Super Dungeon Boy Reviews
2D platform game focused on intense combat against enemies and exploration of secret areas in dark dungeons full of dangers.
App ID | 718180 |
App Type | GAME |
Developers | Tower Up Studios |
Publishers | Tower Up Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Stats |
Genres | Indie, Action |
Release Date | 29 Nov, 2017 |
Platforms | Windows, Linux |
Supported Languages | English, Portuguese - Brazil |

209 Total Reviews
168 Positive Reviews
41 Negative Reviews
Mostly Positive Score
Super Dungeon Boy has garnered a total of 209 reviews, with 168 positive reviews and 41 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Super Dungeon Boy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
186 minutes
I like a simple platformer as much as anyone (probably more), but this one's pretty lousy. The graphics are fine, but there's no visual variety. There are only 2 enemy types in the entire game (although one comes in two behavior variations). The controls are uncomfortable, with a jerky jump and an awkward wall jump. Several levels are bathed in darkness so you can't see where you're going or what you're doing. Enemies often pop up out of nowhere for cheap hits. The game is quite difficult, but it seems like the difficulty is more a result of unfair enemy placement than well-crafted level design. There are lots of secret chests to find (3 per level), but good luck mustering the patience to scour each stage when just getting through them regularly is a chore. Not recommended.
👍 : 0 |
😃 : 0
Negative
Playtime:
19 minutes
Too bland for a game with a price tag.
👍 : 4 |
😃 : 0
Negative
Playtime:
6 minutes
First impressions after a full six minutes of play.
I really like the look of this game, graphics are low res but really well done, very colourful with some nice particle effects and lighting. I hate the feel of the character controls though, just doesn't feel quite right. It needs a little more tuning on the control system and it would be a really great game.
👍 : 0 |
😃 : 0
Positive
Playtime:
35 minutes
Super Dungeon Boy is a fun platformer that can get difficult. The only issue I have with the game is that it has no variety in background music. It's just the same tune playing over and over.
👍 : 1 |
😃 : 0
Positive
Playtime:
385 minutes
This is a pretty fun game. Each level is like a puzzle, that needs to be figured out. What I mean by that is: if you figure out the best approach, you'll find it easier to survive.
So if you're finding some area hard, maybe adjust your approach to it. That type of gameplay, also makes it not frustrating in the least.
There are some really good design decisions here. The Roll is especially good. I-Frames and totally controllable length.
I'll let you find out the rest.
And the Controller support is superb. Choose your poisen in the options, by picking the input you have (only if Automatic doesn't work that is). Complete with a picture of an X-Box, PS4 or Keyboard; just in-case you can't read too well. jk.
The only thing I'm missing is some bosses. I haven't come across any.
The price is nutz though. 1.5 hours and I'm just under half way through, it seems like.
And I'm pretty good at these types of games so it may be longer for you to figure out.
Yep. It's underpriced.
So overall. This game is a steal. If you like Spelunky or similar, you should definitely like this.
👍 : 7 |
😃 : 0
Positive
Playtime:
94 minutes
The game’s an inexpensive distraction that worked well as a supplement with other audio sources, especially considering that the soundtrack gets pretty grating after a few minutes. Nonetheless, where I ended off playing, things got much bumpier. Levels become more devious and the game’s shortcomings begin to stick out. The immobility of the bow pairs very poorly with the three enemy types, leaving encounters awkward. Since combat is so limited, jumping into the fray undoubtable leads to death, making the terrific roll disappointingly underutilized. Coins and their connection to health is interesting yet the system falls prey to cheesing with the low cost of save-states. There’s not much diversity to it, but I am a fan of the pixel art. That little that is presented is pretty solid.
Given that the game had changed up or added very little since the beginning, I had no foreseeable reason to push through and decided to set down Super Dungeon Boy.
👍 : 3 |
😃 : 0
Negative
Playtime:
78 minutes
It's really not worth it; The level design is uninteresting, there are too many pointless achievements, the game is overall boring because no new mechanics are added after the first few levels, and the controls don't feel fluent at all.
👍 : 0 |
😃 : 0
Negative
Playtime:
16 minutes
This game is boring/uninspired and the placement of foes makes it ridiculously easy to soft-lock one's checkpoint.
TL;DR: Digital Trash
👍 : 0 |
😃 : 0
Negative
Playtime:
29 minutes
Graphics and music wise this game is great, but controls and mechanics leave it feeling very unsatisfying.
- Gravity is way too high
- There is no melee attack
- There is a slight delay between hitting the attack button and the attack actually happening because the attack animation has to play. This feels VERY unsatisfying and makes mid-air shots near impossible, especially with the high gravity.
- Attacking slows my character down while running
- I can't shoot under water
- I can't shoot up or down, only sideways
- There is no stomp option e.g. (down + attack while in mid air)
- Wall jumping feels wrong. I can't use right or left + jump off a wall. I have to jump first and then move
- If I touch a vertical wall I automatically attach to it and slide down slowly. It would be better to have to push right or left while I'm falling down the wall to attach to it, instead of automatically attaching to it like this
- Crates have too much health
- The little pudding/jelly creatures scream for head stomping Mario style but this doesn't work
- While there is always an element of the player moving more slowly in water in most platformers, I feel the slow down is too high in this game.
It's like the devs decided to sacrifice fun to be more realistic.
👍 : 17 |
😃 : 2
Negative
Playtime:
7 minutes
Not very interesting game. Just after beating dungeon A, it seems like the game is kinda repetitive. Kill the enemies (or find a way to trick them), and finish a level. Jumping system is terrible - no height control. Maybe someone else will like it, but this one is not in my style.
👍 : 26 |
😃 : 2
Negative