Rage Room Reviews
Welcome to Rage Room. Leave your day behind, let loose and release your rage, every last bit of it. With over 50 weapons to fuel your fury our test dummies won’t know what hit them, or at least until they gain sentience. Then it’s time to battle for your life as the dummies hit back in their faceless uprising!
App ID | 745130 |
App Type | GAME |
Developers | Lockem Reality Inc |
Publishers | Lockem Reality Inc |
Categories | Single-player, Steam Achievements, Tracked Controller Support, VR Only |
Genres | Action |
Release Date | 25 Dec, 2017 |
Platforms | Windows |
Supported Languages | English |

28 Total Reviews
13 Positive Reviews
15 Negative Reviews
Mixed Score
Rage Room has garnered a total of 28 reviews, with 13 positive reviews and 15 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rage Room over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
196 minutes
Love this game super fun, exactly the kind of experience I'm looking for in VR. My life's been pretty stressful lately so it's nice to just be able to come home after work, plug in and let lose on to digital incarnation of my everyday struggles. It's almost meditative, I mostly imagine my boss, seriously fuck my boss. 8.5/10
👍 : 7 |
😃 : 2
Positive
Playtime:
23 minutes
damage amount legit means nothing game just sucks in general not worth the money at all thank god I was able to refund it
👍 : 0 |
😃 : 0
Negative
Playtime:
30 minutes
I could write a long winded review of this but it's really not worth it. This game needs alot of work. The weapons don't output the expected damage. Physics is way off. Finished the game in 20 minutes and refunded immediatley. DO NOT BUY!
👍 : 5 |
😃 : 0
Negative
Playtime:
33 minutes
This game is not worth buying due to it's random damage, horrific physics, and short gameplay. There is a challenge mode and a free play mode and in order to get those modes, you have to complete the story mode, And the story mode is annoying as heck. I don't want to use the crossbow 2 times in order to complete a level if the crossbow is that bad, i'd rather use it as a melee weapon considering that does more damage than actually shooting the dummy! A disaster among virtual reality fo sure.
👍 : 3 |
😃 : 0
Negative
Playtime:
67 minutes
Idk why dummies need to have so much health, on the free mode all weapons should be unlocked but no you have to buy them
👍 : 0 |
😃 : 0
Negative
Playtime:
132 minutes
A fantastic game for just having some fun and venting over whatever's on your mind. It isn't without flaws of course (which I will point out further below here).
I honestly did not expect any sort of story mode so that was a fun bonus and a good way to get introduced to some of the weaponry. It gets a bit more intense when the dummies start chasing after you. Especially when they end up right behind you! The gameplay in the story isn't the best part since the dummies end up just tripping themselves or get so close they sit right on top of you. But it still makes for a fun experience.
The free mode is the most enjoyable. Even with the dummies just sitting still, you can do as you please. Get some new weapons, see how they work, throw the dummies around all you want! It's too much fun to smack them everywhere.
That all being said, there are a few critiques I have that could easily be mended within any future updates.
1. The sound effects need to be upgraded. Sound work isn't easy, but when you hit a dummy with a barbed wire baseball bat, you expect at least some form of impact noise. But sadly most of the melee weapons don't express anything like that (aside from boxing gloves and the brass knuckles, two of the most satisfying weapons to use due to that impacting thud). The only sound you get is a light thud of the dummy hitting the floor. It makes your attack feel so much less powerful! A couple different sounds added in would really change that fact and make the game far more immersive as well as just plain satisfying.
2. Free mode Options. In free mode, you get one dummy and one drone, but that's all. I would like to see some more options to really give it that sandbox feel. Something where you can select how many dummies or drones there are, where they're placed, if they are sentient or not and such. It would be greatly interesting to see a sentient dummy who is not being aggressive but would turn so after being attacked. Just another little something to add more flair to the mode.
3. Workshop support. I was looking for it but did not see any form of workshop for the game. In something like this, the steam community could really add to the features. I can only imagine the crazy weapons that would come out of that workshop and they could even have set gold amounts to be unlocked as well to keep that mechanic in play.
4. The Physics. Perhaps not something that is needing to be "fixed" so much as just adjusted or even made adjustable. It is really entertaining to send the dummies tumbling to the ground but with a few weapons it just feels a bit off. They mostly react to you pushing them with the weapons more than the impact itself it feels. I would expect a high speed swing of a baseball bat to really send them flying while a brass knuckle would put them on the ground in front of you. If the weapons were given specific forces to affect how far the dummy goes, that would also add some fairly enjoyable reality to the game. It is still hilarious to lift weapons from below and make them do cartwheels!
Overall, still a very fun game to enjoy. With a few updates, it could be perfected into one satisfying way to vent!
👍 : 10 |
😃 : 0
Positive
Playtime:
27 minutes
Finished the Single Player mode, meh its ok I suppose - just a shame that the dummies fall through you so your basically beating them up at you feet most of the time, hope the developers fix and add more weapons, could be a great time waster game.
👍 : 14 |
😃 : 0
Positive
Playtime:
275 minutes
Let me start by saying Rage Room is kind of like Gorn and Happy Room had a baby but VR got custody of the child. It is a kind of sandbox/ ragdoll physics game that is really funny and pretty bad ass at times too. The Rag Doll physics are really fun admittedly I am a sucker for them but the way the dummies get up and move around is pretty great. When you knock off a leg they just hobble after you and try and attack you!
I haven't finished the Story mode yet but what I take away from the game so far is that its not taking itself too seriously. It's just a really fun game that is just supposed to be a fun game. The mix of absolutely ridiculous weapons and awesome weapons like katanas make the whole thing funny and cool.
Will write more once I have played more - so far, would definitely recommend.
👍 : 12 |
😃 : 0
Positive
Playtime:
21 minutes
playing on oculus quest 2 via oculus link, not a fun time. audio was broken, the controls were a nightmare, and it just gets incredibly boring because of that. when i was using the shrukins or however it's spelled my left controller stopped working in game, but was perfectly fine everywhere else.
just buy gorn, it's cheaper and so much better
👍 : 0 |
😃 : 0
Negative
Playtime:
22 minutes
"Hitting Motionless Mannequins over and over Simulator"
Well, that's pretty much what I expected.
Just a fun little Game where I can vent my anger on some helpless dummies, but this game is probably the least fun I've had playing a VR Game.
A Mannequin appears, you beat it up with the provided weapon, another Mannequin appears, you beat that one up, too until you reach the next stage where you get a new weapon provided.
Well they say new weapons, but they all feel exactly the same with awkward hit detection
The Projectile Weapons, like the crossbow and the Bow felt awful. Inacurate and awkward to aim.
The Throwing Knives and the Shuriken felt ok though, gotta give at least a little credit.
But a light tap with a meelee weapon would be enough to knock the guys over and then they just lie und the ground, so you have to squat down and beat them up until their heads explode. And yes, that is apparently the only way to kill them and to progress
This game doesn't feel like a fun little game where you can just beat up some dolls, it feels more like a chore.
I wanted to complete the story, I really wanted to, but I just couldn't bear it doing the same boring thing over and over again.
If this game got a LOT more polish and at a more reasonable price, then it might have been fun, but the state it is in right now, I suggest you avoid it.
👍 : 21 |
😃 : 3
Negative