Cliffstone Manor
13 😀     4 😒
65,38%

Rating

Compare Cliffstone Manor with other games
$1.99

Cliffstone Manor Reviews

Enter a mysterious manor full of surprises and intrigue. Cliffstone Manor pits you against an eccentric millionaire inventor who wants to try and recruit you for his mysterious “Enterprise”. Do you have what it takes to solve the puzzles and meet his challenge?
App ID698910
App TypeGAME
Developers
Publishers Sprocket Crash Games
Categories Single-player, Tracked Controller Support, VR Only
Genres Simulation, Adventure
Release Date16 Oct, 2017
Platforms Windows
Supported Languages English

Cliffstone Manor
17 Total Reviews
13 Positive Reviews
4 Negative Reviews
Mixed Score

Cliffstone Manor has garnered a total of 17 reviews, with 13 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cliffstone Manor over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 151 minutes
Great game! The puzzles had just the right amount of challenge. I had to get a hint online for one puzzle, but other than that I managed to work my way through to the end on my own. The graphics look great, and the voice acting is excellent. Only two (very minor) criticisms. The teleport arc should be visible, especially since the target would sometimes be outside of the play area so you didn't know it was there at all. Also, using a table in the room as a kind of pseudo-inventory meant a lot of extra running back and forth. Still, those are minor quibbles that don't detract from a very enjoyable experience. I'm hoping the game is successful enough that we'll get a sequel.
👍 : 0 | 😃 : 0
Positive
Playtime: 224 minutes
It's pretty good. Yes, it may rely on "hidden switches" a tad bit too much but it held my interest. The developers are very helpful and will ring in if you need assistance (which I did when I could not see one of the switches to save my damned life!). A couple of the solutions to the puizzles are a little contrived, and others are so simple you wonder why you're bothering, but their heart is definitely in the right place and I look forward to seeing what else they come up with. There is some talent here!
👍 : 2 | 😃 : 0
Positive
Playtime: 73 minutes
My first true dud out of all the escape room games. I can't rant about which puzzles were awfully implemented without posting spoilers, so I'll just put a big _no_ here.
👍 : 2 | 😃 : 0
Negative
Playtime: 161 minutes
I recommend the game though I did find it a little frustrating, graphics are good , but no snap turn means I'm rapping round my cable, don't mind teleport in this kind of game, grabbing objects is a little hit and miss sometimes, enjoyed some off the puzzles but some where a little odd, opening the small box with that kind of object, that just didn't make sense to me, over all a well made game, not quite the room VR or abode 2, more rooms and more to the story would be nice but for the price a very polished game visually, enjoyed the lighthouse puzzle and the way the bulbs reflected light in your field of view a nice touch, played on Rift S with no problems apart from a twisted cable. Ryzen 7 3800X, 5700XT, Windows 10 64.
👍 : 0 | 😃 : 0
Positive
Playtime: 117 minutes
Sadly, I can't recommend this game. For an escape room game, there is not much actual puzzle solving. It is mostly just finding a well hidden key or well hidden switch. Because of this, it didn't feel particularly satisfying when you complete a level. The style and setting is nice but feels a bit dated. VR controls are not great, it's just push to interact, push to teleport - no locomotion or snap-turning.
👍 : 0 | 😃 : 0
Negative
Playtime: 481 minutes
I would recommend this game at the sale price of $1.99. For a 3-year old VR game, the aesthetics are nice and the puzzles are fairly varied. The game also has one voice actor who does an excellent job, something that is often lacking in other escape room games. However, I do think it is a bit easy and I was able to complete both levels in about 90 minutes (there are actually 3 levels but the first is a quick tutorial). The puzzles rely more on searching than problem solving, so I think it's a good intro to VR escape room games, rather than one that will tax your brain. The game played flawlessly on the Valve Index, and while the teleport and grabbing mechanics are fairly limited, they never felt overly constrictive to me. The game must be played standing, and you must physically turn and crouch at times with no snap turn or accessibility options available (no problem for me but others may have issues with this). There is no settings menu to adjust graphical properties, sound, etc. That said, it seemed like none were needed. Mirror mode worked well for spectators. I'm sure I'll pull this out for any guests who come over that want to try a VR escape room. Nicely done overall.
👍 : 1 | 😃 : 0
Positive
Playtime: 125 minutes
In the top 5 of VR puzzle escape the room games, much better than some of the trash that's out there. Clever puzzles, great graphics, excellent setting and great voice work. Overall the eccentric millionaire inventor story works and you do get immersed in the world. Only things that bothered me was the teleport using a trigger, so used to the touchpad that I kept pressing it well into the game. Had to think to pull the trigger but that's hardly a problem and with more time would get used to it. Recommend to all those who like the puzzle, escape the room games and those who have always fancied being held captive by eccentric millionaires as their plaything. Getting hard just thinking about it, anyway if you're an eccentric millionaire inventor, call me.
👍 : 8 | 😃 : 2
Positive
Playtime: 87 minutes
A good and challenging escape the room game that shows its age. Teleport is the only movement available, interactions are basic (your controller is blue, turns green when you can interact with something) the inventory system is putting stuff in the desk (designated locations) Voice acting was pretty good, graphics where ok, performance was acceptable. While the puzzles are clever and satisfying to solve... the honest truth is that i was frustrated with the game most of the time and after aimlessly wondering for 20min i decided to not finish the last room. The challenge from this game not only comes from the puzzles, getting access to the puzzles is another puzzle in itself. Like you have to open drawers that dont look like drawers, click on a space in a wall that looks no different to the rest of it to activate something, or have to crawl and look below stuff for a hidden switch to turn on. At one point i was just hovering my hand above every single surface in the room to see if the color changed and i could interact with something hidden. from sight. Sadly this is where i got very frustrated, you have to search for every inch of the map for the exact spot where you can actually interact to advance, and its frustrating to look and look around for tiny details i missed. This game doesnt add almost any enviromental hints to help guide you, you are truly left alone once the door closes. While the game didnt bug out for me, the lack of direction makes it feel like something isnt working as intended. I recommend this if you enjoy above average difficulty escape the room games where you are not taken by the hand in any way and have to look through every inch of the map to find clues and devices you need to progress.
👍 : 1 | 😃 : 0
Positive
Playtime: 57 minutes
Walk around and look under tables simulator with bad controls. Audio is balancing is bad, some stuff makes the ears pop whilst things like voices can't be heard very well. Un-intuitive controls - why can I only interact with things using my right hand? why not just adopt the teleportation controls that are found in every other VR title instead of using a trigger? Why is the table in the room my inventory system? And why the f*** is a broken light bulb a lock pick.
👍 : 2 | 😃 : 1
Negative
Playtime: 191 minutes
I wanted to enjoy this game so much, but found myself just wanting it to be over. I almost quit multiple times, but saw it through to the end. The production value is top notch. Amzing graphics, great sound, cool steampunk look, interesting narrator/host. It's clear a lot of hard work went into this game. However, I just found the game to be a bit boring and very frustrating. You cannot interact with much of anything in the rooms. It's mostly just static content. You really have no idea what you are looking for. So, you find yourself eventually just walking around waving your tool until it turns green. You might do this for 20 minutes and then finally find some obscure item. Often times when you use the item, nothing happens, so you start the search again until you find some other hard-to-locate item. The puzzles themselves are pretty easy. The game is mostly just about finding where things are hidden. I found the controls a bit odd as well. Left trigger teleports and right trigger picks up and drops off a single item. As far as I could tell, there is no turn left or right, so you phyically have to turn around in circles. I had to detangle my headset cable multiple times duing the game.
👍 : 12 | 😃 : 1
Negative
File uploading