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Infectonator! Survivors: Soundtrack and Artbook. Recommended. Infectonator! Survivors is the first of the Infectonator series to be released outside of the flash game marketplace. Normally this series (which has been going on for well over 2 decades) is restricted to whatever shady website is hosting flash games at the time. Not to say every flash game website is shady, just that there's 50 shades of shady flash game websites. I'm intentionally referencing that smut book because yes, let's address the rabbit in the room, flash games range from specifically adult, to childish only, and there's an area in between where I was absolutely "Alligator'd," (The Uncluded reference) at wayyyyy too early of an age while trying to play this or the Bubble Tank series. I blame Newgrounds, and Funnybasegames. Anyway, I genuinely disliked this installment of the series, but the game music is second to none when it comes to this flash genre. With that being said, let's get right into it.
[h1] The Soundtrack [/h1]
[olist]
[*]Mass Infection: This is a very catchy song, it's great for getting ready to defend yourself against Grimgrin and the zombie army he's going to eat to crash into you with. Pretty upbeat, and fast-ish paced.
[*]Starting Point: Great upbeat song for the start of the game. I'm pretty sure this is like the menu song or something. It's pretty fucking catchy. Reminds me of Megaman 7 for sure.
[*] Blood Rush: This game gets me pumped for some reason, and it's aptly named. It reminds me again of Megaman Battle Network. When the bad guy's plan has been revealed. It's the incoming shitstorm you're interested in.
[*] Silent Rest: Another great song, this time the theme for your base, where all crafting will take place. All the songs so far are good, and I haven't had a complaint, which is far more than what could be said about my review for the gameplay.
[*] Tiny Peace: Another song played during the downtimes between levels, again, amazing, and has a strong build-up reminding me of games like Castlevania.
[*] Full Caution: Pretty good song for the name, it plays during some of your explorations. Which I believe most of the album is from here on out. It's got a lot of intensity. Feeling like an old Pokemon tunnel theme (or similar to at least).
[*] Take Charge: This is an awesome buildup song, with which to contemplate movement and positioning in the game. Reminds me of Fire Emblem in the GBA days.
[*] Target Engaged: I love this song so much, it sounds like someone took a phonk song into a chiptune translator, it's amazing.
[*] Warning Sign: This is a pretty nice song, again, catchy like the previous songs, and one of the songs I distinctly remember the most. It plays regularly during your exploration of the stages.
[*] Dirty Anger: Another great song, playing in the background while scavenging, reminds me of the old Legend of Zelda games.
[*] Chemical Proof: This is a very catchy song that just reminds me of the previous infectonator games I used to play on Kongregate. This whole album is quite catchy.
[*] Still Survive: A pretty relaxing beat that slows stuff down for a moment, allowing the players time to catch their breath. It's smooth and sounds like they are attempting to impersonate a series of electric guitars.
[*] Chill Break: This song has such a good ear sound to it. It uses some over-exaggerated chiptune notes, which remind me of weird obscure Gameboy Colour games, like Azure Dreams.
[*] Dense Mist: Following the lead of the previous song, this song is also pretty relaxing in a spooky kind of way. It reminds me of some old dos/windows games in a haunted mansion kind of atmosphere. Chiptune instruments trying to represent organs and other older instruments.
[*] Guard Patrol: This is a nice hype song that has a very cut-and-dry pattern to the music, continuing with the nostalgic notion the album has provided thus far.
[*] Dead Walk: A bit of an undershot presented by this song, however it fits the overall theming for this album, so I don't take any points off.
[*] Night Shift: This is an amazing slow-speed song, giving you a bit of downtime during the planning phase, it actually reminds me of "World of Horror."
[*] Chaotic Meditation: Following up with the previous song, this again gives me a combined vibe of like Castlevania meets "World of Horror." Which would be more surprising than the Dead by Daylight spoiler.
[*] Panic Attack: The song builds up to match the players stress level as the level begins to overflow with zombies. Likewise, it fits the settings of matching player immersion.
[*] Bitter End: One of the catchiest Game-over songs I've ever heard. It plays if you win as well I think.
[*] Spread Out: Cardinal sin right here, it sounds great, but it is a sound effect, not a full song.
[*] Hot Chase: As the ending song, this is pretty hype. More final songs, I feel as though, need to follow this trend. I've struggled and succeeded, I want a hype tune leading me out to my victory.
[/olist]
[h1] The Artwork [/h1]
The artwork isn't much to write home about, but here I am, writing home about it. First of all, it's a single PDF that is set up like an old-school physical game cartridge instruction/tutorial manual, it even has a "Not for sale" stamp on the first page. And it almost immediately has a weirdness that makes it feel like I've been scammed. Frontpage, Content key, Reviews (For a game you've already bought), Gameplay Mechanics, Art, About the company (as if it's an ad to hire new programmers). That's the actual order it's in. The artwork ranges from Sketch Concepts, to Sprites ripped directly from the game, to Artwork renditions of the characters. And once again, just like my previous review, no artists are mentioned, so the company (just like Tommy Tallaricocorpco™.
[h1] Tl;Dr[/h1]
This review is about to be way quicker, and way easier than my previous reviews. I liked most of this album. It was simple, and energetic the entire time. Something needed with how fast the game can change from "Manageable," to "Game Over." It's quick, and since it is a Rogue-Like, and not so much a "Rogue Lite," you will find yourself resetting sometimes, quickly, and without warning. Due to these kinds of reasons, and other random events that happen in the game, I gave it a dislike. However, this album is superb. There is one track that I give a minus for, that's track number 21 (Spread Out). So easy score, A.J. did a great job on this album, 21/22 which is 95.45% (repeating). However, the same can not be said about the artwork. Presentation can be a big thing in my eyes when it comes to artwork. During the last review where this came up (Bohemian Killing) I narrowed down my critique to the duplication and gave it a 50% score due to repeats. There aren't many pieces of art that (When actually presented as art) are repeated. Then again, graphics are reused throughout the presentation of the "booklet." The biggest loss here is that no artist is actually given credit for their art. And during the last review this made up a big problem with the score. 226 images are shown in the artbook. None are credited, and 63 are repeats. Bringing the score of 0/226 for credits (0%) and 163/226 as repeats (72.8761061946902654867256637168141592920353982300884955752212389380530973451327433628318584070796460176991150442477% (repeating)). This leaves us with a final average score of 2083/3729 or (55.85947975328506301957629391257709841780638240815231965674443550549745240010726736390453204612496647894877983373% repeating). The dlc is absolutely worth the purchase.
👍 : 1 |
😃 : 1