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144
Players in Game
1 831 😀
384 😒
79,45%
Rating
$49.99
Zombie Army 4: Dead War Reviews
Hitler’s hordes are back for more in this spine-chilling shooter from the makers of Sniper Elite 4! Abominable occult enemies, epic weapons and a harrowing new campaign for 1-4 players await in 1940s Europe, as you fight to save humankind from undead Armageddon!
App ID | 694280 |
App Type | GAME |
Developers | Rebellion |
Publishers | Rebellion |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Partial Controller Support, In-App Purchases, Steam Leaderboards |
Genres | Action |
Release Date | 18 Feb, 2021 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Polish |
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2 215 Total Reviews
1 831 Positive Reviews
384 Negative Reviews
Score
Zombie Army 4: Dead War has garnered a total of 2 215 reviews, with 1 831 positive reviews and 384 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Zombie Army 4: Dead War over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5608 minutes
Zombie Army 4: Dead War – A Gory, Glorious Nazi Zombie Slaughterhouse
Rebellion’s Zombie Army 4: Dead War is a masterclass in horde-based third-person shooting, blending the precision of Sniper Elite with the relentless chaos of Left 4 Dead. Whether you’re playing solo or with a squad, this game delivers a thrilling mix of strategic sniping, close-quarters brutality, and wave-based mayhem that never gets old.
Combat – Satisfying Gunplay with Brutal Precision
The core shooting mechanics in Zombie Army 4 feel fantastic, especially if you love precision shooting. The signature Sniper Elite kill-cam is back, rewarding well-placed shots with slow-motion X-ray destruction. Watching a round shatter a Nazi zombie’s skull—or explode a ribcage with a well-placed rifle shot—never gets old.
You start with a basic arsenal, but weapons can be upgraded in creative ways. The M1 Garand with incendiary rounds? Deadly. The Trench Gun upgraded with an electric charge? Pure carnage. Even the PPSH-41, an already high-rate-of-fire SMG, can be turned into a zombie-shredding machine with explosive rounds. Each weapon has a noticeable weight and kick, making every kill feel impactful.
Melee combat is just as satisfying. A well-timed stomp can crush multiple zombies, and performing takedown kills refills your health—encouraging aggressive play even when you're surrounded. Special abilities like shockwave punches or fire-based axe melee strikes add another layer of depth to close-quarters combat.
Campaign – Cinematic Set Pieces and Spooky Atmosphere
The campaign spans nine missions, each packed with cinematic moments, eerie settings, and a variety of enemies that keep things fresh. One moment, you’re battling through a flooded Venice overrun with the undead; the next, you’re escaping a crumbling fortress or fighting a zombie tank in a fiery war zone.
Standout levels include:
"Zombie Zoo" – A twisted, abandoned zoo filled with grotesque experiments and terrifying zombie tigers.
"Hell Base" – A secret Nazi bunker where dark experiments have gone horribly wrong, culminating in one of the game’s toughest fights.
"Molten Nightmare" – A volcano-infused battlefield where lava flows through the streets, forcing you to fight both zombies and the environment itself.
The environmental design is top-tier, balancing horror elements (creepy abandoned buildings, sudden ambushes) with high-energy action sequences.
Enemies – More Than Just Your Average Zombies
Sure, there are classic shambling zombies, but Zombie Army 4 throws a lot more at you:
Suiciders – These explosive zombies charge at you and detonate on impact, forcing you to stay alert.
Elite Zombies – Armed with LMGs or flamethrowers, these tanky enemies require teamwork (or heavy firepower) to bring down.
Butchers – Massive, chainsaw-wielding monstrosities that can tear you apart in seconds.
Necromancers – These guys resurrect fallen zombies, turning even a cleared-out area into a nightmare if left unchecked.
Zombie Sharks – Yes, there are actual zombie sharks. Need I say more?
Boss fights, like the Zombie Tank and Hitler’s Final Form, are intense, requiring smart use of explosives, teamwork, and constant movement.
Horde Mode – Pure Survival Madness
If the campaign wasn’t enough, Horde Mode offers an endless challenge. You start with basic gear and must scavenge for better weapons and upgrades as increasingly tough waves of zombies attack. Maps change dynamically, with new areas unlocking as rounds progress, keeping things unpredictable.
One moment, you're holding the line in a bunker, barely holding off an elite wave. The next, you’re running for your life as an entire street collapses behind you. The escalating chaos makes for some of the most intense moments in the game.
Co-op – The Real Way to Play
Zombie Army 4 is enjoyable solo but thrives in co-op. The difficulty scales dynamically, meaning more players means more enemies, more chaos, and more chances for hilarious team-based disasters.
Reviving teammates under pressure, setting up synchronized sniper shots, and using electric traps to wipe out an entire wave of zombies is pure fun. Plus, the emote system and character skins, add a layer of ridiculous charm to the experience.
Final Verdict – A Must-Play for Zombie Fans
If you love games like Sniper Elite, or Left 4 Dead, Zombie Army 4: Dead War is a no-brainer (literally). With its precise shooting mechanics, grotesque enemy designs, pulse-pounding set pieces, and chaotic co-op action, this game delivers some of the most fun you can have mowing down hordes of the undead.
🔥 9/10 – Sniping Nazi zombies has never felt this good.
👍 : 2 |
😃 : 1
Positive
Playtime:
465 minutes
Game deleted all my progress for no reason
Apparently this has been a present issue for years since this game's release and it still hasnt been fixed
👍 : 1 |
😃 : 0
Negative
Playtime:
2869 minutes
[h1]Back to the embers[/h1]
It's 1946, and the führer has perished. The resistance carted him back to hell, but his hordes of zombie Germans —curious irony— continue to roam in the earth. This is the dead war, produced after the supposed closure of the Hellmouth. Now they pressure the allies towards France —a prospective sequel to the game— and Italy, where the war is still breaking out. Milan is one of the battlegrounds. The resistance launches its operations to iron out the cause the zombies are assembling and, at the same time, halt the menace. This journey begins in the grim and scenic cities of Italy.
[h1]Omnes viae Romam ducunt[/h1]
This [i]Zombie Army 4: Dead War[/i] is set in some cities in Italy. As it is well known, some locations are leftovers and reused from the [i]Sniper Elite 4[/i] game. However, this is its zombie mode that brings together a story told as a campaign. This distinguishes it from other games that offer similar modes.
In contrast to its predecessor, the trilogy, this game now possesses a standalone storytelling campaign. The (demonic) plot portrays a concentric sequence, representing a pentacle and leading everything to Rome. An exertion has been carried out to detail its arguments and premises, supplying literary content (documents, unassuming but thrilling dialogues, and visual language) to afford it depth or lore. This is the aftermath of the erstwhile one, but better developed and expanded. For example, Dr. Efram Schweiger turns up, and he informs us about the infernal powers unleashed. Furthermore, the story now features voice actors, giving the game its uniqueness. The game got extensive development to define its soul and essence.
The scenes take place in specifics cities in Italy and Croatia. Some panoramas pose as picturesque, umbrageous pictures submerged in an ominous mist, succeeding to evoke the atmospheric accent of dreadfulness. The game features a photo mode. It's evident how much detail each place displays, especially those that involve a superb visual treatment, filters, textures, and lighting. Particular scenes attest to the cinematographic artistry through which the dramatic emphasis of 90s horror is realised. Like living playing inside a movie —comprehend the posters or postcards for each chapter. This is reminiscent of [i]Left 4 Dead[/i] game, but with a technically current mise en scène. The story is organised into chapters (also there are refuges inside), and within them there are many checkpoints. Although the soundtrack doesn't stand out enough, the scenarios convey the crispness of a persuasive world.
[h1]Divine blast[/h1]
Of the gameplay. Zombie Army is derived from Sniper Elite for its combat with precision weapons. As I mentioned, it takes on an identity of its own for this game. Its narrative implies that there's something supernatural imbued in the weapons, as in the abilities of any character. This means that there are upgrades for weapons. Some can be obtained along the way, while others by completing a specific challenge. When the upgrade is complete, the weapon can be mastered. The same thing happens with passive skills (more ammo, damage resistance, or greater kill chain range) and active skills (type of melee such as divine or electric). By carrying out challenges, the player gets an upgrade to the gold class. This makes it re-playable, especially because it has a level-up feature (it allows unlocking skills and accessories).
There are many weapons available without being too fancy. But some weapons and outfits are obtained with DLCs. The characteristics of the game are the variety of grenades, unique in their function for this game, such as the divine grenade that can heal other players. As the game progresses, there will be many supply boxes, attachments, and heavy weapons. It keeps the game extra dynamic, especially if it's played on higher difficulty with more players and more enemies.
Speaking of the dynamism pace in the game, it's significant to point out the progression path. This progression is gradual due to the development of the plot. This form of pathway is lost in the DLCs. The path is brand new for Zombie Army and involves scaling up the obstacle level over time. New enemies loom. They're introduced one by one sequentially. And at the same time, there are varied tasks on each map, which provides a customise rhythm in the gameplay. For example, there'll be moments when players must activate a fountain of blood fed by zombies, and they must only be eliminated within the perimeter adjacent to the fountain. In this manner, it isn't only about killing zombies, but also about completing certain objectives with dynamic scenes, that is, specific obstacles or barriers to surmount and continue on. It's not repetitive; it can be tactical, diverse, and with alternate rhythms and phases.
[h1]We beat a plague before. We will do it again!!![/h1]
This game is also known for its horde mode. But I prefer the story told as a campaign. The servers are active, although I recommend playing with family (as I did) or friends. In addition, the game introduces an extra difficulty. It's challenging and fun. If you like Left 4 Dead, this game is a strong option. The game prompts you to defeat zombies as many times as possible due to its level-up system. Each challenge completed brings a reward. The rest of the goodies are in the DLC that you can purchase in the Steam store.
About the DLC. Some of them are free. Personally, I don't recommend buying the entire other campaign. It's true that the adjacent or post-credits plot continues, and boasts new scenarios (mostly sterile and recursive). Somehow, the Alps look feel a glum and astonishing landscape. But if we pay due attention, the maps reprise the story but confiscating the progression path. Everything is accelerated and delivered abruptly. If the plot repeats itself without any up-to-the-minute features in the gameplay, it would be preferable if the game includes the option to open a workshop. Thus, players can create their maps and invent fresh stories without the need to recycle them as a brand-new map with a price tag. These maps are expendable, you aren't missing something exclusive, and it's simply a route in unremarkable places that, perhaps, were cast aside from the original game.
[h1]Recommendation: 8/10[/h1]
👍 : 2 |
😃 : 0
Positive
Playtime:
16286 minutes
Great game if you look shooting games. Graphic is excellent. I tell all my friends it's a great game to play.
👍 : 0 |
😃 : 0
Positive
Playtime:
118 minutes
very good all the things in this game, best zombi game has ever played
👍 : 0 |
😃 : 0
Positive
Playtime:
359 minutes
I've played a lot of zombie games, and this might be my least favorite. The setting and art style are great, and I love the X-Ray kill effect, but the sound and voice effects feel corny. On top of that, some gameplay gimmicks feel unnecessary. The UI is also cluttered with excessive icons and pop-ups like, kill streaks, achievements, point rankings, which feels overwhelming, at least for my play style.
👍 : 0 |
😃 : 0
Negative
Playtime:
717 minutes
Needs updates. Trying to Host says ERROR most of the time when i fist installed it yesterday and tried again today. Have to restart game every time. I Didn't have a problem with this on the Xbox gaming app on Windows 10, weird. Need bug fixes, other then that good solid game. GET ALL DLC ON SALE.
👍 : 0 |
😃 : 0
Positive
Playtime:
3597 minutes
epic gameplay/campaing
👍 : 0 |
😃 : 0
Positive
Playtime:
1346 minutes
This game is pretty simple but very fun to play! I say this based on playing on single player. Playing with friends must be even more fun! 10/10
👍 : 1 |
😃 : 0
Positive
Playtime:
5176 minutes
Oh Zombie Army 4. Such a good game plagued with greed. ZA4 itself is a really good game. It takes the idea from Zombie Army Trilogy but actually adds things that make sense for a zombie game.
Where ZAT was just [i]Sniper Elite with zombies[/i], ZA4 is a completely different beast that honestly doesn't feel anything like ZAT. They've added so much, from unique and cool weapon attachments to (a lot of) new zombie types, new moves like stomping, a melee attack, new grenades, perks & so much more. It all fits really well and every part of it feels natural to have and use. Progression is engaging and it will keep you busy with new unlocks and gameplay mechanics for quite a while. I am shocked at how much they added when coming from ZAT and even more shocked at how well it all fits together. The only thing I don't really like are some of the tedious weapon challenges. This is really fun when playing with friends.
Where my excitement ends is when looking at the DLC. 3 season passes, no matter how good the game, is egregious. Rebellion realized it themselves after making the first season pass free, but that won't create any goodwill for me. The DLC is heavily overpriced (something Rebellion seems to enjoy doing more and more ever since ZA4 & SE5), and doesn't really bring all that much new to the game. New guns and missions are fine, but the vast majority of the season passes are cluttered with useless charms and cosmetic items to make it seem like they have more content.
My advise? Get the game on sale or from a third party, grab season pass 1, and either skip out on the DLC or try to get them on key resellers for significantly cheaper. Even during Steam sales the DLC costs too much.
You can feel the soul and charm that this game has ([i]cough cough[/i] something that seems to be missing ever since SE5). It's clear that the devs put all their creativity into this. Just a shame the DLC suffers so much from corporate greed.
👍 : 10 |
😃 : 0
Positive