PAPER FIRE ROOKIE (Formerly Paperville Panic) Reviews

Winner Australian Video Game Developer Award 2019 VR Game of the Year. Voted by Kotaku reader poll as Australian Videogame of the Year 2018. Built exclusively for VR - fight fires, shoot water pistols, blast water shotguns, power water gattling guns, battle bosses and axe & smash your way through buildings.
App ID698790
App TypeGAME
Developers
Publishers Ultimerse
Categories Single-player, Steam Achievements, Tracked Controller Support, VR Only
Genres Casual, Indie, Action, Simulation, Adventure
Release Date19 Sep, 2018
Platforms Windows
Supported Languages English

PAPER FIRE ROOKIE (Formerly Paperville Panic)
26 Total Reviews
22 Positive Reviews
4 Negative Reviews
Mostly Positive Score

PAPER FIRE ROOKIE (Formerly Paperville Panic) has garnered a total of 26 reviews, with 22 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for PAPER FIRE ROOKIE (Formerly Paperville Panic) over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 16 minutes
I ended up returning it after playing half of the first level. For an FPS-style game, the control scheme is quite unintuitive. Please give more options for movement (clicking the middle button to move & reorient is really slow and cumbersome) Also, please figure out that the same button to holster and then fire feels quite weird. You pick up your water gun as it starts firing while you're still picking it up from your belt.
👍 : 5 | 😃 : 1
Negative
Playtime: 170 minutes
This games a bundle of fun. Great humour and storytelling in a VR title. I was surprised how fun it was just exploring the hub world listening to the silly lines everyone had to say. The story is just a tad bit cheeky with a lot of references and surprise laughs. The throwing controls initially were hard to master on a Windows MR headset. Probably more due to the tracking of that headset though. Not game breaking just had to change my throwing technique a little. Ps. Super glad to hear australian voices in games for a change.
👍 : 3 | 😃 : 0
Positive
Playtime: 22 minutes
It's cool but I am not fond of the controls. Game looks good, premise is good....gameplay would be good with better movement controls. I am prolly not going to play this again unless the controls are improved. I got it on sale, I am not bitter.
👍 : 0 | 😃 : 0
Positive
Playtime: 110 minutes
This game is very entertaining but has surprisingly dirty humor. Nothing wrong with that but the aesthetic of the game gave me the impression it would be rather wholesome. I thought it was great.
👍 : 0 | 😃 : 0
Positive
Playtime: 164 minutes
Cool levels and many gameplay changing sections. I especially like the papercraftet world. The only downside is the repetitive noise made by panicking citizens.
👍 : 0 | 😃 : 0
Positive
Playtime: 85 minutes
I just don't get the design concept here. This could have been a game that all members of the family enjoy. Have a city and inhabitants made out of paper and cardboard, looking like a child's game. Mechanics are simple, overall feel is cute and friendly. Then, if you try to point the hand points with it's middle finger. Yes, the most simple VR controller gesture here is [i]flipping the bird. [/i] One of the bosses keeps saying the word starting with b and ending with itch. Why? Just why? Could have said anything related to the game or anything in general to being an arsonist. Nah, cursing at the player just to make it more frustrating. Other characters overload the [i]what the f...[/i] phrase with anything staring with f. [spoiler]THERE IS A MISSION WHERE YOU HAVE TO RESTART FOUNTAINS BUT THE LEVERS ARE IN THE CROTCH OF THE STATUES AND YOU HAVE TO PUMP THEM. JUST WHY?[/spoiler] These are so unnecessary, they don't contribute to the game, they only take away. Npc's thank you for buying the game... which is, ok I guess, if you look at the things I wrote about. Good: + looks uniform graphically + NPC's are talkative and funny + Length seems ok, though we haven't completed the game. + It doesn't seem lifeless and empty at any point Meh: # no sliding/joystick movement # why the name change? Bad: - input scheme (for oculus/meta devices) aren't too good, clicking the joystick to move across great distances just feels bad for the controller. Devs could have gone with just tilting the joystick, since you can choose where to face when teleporting. - using primary trigger for equipping, holding, shooting is not too intuitive or comfortable - game lags when it loads up new sounds for the first time. A simple pooling would have fixed this. - no options for teleporting. Just vignette and fast slide to the new location. - teleporting is easily obstructed - boss fights are too tough I got this for a tenth of it's original price. The full price would be fair enough if the stuff above would be fixed. 3/10
👍 : 0 | 😃 : 1
Negative
Playtime: 126 minutes
I just finished the title, and its rather short but fun. In this game, the player play as a rookie firefighter, who is issued with a water gun that can be sprayed at fire to pull them out. In the first level, the player can find an axe, which can be used to break down doors to rescue the survivor. This is not a wave shooter. in this game, player will be navigating linear paths to pull out fire and rescue people along the way, which is rather straightforward. The game uses teleportation, and in some situation, you will have to shift your body to dodge the fire projectiles (or just shoot them out of the way). There are also bosses which you can fight too. The game is rather short, about an hour of gameplay length, but the developer will be adding more stages which will increase the length and expand the content of the game.I will be returning to this title few months later after the update has been out.
👍 : 5 | 😃 : 0
Positive
Playtime: 522 minutes
TLDR; This is already is a pretty good game with a LOT of potential, that needs a bit more content, but worth it in its current form. Game has around 2-3hrs of story levels, Each being different on its "mechanics", i was expecting at least 2 or 3 levels like the demo/1st level (run around in a building saving people and putting out fires) but only the 1st one was like that, after that each level works different, as in you need to do different things, this kinda screwed with me because some levels you walk until you reach an "action" point where you cant move, and enemies start coming in waves and you had to take cover within your designated play area... but then other levels once the "presentation" was over you could teleport and move way more freely around the VR playspace. The last level is the best by far imo, the most "campaing like", when it was over i STILL WANTED MORE! that obviously is a good sign, but it also means it felt unfinished, sure the last mission does feel like a final mission... but id absolutely would have loved to have at least a couple more "pure" firefighter levels, instead of almost immediately going from fighting fire, to to fighting the evil cronies of a mad man in a conspiracy that goes to the highest place in the goverment. The guns feel like 1 use and be done with, way underused. Different types of guns i recall: auto turret that has to be aimed and reloaded, double barrel balloon shotgun, pump action pistol, automatic reload pistol, the axe and the semiautomatic pistol and granades. so, a decent ammount of guns, that basically you once on 1 level and never see it again. There are a few different enemies, like the ones that rush towards you, the ones that shoot missiles from afar, and the ones that shoot at you, and of course the level bosses. If "weapon selection" was a thing, it would be obvious to make each weapon extra effective against a different kind of enemy... and having the player change them on the fly depending on what wave the game is throwing at you, obviously not forcing the player to change, but adding extra damage because affinity or something. (i dont get why getting the paper enemies wet with the gun wouldnt work at least a bit, why it HAD to be with a granade or viceversa) A couple more indicators would be welcomed, like with the final boss i wish it had an indicator that my bullets where not doing anything as i spent like 10 minutes avoiding him and shooting him without it doing anything until realizing the "slap attack" was meant to be kind of a queue for me to slap him... with the axe :/ so it would trigger his move where i could actually damage him. Dialogue is pretty funny (Subtitles should be added!) and i liked all the voices, the 4th wall breaking was great! I feel the settings had very little to choose from, and of course, there is only Teleport movement, which is a bummer, but being the kind of game it is, its fine imo. (but having more movement options would be better) I dont know the "roadmap" for this game, it feels unfinished, BUT it already has a respectable amount of content and it truly shows potential! I bought it on a 60% off sale, and i feel it was more than an adaquate price! ~3hrs of gameplay, good graphics, good performance, nice audio (voices music and sounds), funny dialogue and a LOT of potential. Recommended.
👍 : 5 | 😃 : 0
Positive
Playtime: 27 minutes
Awkward Index controls and general buggyness doesn't diminish this game's fiery sense of humor and charming gameplay. A surprise and certainly worth picking up.
👍 : 2 | 😃 : 0
Positive
Playtime: 163 minutes
This is a really cool concept for a game! Trying to save people made out of paper whilst watching the world burn is ridiculously fun and it ignited a weird dark side in me... I enjoyed watching the people burn, running around like headless chooks... only in the game... of course... Not a big VR player usually, but it was recommended by some friends so thought why not! Didn't make me feel sick, it felt very smooth, so double ++ If you've got VR, get amongst it, you won't regret it!
👍 : 10 | 😃 : 2
Positive
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