
264
Players in Game
7 937 😀
1 221 😒
84,31%
Rating
$19.99
LEGO® Marvel Super Heroes 2 Reviews
It's about TIME! Join your favorite Super Heroes and Super Villains from different eras and realities as they go head-to-head with the time-traveling Kang the Conqueror in the all-new, original adventure, LEGO® Marvel Super Heroes 2!
App ID | 647830 |
App Type | GAME |
Developers | TT Games, Feral Interactive (Mac) |
Publishers | Feral Interactive (Mac), Warner Bros. Interactive |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Full controller support, Shared/Split Screen, Remote Play Together, Remote Play on TV, Remote Play on Phone, Remote Play on Tablet |
Genres | Action |
Release Date | 14 Nov, 2017 |
Platforms | Windows |
Supported Languages | Traditional Chinese, Arabic, Russian, English, Korean, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Danish, Dutch, Japanese |

9 158 Total Reviews
7 937 Positive Reviews
1 221 Negative Reviews
Very Positive Score
LEGO® Marvel Super Heroes 2 has garnered a total of 9 158 reviews, with 7 937 positive reviews and 1 221 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for LEGO® Marvel Super Heroes 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2818 minutes
where do I start, oh boy this game is not deceiving since avengers already doesn't upgrade the first game much but it's just not up to expectation if we take away some map varation (more of that later) and just look at the bare story it's basically the same thing as the first and second game: the avengers save the world. This game suffers the same as lego marvel's avengers in the way where it doesn't improve and doesn't really have a unique identity like DC supervillains but for the fact that at the time TT kept popping out good games 3 times a year is not that bad and puts this issue into perspective. The levels are fine but they are slow as hell because every time you do something like build something or solve a puzzle which is god awful in freemode but this game is not the first to do this but it's of the only ones (to my knowledge) to have 20 levels instead of 15 so 200 minikits for the crazy people like me who like to 100% all those lego games it's very long and it's around the time where they removed that one feature that allowed to drop in a certain part of a level. Back to the freeroam, it's very good because of the variety i myself love the ol' west so i had a lot of fun exploring the place and the other standout for me was 30s manhattan with spider-noir which is a fabulous comic, go check out the edge of the spider-verse comics (you'll thank me later), and all of the regions have a different ambiance and skybox. Overall the game is pretty much the same as the other and 50 hours that get bland pretty fast it's still good, of course, especially considering the fact that it's a kid's game I'm babbling about.
👍 : 1 |
😃 : 0
Positive
Playtime:
1049 minutes
This game was good but the first lego marvel is so much better and the final boss was just a big quick time event def not worth it unless you already have 100% the other two lego marvel games
👍 : 1 |
😃 : 0
Negative
Playtime:
3239 minutes
Game was fine for the most part, character roster is massive except I ended up just using the same 5 different characters all the time, in freeplay sometimes when you try to switch to someone else it'll just ignore the character right next to you and go all the way to the one I ditched on the other side of the level. Also the open world is extremely repetitive, puzzles were mostly unique and different or at least easy enough that it didn't matter but quests to unlock characters were draining as hell, basically every quest was follow npc somewhere and fight enemies along the way or at the destination, npc wants you to find items go and collect them, npc wants you to gather information so go around get information and come back, that is basically the only thing 90% of quests are in this game and by your 50th follow npc while fighting enemies quest you are extremely sick of the open world. But besides that the campaign is long, a bunch of bonus levels and then dlc levels were fine so a lot of content for the price along with the massive open world area which was a cool concept of combining different places into one. However not the best lego game compared to other open world lego games like marvel superheroes 1 and batman 2
👍 : 0 |
😃 : 0
Positive
Playtime:
906 minutes
pretty good game i enjoyed the story 7/10
(i dont know if one of the achievements bugged but i didnt get)
👍 : 0 |
😃 : 0
Positive
Playtime:
3574 minutes
Lego Marvel Superheroes 2 offers a sprawling, brick-built adventure that's a joy for Marvel fans and Lego enthusiasts. If you're willing to overlook a few minor frustrations, it's a fantastic experience.
While the game can occasionally suffer from bugs, such as character mission freezes or puzzles not triggering, these are generally infrequent and don't detract too much from the overall fun. When it's running smoothly, the game is perfect for single-player and multiplayer sessions, offering countless hours of exploration, combat, and puzzle-solving across its huge open world and story levels.
Surprisingly, some races and puzzles were harder than remembered from childhood, making it suitable for all ages.
For those looking to dive in for 100% completion, I would wait for a sale and buy the complete game including all DLCs.
👍 : 0 |
😃 : 0
Positive
Playtime:
164 minutes
🧩 Puzzle difficulty: 2/10
❓ Puzzle clarity: -10/10
🧱 LEGO logic: “Just break everything and hope.”
Verdict: Would rather fight Thanos with a pool noodle.
👍 : 1 |
😃 : 1
Negative
Playtime:
499 minutes
This game is a buggy mess. Levels don't load and you fall into the abyss, characters can get stuck in places, and the game will crash constantly. Unplayable.
👍 : 0 |
😃 : 0
Negative
Playtime:
1128 minutes
After playing the first one to 100% completion I decided the next best thing to do would be to try and 100% the sequel. After 17.5 hours I am 30% in but have played enough to drop a review. I will update this review with a time taken when I get to 100%.
Tl;Dr it's a bit different from the previous LMSH but overall I still like it and would recomend it to any Lego game fan and most Marvel fans.
Like the previous game it has a hub world in this game "Chronopolis". A world that Kang has made by dragging multiple sections of different realities together. At first I wasn't sure on this concept (I liked New York in LMSH) but as soon as the walls come down and you can explore it freely I liked it. I do however think each section is too small making them feel claustrophobic. Like the previous game the level start points are scattered throughout the map, unless you want to replay them. Then they are in their own separate menu screen and can't be found on the map. Speaking of the actual map you use to navigate. I hate it. It's hard to read so the fast travel points are almost pointless because once you've activated them they become ticked off making them almost invisible. I like how there is a second level to the map for the floating area(s). Also finding the Gwenpool levels is A LOT harder in this game, they were nicely laid out in the previous one with their own map markers but this time you have to do certain side quests for them to appear in the over world.
Game play is very similar to the previous one. The characters felt slightly more unique but most of the "bulk" characters will fall into 1 of a few categories. Which is good as it means people can use their favourite charcater in each scenario but does make you wonder what is the point in there being so many of them? Purely for the numbers I bet, so they can market a game with LOADS of playable characters. Almost all buttons do the same things except flying can now be done using both sticks which is a good change. Every character has a charged attack to damage an area of enemies. Just a shame the Xmen and Fantastic Four got exiled. Thanks Marvel. At least this gave us the Guardians as main characters. I don't really care about the inhumans so wont talk about them.
i liked the story in this one. I don't know anything really about Kang apart from the little they gave us in the MCU before firing the actor. So it was cool to see him in action. I think he made for an interesting villan. His goal of making Chronopolis is very outlandish and is about as supervillanly as it comes.
👍 : 0 |
😃 : 0
Positive
Playtime:
887 minutes
very very fun, lots of content, both kids, teens, and adults can all enjoy!
👍 : 1 |
😃 : 0
Positive
Playtime:
477 minutes
I am.....so....so disappointing and saddened by this. It seems the devs forgot everything that made the first LMS and LB2 so great and repayable. They did not learn from any of the criticisms brought about from lego avengers. I am ultimately sad it took me nearly 8 years to accept what this game is.
Let's start with the gameplay. Thankfully the general combat feels more like LMS and not Lego Avengers. By that, enemies go down much faster so you aren't spamming Ariel attacks. It is also far easier to use shooting characters as well, as I can have sustained fire now. My biggest complaint is the grab button. It was there all the way back in the first lego batman game, and worked there because of its simpler systems. Here though, it just gets in the way. This is because it is the same as the interact button. It seems the devs, in their haste to cash in on the marvel movie license they got, forgot that 4 more buttons exist on the controller that are perfectly viable for special attacks. This often results in you trying to progress through missions and activate objectives, but the ads constantly cause you to be delayed. Other times, when you finally manage to activate the objective, the boss might just do an attack that launches you off, causing this loop to repeat. I don't know where in the time between LMS and LMS2 they forgot i-frames, but they did never the less. This is quite annoying, but thankfully the latter problem was only encountered twice so far for me, but then again I bailed after 7 hours. So there very well could be more.
Another thing they forgot is the "fun" aspect when it comes to boss fights. Sure, LMS 1 had some less than stellar bosses, but I still found all of them simple yet enjoyable. My least favorite being magneto's space ship battle only because of the ads, which would use their beams to insta kill me, which was easily dealt with but still a bid annoying after a few playthroughs. Here though.....they decided to crank that annoyance all the way to 27. Remember the catwoman fight from Lego Batman 1? Remember the Elden Beast? OH OH OH! And what about the universally recognized to be bad concept of immunity phases? Yep. That is what these guys learned from for their boss design. Not the fun, enjoyable bosses from older titles. These annoying excuses for making boss fights longer. I'm serious, in my 7 hours of playtime, all but 2 bosses had immunity phases. And the majority of them liked to jump around too. The only "standard" boss was the first one (Eson) in the very first level, and he more so was a glorified cinematic to reiterate "Kang can rewind tiiiimmmeeee".
I cannot stress how poorly designed these boss phases are. I have no clue why it has annoyed me so much (Probably out of utter disappointment and the fresh letdown), but they are still objectively poorly made. Doc oc (who you fight next) will make you miss elden beast. This mofo let's you get a single hit in on his hefty health bar, and starts jumping around again. Once he runs out of cars to check at you...HA!...say by to any fun you were having. Now he may not even let you get a hit in before jumping clean across the entire arena, or spamming AOE attacks with lazily design hitboxes (Ground slams have infinite vertical damage like melee in BL2).
Other bosses have ad-phase spam that serve no purpose. Remnant 1's bosses ALL have ad spam, but that is largely to refresh ammo and abilities so they generally serve a meaningful purpose. Here though? Just glorified time burners. Honestly, this game has felt like one big time burner (not the fun one you were hoping for when you bought this though). The cutscenes before missions are just J.J.J reiterating what JUST HAPPENED in the previous cutscene. Like, every mission so far has had this, which has increasingly gotten on my nerves. I am not stupid, and if you are going to make cutscenes unskippable (remember, they had skippable cutscenes all the way back in 2008's lego batman, almost 2 decades before this game) then make them enjoyable, like in LMS 1!
The world itself feels like the designers asked their kids to bring their favorite lego sets to work, and put them togethor in a big city. The kids all mashed their stuff together, and called it time travel city. Then the designers just copied it. Not thoughtfully taking this fun, kiddy concept and turning it into something creatively awesome but still wholesome. Instead just plopping a bunch of teeny, easy to whip up designs on a giant drab circle and calling it a day. And in square footage calling it bigger. That would be like taking a fun, well liked map and making a bigger one. But linking together a bunch of tiny squares together. Yes, their total square footage IS bigger than the first, but it still feels smaller and just sucks to explore or run around in. The vehicles are also just not fun to design. They made a great thing by letting you call them in anywhere, just like character swapping anywhere. GREAT idea. But in exchange all vehicles feel slow, sluggish, and drab to be in. Some have terrible audio looping that make them unpleasant to hear. AND, the map you get to drive them in sucks too!
Manhattan was small by comparison, but man it was fun to just get in a vehicle and drive around while hunting collectibles, or just driving period. However, here, the only real "driving around" is on the circular freeway. On single turn in almost every area, and you will reach the edge of the zone. SO lame man. What about flying though? Planes were fun in LMS 1? Yeah those stink too. Flying with characters? Yeah, they somehow made that worse AND lazier as well. At least minifigs' flying actually has some "umph" when flying, in terms of speed that is.
On the topic of minifigs, the character roster so far (7 hours in) is fine. It mostly seems like references to the movies or well known alternative universes. The only ones I got really excited for was the hydra-verse guys, since hydra iron man looked cool. But that's about it. The majority of alternate variants I have seen just seem like filler to me. The first LMS game was by no means original, but it still managed to make it FEEL like it had its own unique lore and story despite using established IP. Here though, it feels like it is desperately relying on the fans to know and love the movies and very very well known alternate universes. I have not gotten to unlocking more, as I feel it just ain't worth it. But it may still be better than lego avengers' roster in terms of ability diversity. And the character creator does seem like an overall improvement from LMS'. Don't get me started on the voice acting though. It is bad, I will not go into further detail. Made me miss Ultimate Spiderman, as a whole.
And the story feels very forgettable to. Nothing of note as it seems like an excuse to introduce the different time periods and dimensions in chronopolis, and not to craft an engaging time travel/dimension travel related story.
All in all, bias and letdown aside, this game feels, sounds, and looks incredibly lazy, more so than lego avengers to be honest. It felt like a rushed mish, mash and bash of various Marvel characters and settings. All crammed together to supplement a core lack of premise and theme for the game. Most of the gameplay design is a de-evolution from it's predecessors, as is it's writing. The post game content (exploring the open world and replaying missions) was clearly not in mind as both are boring, annoying, and/or suck in general.
Don't play this. Stick with the older lego games. Replay LMS 1. Those options are more worth your time, money, and joy. For a few years (prior to playing this and without spoiling it) I wondered why there was never another lego marvel game.
Now I know why.
👍 : 3 |
😃 : 0
Negative