Stripper Anya™ 2 X-MiGuFighters Reviews
Tired of everyone getting offended about everything?!? ???? So are we! How about some Topless street fighting?! ???? Your friends will judge you but we won't! #guiltypleasures This is a retro inspired 1 on 1 fighting game meant to be played lightheartedly with a comedic approach.
App ID | 705700 |
App Type | GAME |
Developers | X-MiGuPLAY, LLC |
Categories | Single-player, Steam Cloud, Multi-player, Full controller support |
Genres | Casual, Indie, Action |
Release Date | 1 Mar, 2018 |
Platforms | Windows |
Supported Languages | English |
Age Restricted Content
This content is intended for mature audiences only.

7 Total Reviews
2 Positive Reviews
5 Negative Reviews
Mixed Score
Stripper Anya™ 2 X-MiGuFighters has garnered a total of 7 reviews, with 2 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Stripper Anya™ 2 X-MiGuFighters over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5 minutes
Slower than 2 turtles phucking! Tiddies couldn't even save this one.
👍 : 11 |
😃 : 5
Negative
Playtime:
41 minutes
I came , i beat and i mean not my meat. Play this with my son everday. No he his a man just like his daddy. Speaking of fammily are their any ladys in da house.
Ps demonica4life
👍 : 7 |
😃 : 22
Positive
Playtime:
37 minutes
Conversation that must have happened -
Manager: We're going to make a fighting game.
Developer: Sounds great!
Manager: You know how to animate fighting correct?
Developer: Certainly.
Manager: And you can animate women?
Developer: Women? Uh...yeah, ss...sure.....
Manager: I'm sensing some hesitancy there.
Developer: Don't be silly, of course I've seen women before, they live in the ocean....right?
👍 : 2 |
😃 : 3
Negative
Playtime:
270 minutes
Really fun, brutal and "appealing". Only things I would of liked added would probably be some throws and it feels like it's missing some finishing moves. That said, there seems to be a bug with esstraya when I was fighting her with ghost in story mode. My opponent esstraya would glitch in a block position where I couldn't even low sweep her to trip her. But overall this was a surprisingly decent fighting game.
👍 : 8 |
😃 : 0
Positive
Playtime:
13 minutes
⭐
That's the kind of game they should pay you to play. This is sold like a full fledged game but looks like a concept in early alpha stage, not worth your time even for free.
👍 : 1 |
😃 : 1
Negative
Playtime:
15 minutes
You can defeat every enemy by getting them into a corner, and kicking them in the shins. It stun-locks them, and you can just watch their health bar whither away.
*requested a refund*
👍 : 0 |
😃 : 0
Negative
Playtime:
311 minutes
[h1]Introduction[/h1]
Stripper Anya 2: X-MiGuFighters (or X-MiGuFighters: Stripper Anya, as it's called in my library) is basically what I'd imagine Mortal Kombat (the first one) would have been over 25 years ago had the developers then decided to try to shock the world with nudity instead of over-the-top gore and violence.
The second game featuring the titular (titular, haha!) character from indie developers, X-MiGuPlay, LLC, X-MiGuFighters drops the Double-Dragon-esque beat-'em-up style of Stripper Anya: Demon Slayer for the traditional one-on-one, side-on fighter setup used by Mortal Kombat, Street Fighter, and countless other stage-based fighters. And it does so with its tongue rather firmly in its cheek.
[code]Please note: This review is an abbreviated version of my full review of X-MiGuFighters, available on the SaveOrQuit website via our [url=steamcommunity.com/groups/SaveOrQuit]Steam Group[/url].[/code]
[h1]Mortal Kombat?[/h1]
Yes! This game plays more like Mortal Kombat than any other game I've played. There's the obvious shock factor -- in MK's case, violence and fatalities, whereas here it's ginormous jiggling breasts -- but as well as that the characters just seem to move as they did in the first MK: fast, slightly wonky animations, as if there aren't quite enough frames. Even the look of the characters is similar: high-res models superimposed over not-quite-similar-looking backgrounds. The characters here are rendered and not digitised, but the effect on the overall look and feel is the same as it was with Liu Kang or Raiden in 1992. And the ability to win a battle by spamming one attack is here, too!
Though I haven't actually asked the developer this, I'd be willing to bet on this being deliberate. The developer has said publicly that the game deliberately tries to capture the feeling and appeal of retro fighters, and I think the original MK would have to have featured heavily in his mind during development.
In a gameplay comparison, though, X-MiGuFighters would have to come out on the bottom; the variation in styles and moves is just too good a benefit to ignore in MK, and fatalities will always hold a special place in any early '90s arcade gamer's heart. But for an independent developer writing a fighter using Game Maker, X-MiGuPlay has done a good job of emulating the feel of one of the kings of the genre.
Hmm, come to think of it, it's a shame X-MiGuFighters doesn't have clothing fatalities or something like that. Maybe in the sequel ... .
[h1]Story[/h1]
As with all fighters from the 90s, the story is basically an excuse for the violence (and in this case, nudity). It's some crazy stuff, though, and basically continues on from Stripper Anya: Demon Slayer, though the game is a different genre. It provides a very good excuse for showing lots of flesh, in any case.
Each season of Story Mode (there are six in total) features a little visual-novel style introduction, a sequence of up to just over 10 one-on-one battles interspersed with static gloat and fighter image screens, and then the final visual-novel-style sequence. The script is hilarious.
Other game modes include one- and two-player (local) versus modes, which let you battle between any two unlocked characters on a stage of your choosing, and a basic tutorial mode. There are 14 playable characters, with three available from the beginning and others unlocked gradually as you complete each season of Story Mode.
[h1]Fighting[/h1]
The core gameplay -- the fighting itself -- is actually not bad. It feels a bit clunky at times, but so does the source material. Full controller support is included and it's generous with button timing and animation frames, and while the graphics occasionally look a bit iffy as far as determining hits visually is concerned, the movement and hit detection are actually really solid underneath; I haven't found myself cursing the game in that regard at all.
As I alluded to earlier, it's easy to win Story Mode by spamming one attack. For me it was down-forward-quarter-circle (the fireball attack). In some ways, though, that's actually okay. I mean, you don't _have_ to play like that, but the option's there if you just want to get through a fight quickly, the same way you could jump-punch your way through Mortal Kombat if you knew the timing.
The lack of variation in moves is a big negative, though, as every battle ends up feeling a like every other one. Different characters have different speed, damage, and reach, and height adds a little bit of variation, but it's just not quite enough to make them feel truly different. If I had a local friend who I could play with I'd get a bit more out of it, but for single player, after I've played through Story Mode with each of the characters, I think I'll probably go back to DoA 5 (with outfit mods, of course).
[h1]Presentation[/h1]
Each stage is made up of a couple of background layers with the two fighters involved in the battle fighting in front of all the background layers. There's no interaction with the scenery or anything fancy like that, and the backgrounds vary greatly in appearance.
The characters themselves appear to be large 2D sprites created from 3D models. They move a bit weirdly at times, but are mostly animated quite well within the context. There's a pretty crazy range of characters, including Anya, the huge-breasted Human stripper, an android, two freakish male characters, a scarily tall grasshopper-like woman, and more. The game also features what I think is the most hideously ugly topless woman I've ever seen anywhere: Mordvivana. *shudder*
Special effects are large and freakish, with fireballs turning the whole screen crazy colours at times, and some attacks leaving rather large blood splatters. Once again, it reminds me of nothing more than the original Mortal Kombat in this regard. Jiggle is much more prevalent than anything I ever saw in traditional fighting games from the '90s, but that's okay with me! (Let's just call it poetic license.)
Music is generally a bit loud and ear-grating to me, though again it fits the genre, and it's not bad. Sound effects are okay and fit the era and genre the developer was going for quite well as well, though some do seem to be reused between some characters. There's a bit of voice work for Anya, which is adequately done and a bit distorted, sounding like something you'd hear in an early '90s arcade.
[h1]A Note about Radeon 5700-Series Cards[/h1]
Having contacted the very friendly developer regarding the game crashing silently at start up on my new Radeon RX5700 video card, once I had it working I promised I'd add a note to this review regarding what I did.
In my case it was a matter of installing the Adrenaline 19.10.1 drivers released on October 17th, 2019 (_not_ the October 7th release) to resolve the startup crash. Other occasional crashes were significantly reduced either by playing in low-detail mode, or playing with "CreateTexturesOnDemand=0" set in the options.ini file in the game folder. Either of these steps allowed me to complete all six seasons of the game's Story Mode.
AMD really need to improve their driver support for these cards!
[h1]Verdict[/h1]
X-MiguFighters isn't the best 2D fighter I've played, but it's definitely not the worst either. Apart from the obvious boobie appeal, the combat is surprisingly tight and the controls more responsive than I expected. The rather brash script helps to increase the humorous appeal of the game, too. If it had more variation in moves across the different characters I'd be more inclined to play it more often, but it's worth the low price of admission even if only to experience what it has to offer once.
[h1]Save for Later[/h1]
[quote]For daily, detailed game reviews please visit the SaveOrQuit website via our [url=steamcommunity.com/groups/SaveOrQuit]Steam Group[/url]![/quote]
👍 : 4 |
😃 : 3
Positive
Playtime:
120 minutes
Very sexy! The levels' backgrounds are absolutely inspiring. Maybe lightly inspired by other past materials like Star Wars or MK but I wouldn't know. Very imaginative fields. And the fighters are very original. Enjoyed playing very much. The boobs are gorgeous and bouncy. That 2 extra seconds of jigl\gle when blocking is relieving and assuring lol. The alien girls were so well...weird yet amazingly sexy. I'd bang.......ANyways, awesome game. SImple, not complex, but pretty and fun. Simple n very sexy. Very bouncy.
Needs to show more butt and V
👍 : 10 |
😃 : 7
Positive
Playtime:
5 minutes
This game is way too clunky and difficult. Do you know the characters have different ranges so if you end up with the guy, you actually can win every match?
Again, I like the nudity but the game play is very slow and it takes too long to deplete an enemy's life bar. I love boobs in fighting games but get rid of the dude and give us more V's. :)
👍 : 6 |
😃 : 2
Negative
Playtime:
40 minutes
I just asked a refund. Don't buy this for the bewbs. They're not even good looking.
The gameplay is broken. The animation is too slow (and I don't mean slow FPS, I mean the actual animation of the characters), and you can simply quick punch the enemy over and over, until they start blocking in which case you can just break it with a sweep kick, then start quick-punching again, rinse and repeat.
Plus the lifebar is way too long for this already slow gameplay, which makes me question if that was intended to make people play more than 2 hours to make it harder to get a refund.
On top of that, you only start with 3 characters in Arcade mode, labeled "Season 1", which also makes question if they plan to make the other 10-ish characters playable for additional fees...
Overall: Worst game I've played this year so far.
👍 : 48 |
😃 : 7
Negative