Inferno: Deathfield Reviews
After a long time in exile, Lucifer, the King of the Underworld rages again to conquer the Hell. The demons emerge through the door of death and a chosen warrior is destined to seal it once for all and save the mankind from a total abolishment. Be the chosen warrior and save the world!
App ID | 683150 |
App Type | GAME |
Developers | Framing Inc. |
Publishers | YJM GAMES |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Action, RPG, Adventure, Early Access, Gore |
Release Date | 25 Jan, 2018 |
Platforms | Windows |
Supported Languages | English |

6 Total Reviews
2 Positive Reviews
4 Negative Reviews
Mixed Score
Inferno: Deathfield has garnered a total of 6 reviews, with 2 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Inferno: Deathfield over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
110 minutes
Abandonware.
👍 : 2 |
😃 : 0
Negative
Playtime:
7 minutes
Refunded.
Music, visuals, popping and game mechanics are not worth the price even if it is early access. Plenty of other early access games out there that shine above this title. Buyers beware.
👍 : 1 |
😃 : 0
Negative
Playtime:
12 minutes
I tried it on oculus rift and I was too tall / high up too engage in battle with the enemies.
They could hit me through.
👍 : 1 |
😃 : 0
Negative
Playtime:
18 minutes
Should have held back little longer Devs!, I understand its early access & I am all for supporting the platform along with the devlopers. The concept is there however the combat feels off, including the crossbows, also I have a well benchmark optimised computer for VR & had issues even on low here. I dont mind something being challenging, however the lack of checkpoints is annoying.
I will be back! but for now Its not an enjoyable experience.
Pros
Looks Good
Love the concept
Cons
No checkpoints
Extreamly badly optimised
Combat is not fun *crossbows im looking at you
When you use a spell (slowtime) the visual is terrible (you feel the games crashed)
👍 : 2 |
😃 : 0
Negative
Playtime:
184 minutes
Still haven't beat this game but it's pretty fun. Nice enemy designs.
I'm coming back to it, that says something.
👍 : 0 |
😃 : 0
Positive
Playtime:
27 minutes
Someone made a really great comparison earlier when I was playing this and they called it Dark Souls VR. It's very punishing, but not impossible, and you make it where you do based off of skill you do or don't have. I've spent hours playing this game on a family shared account despite my playtime here, so this game is family share-friendly.
The story elements are scarce and done with pictures/text, but early access maybe? I'd like to see how the story's told to be more developed.
Locomotion includes teleport and smooth-turn only (snap-turn pls?) artificial locomotion (i.e. Onward). The game isn't very optimized, an i7-6800k OC'd + 1080TI needs to run at Low to get the best frames, which are very important to understand how enemies attack and how to counter. And Low to High settings never looked that different in my playthrough, it still looks really good. Watch out if you're in a small space, I whacked my wall once or twice playing.
The audio will only work if you're in the window of the game, so running software like OVRDrop will break the audio as soon as you bring up your virtual window, though what sounds are there are nice. Really reminds of Dark Souls with the lack of music between your fights and different places you explore, I like this and would like to see more ambient noises added.
You require strategy in combat to go far at all in the game, as I'm sure you'll quickly discover. Use the tools you're provided, maybe even combining them to make yourself an effective warrior. I've also discovered the strength of your hits don't matter as much as the number of them, you don't need to 100%, or even 50% any of the hits. I don't know how I feel about that, but it makes the game accessible to many.
Speaking of accessibility, you will be standing no matter what position you're in IRL when you spawn, but it serves as a base point (sit on the floor and spawn and stand up to enable giant mode, for example). I think this is very cool as players who cannot stand can still play and enjoy the game.
These are all details of an Early Access game which may very well progress to be nothing like it is now, but I really like what we're getting here. If this had multi-player, I'd #$%* myself. I just wanted to provide a balance to the only other reviews for this game which are thumbs down, I don't normally write these.
Can't wait for future updates!
[url=https://www.twitch.tv/videos/223159944]if you want to see my first look at the game[/url]
👍 : 4 |
😃 : 0
Positive