The 111th Soul Reviews
Embark on a touching and creepy journey about sacrifice and how sometimes a person pays for the sins of another
App ID | 749050 |
App Type | GAME |
Developers | Ricardo Pratas |
Publishers | Ricardo Pratas |
Categories | Single-player |
Genres | Casual, Indie, Action, Simulation, Adventure |
Release Date | 5 Dec, 2017 |
Platforms | Windows |
Supported Languages | English |

92 Total Reviews
65 Positive Reviews
27 Negative Reviews
Mixed Score
The 111th Soul has garnered a total of 92 reviews, with 65 positive reviews and 27 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The 111th Soul over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
25 minutes
Extremely short, very likely a game made for a two-week jam or something like that, but now free and fine enough for a solo developer. Biggest problem: it has many endings, but you can't skip the (very slow) dialog before changing your choice to see the other endings. Second biggest: audio changes wildly; be ready to turn it down. In any case, if you are in the mood for a very short, slightly horror, a bit unpolished, walking sim game, then this is for you. It has a couple of jump scares, but they are super predictable, so you shouldn't have a problem with those, even if you tend to avoid them.
👍 : 2 |
😃 : 0
Positive
Playtime:
25 minutes
If you absolutely wanted to pass a maximum of twenty minutes for less than a quid, then this short horror "game" is passable stuff. But even at a dirt cheap price I honestly couldn't say it's massively compelling.
A few bog standard jump scares that aren't at all scary. A story that isn't particularly original, disturbing, profound or anything other than competent. Which isn't all that noteworthy given you could write it on the back of a postage stamp. It's all just so mundane that I can't justify it due to a low price alone.
I could have saved my money and passed that time by simply staring at the wall (there's damp come through the wallpaper and it kind of looks like a horses head) for pretty much the same effect.
What's the horses name? Does it like sugar lumps, or is it diabetic? Is a horses head appearing in a damp patch on my wall some kind of warning from evil spectral mafia, or a message of great import from my spirit animal? Is it just an unusually shaped patch of mould and believing it to be anything more is a sign of madness on my part, or am I attuned to a higher level of existence that lesser minds can't comprehend and I just need to ascertain it's cosmic significance before some great doom befalls humanity?
There, you see! Pontificating those questions, and having a mild existential crisis where I wondered if I'm a bit nuts or actually some kind of hyper-being, passed a few minutes and didn't cost me a penny (the wall probably needs fixing though, and will cost more than 79p, but that's another matter) All that this "game" proves is that the developer can do some rather basic programming in Unity, some ish 3d modelling, and can string grammatically correct words together. Congratulations!
Now go and try to do a story that is either: (a) unique, or (b) actually goes somewhere of interest, and then try to do some jump scares or atmosphere that hasn't been done a million times already. When you could get an entire game like 'Cry of fear' for free, and it's fairly spooky too, then even 79p is too much for the insipid likes of this.
👍 : 5 |
😃 : 0
Negative
Playtime:
48 minutes
Another game that I just can't fully endorse. It's a great first attempt, but it is so short and there is barely any actual content there. There are no acheivements for the endings, there is just nothing. I got it on sale at .91c and I still feel a little upset that I paid for it, but it's full price is 2.30$? No, that's a little ridiculous for a barely 30 minute game to get all three endings. For free or under .50c, give it a shot if you have a spare 10 minutes. Anything more than that is a rip off, my friends.
👍 : 13 |
😃 : 0
Negative
Playtime:
32 minutes
This was a decent game especially for the price! Probably better even, if it'll ever go on sale. It's super short, rather easy, a bit eerie & a great story.
👍 : 14 |
😃 : 3
Positive
Playtime:
13 minutes
"Embark on a touching and creepy journey about sacrifice and how sometimes a person pays for the sins of another" is the description on the product page for The 111th Soul. It's not really touching at all. It definitely had a creepy vibe with some minor poltergeist style scares. That said, it was also kind of silly, and I kind of chuckled at the end. It took about ten minutes or so to complete and does feature unskippable dialogue. The game has three endings, all of which are achieved simply by choosing one of three options at the end. One of the three requires paying a bit of attention to your surroundings in the game, but the other two are a matter of simply choosing them and watching the brief ending. It's a classic if super short walking simulator/adventure game. All told, I enjoyed it well enough, and it's not really a hit on anybody's wallet price-wise, so I think it's easy to recommend for somebody wanting a quick and moderately creepy experience. Don't expect anything mind blowing or anything though. Like I say, it goes from creepy to silly pretty quickly.
[code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers.
https://store.steampowered.com/curator/32549618/[/code]
👍 : 8 |
😃 : 0
Positive
Playtime:
53 minutes
Nice and easy game. Good graphics, and the story is good too. But unfortunately very, very short
👍 : 13 |
😃 : 0
Positive
Playtime:
34 minutes
Going to start with the bright side of the game, it got decent graphics (Not the brightness though).. Objects and "beings" look realistic enough. Sounds are good as well and immersive to a point.. And most importantly, the game costs less than a dollar.
Now to the elephant in the room and a huge one that is! The story is well-consumed by tons of other games and novels. Your grand-dad dies, you inherit his home and then something bad happens.. Literally, this is all about this game. Nothing's impressive at all. Game included only one puzzles to unlock the second area.. A VERY BASIC one.. An average person would certainly unlock the second area within less than 3 minutes (And the second area is where the final scene takes place) if it wasn't for the very bad brightness of the game. Because in order to solve the puzzle, you need to find few objects.. And these objects lie in the dark.. You can't really see them. Your best bet is to go through every corner in the house waiting for your mouse cursor to turn into "hand" icon.
The game is short.. With decent brightness, you can easily finish it with less than 10 minutes for you first walkthrough not knowing anything.
Even with its cheap-dirt price, i can't really recommend it. It is just a waste of time at this point. Even if you don't care for your time, there is really nothing for you to gain.. No decent experience, no achievements or inventory items.. Nothing at all.
👍 : 13 |
😃 : 3
Negative
Playtime:
22 minutes
Great game from solo developer Ricardo Pratas, however several things.
#1: Get this on sale for under a buck to really get your money's worth.
#2: It's VERY short (you can go from start to finish in about 12-15 mins on your first playthrough, only because your figuring things out, further playthroughs could be 7-10 mins or less.
#3: Because it is so short, the psychological horror-ness does not have a lot of time to sink in.
#4: If there were a larger game in the works, and this was a introduction of sorts, it would be fantastic.
Side notes:
The animations are all well done, the sound is great (appart from the voice at the end, very hard to understand), the atmosphere is outstanding for this type of game, all in all, I was very impressed with it, just sad that it ended so soon.
I'm looking forward to more from Ricardo Pratas in the future.
👍 : 13 |
😃 : 0
Positive
Playtime:
85 minutes
[i]The 111th Soul[/i] is a very, very short first-person adventure game. You play as Richard, who arrives at his deceased grandparents' house to help his brother David fix up the place in order to sell it. But David is nowhere to be seen, even though his car is parked outside. The only place you can't go and look for him is the basement, because the door is locked. And the key should be… - wait! Did you hear that? There! I think I saw something moving in the shadows!
The creepy atmosphere of [i]The 111th Soul[/i] is very enjoyable. At one point in the game, I genuinely felt my blood run cold for a second. To be clear: the 'horror' is limited to spooky sounds and scary manifestations, even a jumpscare or two, but there is no gore involved.
For a Unity-based game and for a game that's pretty much a one-man project, [i]The 111th Soul[/i]'s graphics are very decent and they are pleasing enough to serve their purpose to drive this short but atmospheric game.
[i]The 111th Soul[/i]'s story is so basic that it can be told in a single sentence. But at the very end, you're given a choice between three possibilities, each leading to a different ending. The way to get the 'best' ending is utterly ridiculous, though, as we are to believe [spoiler]a mighty demon would be willing to set free 111 souls that took years to collect, if Richard can recall a few trivial facts like what colour the toothbrush in the bathroom is and how many chairs are in the dining room[/spoiler]. An incredible *facepalm* moment was when I realized the developer switched two of the endings around. Fix this asap!
The game world is tiny. At the start of the game, you enter the house. It's not a mansion but it's a small house with five small rooms and a locked door to the basement. In order to open the door, you need to find a few items around the house and use them on their target objects, reminiscent of classic adventure games.
It took me about 10 minutes to finish [i]The 111th Soul[/i]. I quickly went through it two more times to see the other two endings, which took me another 10 minutes (you can't skip the narration). And that's it for [i]The 111th Soul[/i]. About 20 minutes of playtime (maybe a few more minutes if you don't find the matches right away, as they are a bit hard to spot) and no replay value at all.
[i][22 Feb, 2023 Edited out a paragraph about the price and value because the game is free now][/i]
[i]The 111th Soul[/i] does not come with Steam Achievements or Steam Trading Cards.
👍 : 17 |
😃 : 0
Positive
Playtime:
35 minutes
[b]"The only secrets are the secrets that keep themselves." - George Bernard Shaw[/b]
[i]The 111th Soul[/i] is the first game made by Ricardo Pratas, and it is a short little gem which nicely distinguishes itself from the mass of badly done Unity games. The atmosphere is strong within this one, and one should congratulate the success on making a thousand-time told story, somewhat interesting. As a first-time trial at the indie market, it makes you appreciate the effort put into making it.
Here, we are in the shoes of Richard Silver, who was raised by his grandparents, alongside his brother. After the passing of said grandparents under questionable circumstances, Richard and his brother David start on renovating the house to put it on the market. One evening, Richard arrives to the old country house and fails to find David around. This is where and when things get inexplicably weird. Soon, Richard will discover a vile secret kept within the confines of this small family home.
Plotwise, it is not groundbreaking, yet the display itself is refreshing and chosen symbolisms are somewhat unique. The game is made in Unity; that is already said. But the atmosphere is still well constructed, and the decor gives an ominous sense, appropriate for our satanic little story. Sound effects are a success at directing you towards the next point of interest within the environment, and for a game made in Unity, 2-3 jump scares placed within the pace are a brimming success. At one point, I really felt that little heart attack, when it was least expected.
Speaking of gameplay, there is no action part into this one; but some minor yet well thought puzzles in a good old P&C way and a small memory challenge at the end are a satisfying enough collection for your dollar. Considering the game would take 20 minutes to complete and has 3 different endings depending on your choice just before the end - raising the 20-minute game time to 45 minutes for the completionist- that is one well deserving dollar.
On a night when you'd like to give an indie title a chance, this would make you appreciate someone's vision and effort. I sincerely wish the best of luck to Ricardo Pratas on his career as a developer. I didn't play it yet, but his next game, [i]Not in Heaven[/i] is already in the Steam store, if you feel like giving it a try. I know I will do so sometime in the future.
Please also check out Lady Storyteller's Curator page [url=http://store.steampowered.com/curator/11672469/]here[/url] - follow for regular updates on reviews for other games!
👍 : 51 |
😃 : 0
Positive