EPONYMOUS Reviews
EPONYMOUS: In Which a Work Is Known by Its Reading is a short-form narrative about unreliable infrastructures.
App ID | 655270 |
App Type | GAME |
Developers | Minor Key Games |
Publishers | Minor Key Games |
Categories | Single-player, Steam Cloud, Full controller support |
Genres | Casual, Indie, Adventure |
Release Date | 30 Oct, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

50 Total Reviews
37 Positive Reviews
13 Negative Reviews
Mixed Score
EPONYMOUS has garnered a total of 50 reviews, with 37 positive reviews and 13 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for EPONYMOUS over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
595 minutes
This is the kind of game with enormous hidden but closely connected information, which are being the context perfectly making this game even much more deeper in meaning within than other games, so that make player think more about philosophy in different genre.
For a player don't want to see and think, this would be a short and boring game. If you are a player looking for the meaning of something, you come the right place.
I have no time for deeper research [spoiler](check "CREDIT", break the riddle.)[/spoiler], so that a pity I can't unlock the true ending [spoiler]behind those bars and windows. You can see a virus like item floating around using focus standing at the left edge of the bars.[/spoiler]
👍 : 0 |
😃 : 0
Positive
Playtime:
72 minutes
"surrealistic abstract walking simulator"
free on itch io
i mean
i can't say much of what to expect about art
besides
maybe don't want to physically entretain myself
and that's not the point of many pieces
including this one
i went on it not expectating mindblows
not as "no expectations, no regrets"
but "open minded enough to see a static painting, if that's what it is"
i do not recommend this game for about 90% of steam user base
and i loved it
👍 : 0 |
😃 : 0
Positive
Playtime:
37 minutes
This game looked really cool, and incorporated metroidvania aspects very well. I didn't really understand the story too much, but thats prolly because its very late rn and im tired. Im sure there given a deep dive, there is plenty to look over, although maybe on their next game the devs could be a bit more direct in the story. Either that or im just slow :)
👍 : 0 |
😃 : 0
Positive
Playtime:
68 minutes
Not really sure what or even if there was a story or message, but as a visual experience I enjoyed this. Plenty of options for sound controls fov to make it a comfortable experience and really let you get lost in the game for a bit. Levels aren't too confusing, but the dialog is. Maybe it's because I haven't put in the time to read the footnoted content in the credits before playing to understand the placement of quotes and such, or maybe it's just simply meant to be confusing as part of the experience. Also Found a potato so that was the most rewarding thing I got from this game lol. I appreciated the potato. I played through it a second time to look at the things I missed which was nothing major, just a few quotes as far as I can tell. Anyways, it's cheap, takes a few minutes give it a try if the screenshots look appealing to you.
👍 : 1 |
😃 : 0
Positive
Playtime:
28 minutes
I absolutely loved this game. A half-hour micro experience that raised a bunch of questions, answered some of them, left me with more than I started, and just looked dang cool.
👍 : 13 |
😃 : 1
Positive
Playtime:
44 minutes
This was a tough decision, because the game's store page gives a good idea of what you'll encounter in the game—and it *is* accurate. But I ultimately landed on thumbs down, because I feel that it fails in several ways.
First of all, the description says "nine or ten minutes", but it took me 45 minutes of getting lost and backtracking before I could finish the game. Secondly, while it says "unreliable infrastructures", I couldn't tell you what in the game related to the concept...except possibly a guy leaving a mike on. While the snippets of text in the game were interesting in a vaguely Borgesian way, they didn't add up to anything.
Now I have to talk about things that are spoilery, but I'll try to be brief. There's a conflict set up early on, where there's one person guiding you through the game, and then there's something else that appears to be going wrong. However, at the end, it's revealed that everyone was working together, so there wasn't any conflict at all. It's like the game is *taunting* you for being intrigued. Just imagine Nelson from the Simpsons yelling "HA-ha!". Also, the sun is ultimately mentioned, but again, the game doesn't seem to have anything to do with the sun. Finally, the game ends with a list of references, which are all apparently fictional ("Real Person" indeed). What's the point of that? Is it to give the game a veneer of respectability, or is the whole thing a parody of *actually reading what people have written about video games?* Either possibility is uncomfortable.
Ultimately, whatever the game's aims were, it seems to have failed them.
👍 : 3 |
😃 : 1
Negative
Playtime:
5 minutes
Eponymous really disappointed me. Despite the depth being hinted at, there's really no meat to this game- a static game world with very few surprises. Looks like it was built in Minecraft. I played it through twice, but just couldn't find any meaning in it.
Also- why has the softlock in the first area not been patched out? I had to restart the game due to falling into a pit I was unable to get out of without double-jump (which I hadn't obtained). EDIT: I see that got patched out today, so good work on that front.
👍 : 17 |
😃 : 0
Negative
Playtime:
42 minutes
From the bullets in the "About This Game" blurb to the pretentiousness of the title, the player is primed to expect something high-concept. The game starts off well along those lines, beginning in media res with only limited narrative information coming from a clearly unreliable source. As one progresses through the game, one encounters unusual imagery, context-free snippets of text hinting at unknown events, and interesting forms of audio and visual distortion that are used to suggest a dissonance between the presented world and the truth behind it. Every one of these elements suggests that this is an experience where the player will have to pay attention and think and figure out for themself what is going on.
The problem is that there is nothing going on. The isolated snippets never congeal into any meaningful connected idea. As the game's advertisement blurb correctly states, there is no combat (and no other source of challenge, apart from minimal platforming and having to remember where to backtrack to) and no failure state, but there are also no choices to make, nothing to solve for game-progression, and no narrative effort made to unify or resolve any of the sources of intrigue introduced throughout the game. It's all setup and foreshadowing with no payoff. Even the most intriguingly surreal objects in the game world are just that, non-interactive objects that are given no significance beyond their appearance of importance.
There are clearly admirable efforts that have been taken here. Most notably, the voicework and audio are appropriately thematic and suggest a careful script and delivery to convey the intended impression. The few unusual visual effects likewise feel well-chosen and impactful without being overdone. But hinting at some grand and obscure meaning is cheap and easy if you never have to actually deliver on those tantalizing promises, and ultimately the game's intriguing setup combined with its complete lack of resolution makes it feel like a bait and switch. For a game purporting to be a narrative about unreliable infrastructures, I cannot come up with a single thing the game has to say on the subject of unreliable infrastructures, whatever one interprets that phrase to mean. The game contains many unreliable elements (non-candid narrations, distorted sensory perceptions, texts referencing failures of computation or communication, ...), but it declines to place them in any larger context or to embed either textual or gameplay commentary upon them.
This game is a carefully-crafted invitation to really pay attention to and think about something which was unfortunately not designed to reward paying attention or to be worth thinking about.
(edit: small grammar fix + 2 sentences regarding the game's given description)
👍 : 1 |
😃 : 0
Negative
Playtime:
167 minutes
Short, provocative, great price for what it is, and just really really interesting. (Also the first and only game I've ever seen to explicitly use the works of Mark Z. Danielewski as a source; fans of his, definitely check this out.)
👍 : 7 |
😃 : 0
Positive
Playtime:
36 minutes
This game has been misrepresented by the reviews here and by the description/screenshots given together. This is not a very deep story experience and the environments you walk through are very simple. This would be best described as a slightly meta short platformer with a minecraft-style assortment of rooms. This game won't really scare you, it won't really make you think about anything for more than a few minutes, and that's fine. But it's not what I went into it thinking I'd get, and if I'd known that was what this game really was, I wouldn't have bought it. If you're being sold and thinking about picking this game up on the expectation of getting some kind of House of Leaves style trip like I was, put your wallet away and look elsewhere, because the reality is those elements are only surface deep scribbles on the wall, a brief distraction from what this game is really about, which is power ups, platforming, and backtracking.
👍 : 29 |
😃 : 1
Negative