The Invincible
52

Players in Game

6 064 😀     783 😒
85,86%

Rating

Compare The Invincible with other games
$29.99

The Invincible Reviews

Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
App ID731040
App TypeGAME
Developers
Publishers 11 bit studios
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, Action, Adventure
Release Date6 Nov, 2023
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Russian, English, Polish, Ukrainian

The Invincible
6 847 Total Reviews
6 064 Positive Reviews
783 Negative Reviews
Very Positive Score

The Invincible has garnered a total of 6 847 reviews, with 6 064 positive reviews and 783 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Invincible over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 930 minutes
If you like this genre, go for it. Very atmospheric, great visual style and audio design. Some choices influence your playthrough. I enjoyed every minute of it and the game made me read the novel by Stanislav Lem afterwards.
👍 : 0 | 😃 : 0
Positive
Playtime: 597 minutes
Stunning interactive sci‑fi narrative with simple gameplay and captivating story
👍 : 0 | 😃 : 0
Positive
Playtime: 495 minutes
Very well executed story game. Next to Bramble: the mountain king this is one of my favourites. Maybe because I have read the book; the world really draws me in. There isnt much in terms of gameplay but that is not what this game is about. Call it walking sim but I love that they didnt force gameplay elements in for the sake of it. Story, characters, writing is all excellent which seems to be a rare thing nowadays, especially in hollywood... Stays faithful to the original work as well. A bonus is that it runs well and looks and sounds simply fantastic. Endings are kinda hit and miss, would have loved it to just be more in general. Overall a definitive yes if you are into these kinds of games.
👍 : 0 | 😃 : 0
Positive
Playtime: 956 minutes
Really wanted to like this one, but a walking-simulator style game lives or dies by the quality of the writing, and this writing is mostly pedantic, occasionally good, and often nonsensical. I found myself ignoring the prompt to choose dialogue options because I was tired of listening to the bad script. The environmental work is lovely, as is the music and sound effects. Some texture issues, but nothing game breaking. If they could only have had better writers, this might have been a truly exceptional game. Oh well.
👍 : 0 | 😃 : 0
Negative
Playtime: 662 minutes
Firewatch in spaaaace. Jokes aside this is a beautiful game and totally not what I was expecting. It definitely feels like you're in a novel and the loneliness can feel quite real. The visuals are beautiful and the Atompunk style is spot on. But most importantly, the story is absolutely captivating and makes you want to finish it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1495 minutes
beautiful game and great story
👍 : 0 | 😃 : 0
Positive
Playtime: 396 minutes
Great retro futurism implementation, one of the best in game industry. I really glad, that now we have the game inspired by Stanislav Lem. I am OK with walking simulators and enjoyed this game a lot. Thanks to developers!
👍 : 2 | 😃 : 0
Positive
Playtime: 837 minutes
Nice story game. Short but sufficient I would say. I suggest to read a book before :)
👍 : 1 | 😃 : 0
Positive
Playtime: 551 minutes
I hate to say it, but The Invincible really left me feeling kind of meh. I went in excited, hoping for something along the lines of Firewatch, a gripping story with great atmosphere and a sense of exploration, but it just didn’t hit the mark at all for me. The visuals and music were solid. I’ve got to give credit where it’s due, most things looked looked nice, and the soundtrack really helped set the tone. The voice acting, too, was fantastic. The cast did a great job, and honestly, it’s probably what kept me going for as long as I did. But here’s the thing the gameplay was so... empty. There wasn’t a single puzzle or challenge to sink my teeth into. I felt like I was just walking through one monotonous area after another, barely interacting with the world around me. It got repetitive fast, and I was left craving some kind of engagement. Firewatch had me thinking and feeling. The Invincible just kind of had me going through the motions and wanting to finish the game as fast as possible so i can start something else. I kept telling myself, Okay, there’s gotta be a moment where things pick up, but besides the story, I didn’t get that sense of satisfaction I was hoping for. There was nothing that made me feel like, Yes, this is why I’m playing. Honestly, I had to force myself to keep playing just to see if anything would change. Spoiler: it didn’t. It’s not that The Invincible is bad, there’s potential there, and the story itself isn’t awful. But as a whole, it just didn’t deliver the kind of immersive experience I was hoping for. In the end, I felt like I was trudging through it more than actually enjoying it. So for me overall the game was not great and i can't recommend it. the game also didn't do well in performance either, had some regular lag spikes and the faces of the NPC looked blurry no matter how i changed the settings. Playing on RTX3080 for reference, it should not look this way.
👍 : 3 | 😃 : 0
Negative
Playtime: 1147 minutes
[h3]The Invincible: A Sublime Journey into the Golden Age of Sci-Fi[/h3] [i]The Invincible[/i] is a game that defies modern trends in the best possible way. In a landscape dominated by spectacle, it dares to slow things down—inviting players into a meditative, atmospheric odyssey that pays homage to the works of polish author Stanisław Lem. Based on his novel of the same name, this is a story-driven experience that doesn’t just adapt its source material—it becomes part of it. From the first moments on the hauntingly desolate planet Regis III, [i]The Invincible[/i] distinguishes itself with its evocative 1950s retro-futuristic aesthetic. The attention to detail is nothing short of masterful: every control panel, every bulky computer interface, every piece of machinery feels plucked from the golden era of speculative fiction. The visual design isn't just style—it’s substance. It reinforces the tone of the game: one of awe, mystery, and quiet dread. Gameplay-wise, [i]The Invincible[/i] is a slow burn. It won’t be for everyone—and it never tries to be. It takes time to draw you in, to unfold its story in carefully measured beats. But for those willing to be patient, the payoff is remarkable. The narrative is gripping and cerebral, challenging the player with philosophical undertones and meaningful choices. There’s a surprising amount of agency for a game often labeled a “walking sim.” The decisions you make ripple outward, subtly shifting the narrative in ways that warrant a second (or even third) playthrough. The voice acting is strong, with well-delivered lines that carry emotional weight, although the sound editing isn’t always ideal—dialogue sometimes feels slightly drowned out by sound effects. A small adjustment (I found lowering the master and SFX volume by about 10%) can remedy this and allow the nuanced performances to shine through. There were also a couple of instances of graphical stutter during autosaves and chapter transitions—minor, but noticeable. Yet, none of these technical hiccups can take away from the overarching experience. This is storytelling elevated to an art form. The game doesn’t hand you its ideas—it invites you to contemplate them. Life, sentience, the unknown—it all simmers beneath the surface. It’s not a game you play so much as one you inhabit. What’s truly impressive is that this entire experience was brought to life by a newer small developer studio—Starward Industries, a talented team of Polish professionals who clearly understood both the source material and the soul of classic science fiction. They’ve managed to do what many big-budget studios can’t: tell a meaningful, respectful, and immersive story without compromise. Clocking in at a relatively short runtime, [i]The Invincible[/i] doesn't overstay its welcome. Instead, it lingers in your mind long after the credits roll. It’s an experience that rewards curiosity and critical thought, and one that especially resonates with fans of Lem’s work or classic sci-fi literature in general. In an age of remakes and reboots, [i]The Invincible[/i] stands out—not because it’s trying to be different, but because it’s committed to being true. True to its source, true to its era, and true to the spirit of science fiction as a vessel for big ideas. For those willing to slow down and listen, it’s a sublime journey. Highly recommended.
👍 : 6 | 😃 : 0
Positive
File uploading