
205
Players in Game
8 703 😀
3 938 😒
67,75%
Rating
$39.99
Evil Genius 2: World Domination Reviews
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
App ID | 700600 |
App Type | GAME |
Developers | Rebellion |
Publishers | Rebellion |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Strategy, Simulation |
Release Date | 30 Mar, 2021 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, English |

12 641 Total Reviews
8 703 Positive Reviews
3 938 Negative Reviews
Mixed Score
Evil Genius 2: World Domination has garnered a total of 12 641 reviews, with 8 703 positive reviews and 3 938 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Evil Genius 2: World Domination over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5821 minutes
Evil Genius is a delightfully quirky strategy game that leans into its campy supervillain premise, but its charm is slightly overshadowed by a noticeable lack of content. At its core, the gameplay loop is undeniably enjoyable: building a secret lair, recruiting henchmen, outwitting pesky agents, and plotting world domination with absurd gadgets. The humor lands well, from the over-the-top character dialogues to the silly mission objectives, making it easy to get invested in your villainous empire.
However, the fun fizzles out faster than expected. The campaign is relatively short, with limited side content or replayable modes to extend its lifespan. Lair customization, while initially engaging, lacks depth—after a few hours, you’ll find yourself repeating the same layouts and strategies. Enemy variety also feels thin, with agents following predictable patterns that grow stale.
To elevate the experience, several improvements could extend its appeal. Expanding the campaign with branching story paths tied to different evil masterminds would add replay value, while introducing roguelike elements like random mission objectives or dynamic global events could keep each playthrough fresh. Deepening lair customization with more unique room types, trap combinations, and cosmetic themes would encourage creative experimentation. Adding enemy factions with distinct tactics—like stealth-focused spies or brute-force military squads—would force players to adapt strategies instead of relying on formulas. Finally, a sandbox mode with customizable difficulty and win conditions could cater to both casual builders and strategic masterminds.
Despite these flaws, Evil Genius succeeds in capturing the joy of playing a cartoonish supervillain. Its cozy, addictive gameplay and witty tone make it a solid pick for casual strategy fans, even if it won’t keep you occupied for weeks on end. It’s a fun snack, not a full meal.
👍 : 0 |
😃 : 0
Positive
Playtime:
5659 minutes
i like it ... was it good a bit it just not what 1 was but it tries to and some times well but as we know it was not living up to the what was expected
p.s, i felt that minions were a bit to miss used in cutscenes may have just been me
👍 : 0 |
😃 : 0
Positive
Playtime:
2053 minutes
Fun game the different campaigns definitely have some off the same plot points and it was really buggy on release but once the patches came out the game got alot better.
👍 : 0 |
😃 : 0
Positive
Playtime:
4191 minutes
If you're into base building and management games with a goofy twist, Evil Genius 2 is a blast. It’s got a strong sandbox vibe, you can design your lair however you want and watch chaos unfold in real time. The game play is super interactive, with minions running around, traps springing, and world domination plans constantly in motion. Plus, the funny events and over the top humour keep things light and entertaining. A solid pick if you enjoy strategy with a sense of humour.
👍 : 0 |
😃 : 0
Positive
Playtime:
2148 minutes
Was doing good, minions got whooped by high tier investigators, I gave them guns. Game has been easy since.
👍 : 0 |
😃 : 0
Positive
Playtime:
11057 minutes
Unfortunately, just another attempt to cash in on nostalgia with a poor product.
Biggest complaint is that the side stories can't be restarted or abandoned. If anything goes wrong, you're locked in. Even worse, sometimes the main story is locked behind the side story which ...
The game doesn't really explain much to you, and even teaches you bad habits in the tutorial.
👍 : 3 |
😃 : 0
Negative
Playtime:
2024 minutes
Did not enjoy this game. Feels too much like a big budget freemium cellphone game.
👍 : 5 |
😃 : 0
Negative
Playtime:
7941 minutes
its an interesting concept, and the aesthetic is cool, but there are a number of problems. The biggest by far is the fact that 90% of "content" in the game is just sitting around waiting. Wait for minions to train, wait for minions to go on a mission, wait for research, wait for minions to build something. Genuinely feels like the game mostly plays itself and you're really only there to design the lair. Cool, but I feel like the rest of the game is just an annoying afterthought to the lair builder.
Also the DLCs are genuinely terrible. None of them do anything particularly different, and just add more things to sit around and wait for. The Polar one (the biggest) adds a terrible heat mechanic that makes your base way more fragile for very little benefit, the in-genious one just adds a bunch of items that are straight upgrades of things that are already in the game (take less space, work faster, etc) so it feels pay-to-win cheaty.
👍 : 3 |
😃 : 0
Negative
Playtime:
3769 minutes
"I accidentally turned one of my minions into solid gold after firing my doomsday device. To honor his memory I placed him in my office as a statue for others to behold at the commitment and dedication. Then I sold him for a pittance when I got bored of looking at that eye-sore. I'm soo evil."
Best Evil mastermind simulator ever!
But seriously, people were too harsh with this game. Its good, in fact, better than many ways compared to the original. Sure, there are some things i miss in the original, but the quality of life changes make it worth it. Moreover, visually the game is pleasing and optimized. I love the artistic direction. The flamboyant and stereotypical cold-war era spyfiction characters with cartoony proportions and accents.
Gameplay-wise its fun to build and customize your lair in any way you want. Some people complain about the brutal difficulty late game, but really, if you plan your lair well, you can become almost nigh invincible in defense. Using different room pieces within other rooms by only replacing a few tiles, there is a whole lot of tricks that can help. Speaking of tricks, its fun to watch the enemy fumble up in the traps. I never get tired of the antics. I also love how my armed forces just rush to the enemy and then a whole firework of guns and explosions ensue while the tourists in the casino run off due to the fight spilling over. And the henchmen, there are a whole bunch of colorful characters to recruit (though the steps can be exhaustive).
Granted, I bought the whole thing on discount (deluxe version) so I'm going to be slightly biased (that and I love 50s era spy themes). There are DLCs with extra equipments, henchmen, loot and missions. It does add to the flavor. All in all, I'm glad this was made and hope part 3 would be picked up by the same studio.
👍 : 5 |
😃 : 0
Positive
Playtime:
5544 minutes
I loved Evil Genius 1, and I want to love this game. I keep coming back to it, hoping that a different approach will make it fun or intuitive, but I am smacked down consistently.
This game is a very pretty coat of paint on a pile of animal feces. It tried very little and failed at everything. It has nothing to offer.
The core game of Evil Genius 1 was effectively disposed of. Traps are greatly simplified, triggers cannot be modified, there is no control over sequence or anything like that which made the first game great. Instead, each trap has a trigger area that exactly matches its area of effect. This (obviously) makes larger areas of effect non-useful, as the trap will trigger with 1 agent and only 1 agent inside the trigger area regardless of size, if they trigger at all.
Agents also ignore traps consistently in 2 ways. First and most obvious, every enemy agent can bypass traps regardless of their Stats. Whatever. Far, far more embarrassingly, Agents ignore the effects of their non-Vitality Stats hitting 0 if the final reduction is by a trap. This means traps alone will not induce an agent to leave the base (though the agent will eventually check their Resolve and leave of their own accord) or lose Evidence as a result of 0 Skill/Resolve (the game and website say this should occur when one or both hit 0, it does not occur at all, ever).
Traps being limited-value can be corrected for, of course, by having more of them. This is good and fun and works well, so the developers punish you for doing so by having Traps burn like dry grass. How is a hole full of water and sharks burning? How is that grid of refrigerant vents on fire? What's gone so wrong that we're about to lose a magnet to flame? It doesn't make sense and it doesn't matter, fires start and spread at remarkable speed, erasing your work, and as a final twist of the knife minions won't rebuild items unless you've gone through each individually and told them to do so.
The rest of the game is equally bad, but Traps are core to the Evil Genius experience so I focused there to underscore that what little is here bears no resemblance to even the first game. In every aspect, digging deeper means nothing but uncovering further disappointments. Truly, they tried almost nothing and failed at even more. I have no idea how this released.
👍 : 15 |
😃 : 0
Negative