pretty bare bones as well which I’m not considering a true negative but I must point it out to indicate there isn’t much to supplement the shopkeeper conversations. The positive here is that each of the bosses tend to have more character than you initially think, but these are so very and far in between that they don’t really carry the crux of the writing.
The combat, and skill tree system, are inherently basic and feels superfluous for the overall enjoyment of the game. In fact I think the game could have foregone a skill tree altogether as most of them don’t really impact gameplay all that much.
Level design is fairly basic, linear in scope and fairly basic to traverse. There aren’t any puzzles either and even with the time travel gimmick the levels usually don’t take on much extra complexity. Some areas do become more interesting but in the 5 zones I traveled before I quit only maybe 1/3rd of 1 zone game me some level of exhilaration.
👍 : 5 |
😃 : 0
Negative
Playtime:
1618 minutes
One of the worst walljumpings and the glide mechanic i would rather it be a separate button (and the hitbox sword for it should NOT be different from the on foot sword hitbox), but besides that? This has to be one of the thightest most well made gameplay i've seen in a 2D platformer. The level design, music, and graphics are impressive, the gimmick is meh but its a way to experiment with new soundtrack and visuals so i tolerate it.
It's impressive how much "hit anything and you get to jump again" quickly turns into an impressive way to traverse the world without touching the ground.
👍 : 2 |
😃 : 0
Positive
Playtime:
1032 minutes
i wish i could give this game a mixed review, because i do like this game. its just a bit flawed. the devs seem to fall in love with bottomless pits in act ii, which like, why even have a hp system if you dont use it? countless times i would get to an area from the sparcely placed checkpoints, and then get a single shot at attempting some god level platforming, and fail. it was very frustrating. honestly, the thing that sabotage is great at is making good games for the first 7 hours, then they just feel like a slog. was the same for sea of stars as well :/
👍 : 3 |
😃 : 1
Positive
Playtime:
546 minutes
On the whole a really good platformer. Decently challenging, great music, funny writing, good looking retro graphics in 8- and 16-bit styles. But it has some flaws.
The game has a really good pace for the first half, which consists of linear stages (with funny interactions with the shopkeeper and optional challenging side rooms along the way) ending in challenging boss fights. At a certain point, though, the game seriously loses momentum as you are expected to backtrack through the map to do some tedious fetch quests. The map is barely interconnected, because it's designed like a linear platformer, and there are very few warp destinations, so it doesn't lend itself well to repeatedly backtracking over the same areas. This disappointing mid-game does ultimately lead to great new linear stages, though, and the game ends on a high note with a great final stage and boss.
The controls in the air felt a bit clunky to me as well, I often found myself mashing attack and jump since it was often difficult to keep track of whether I still had a jump in hand in the more crowded, panicky areas.
Still, on the whole, I really enjoyed The Messenger and would recommend it to anyone who likes challenging platformers. But if you're here specifically because you're looking for a Metroidvania, then don't bother, it isn't one
👍 : 2 |
😃 : 0
Positive
Playtime:
1124 minutes
Phenomenal games can't believe how badly I needed this game, would recommend it to everyone everything about it is great, not done yet but I would love to have new dlc or more of this game I could play this forever and never get bored I would pay money for more of this game lol 😂
👍 : 3 |
😃 : 0
Positive
Playtime:
1530 minutes
game is fun, art style is gorgeous, writing is really good, but my favorite part of the game is easily the time travel mechanic along with the soundtrack switching. man this soundtrack is so damn goated.
also the game is short and cheap so you don't have a reason to not play this right now after reading this.
👍 : 6 |
😃 : 1
Positive