Botlike - a robot's rampage Reviews
App ID | 643830 |
App Type | GAME |
Developers | Binji |
Publishers | Binji |
Categories | Single-player, Full controller support |
Genres | Indie, Action, Early Access |
Release Date | 14 Sep, 2017 |
Platforms | Windows |
Supported Languages | English |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Botlike - a robot's rampage has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
96 minutes
Game really feels like it has some potential. Got frustrated with it at first, so I put it away for a little while and recently picked it up back up again, hoping there would be some signifigant updates. Controls are still a little clunky and character feels sluggish. Upgrades are ridiculously expensive, so unless you love grinding the first level over and over again for a few pieces of currency, I wouldn't recommend it. Doesn't even feel like a "git gud" game... at least those are enjoyable. Sorry, but I can't recommend it.
👍 : 2 |
😃 : 0
Negative
Playtime:
6579 minutes
[b]Town / before the actual game[/b]
Town
The town offers a few occasions to prepare youself for battle.
* There's a slot machine at which you can invest permanent currency for a chance to win a non-permanent upgrade/weapon for your next run.
* Also you can find a shop just like any other shop you can stumble upon in the core game, having 4 random items for you to purchase for you next run, that is if you can afford it, since you usually start off with exactly 0 credits before you invested in some...
Permanent Upgrades
It's a bit grindy but that's usually the point of rogue-like games, isn't it? I feel like the prices of permanent upgrades are quite reasonable. The amount of different permanent upgrades is totally fine and you can pretty much customize just however you'd like to play the game. You can go for maximum tankiness, tons of damage or ninja play style dashing through everything that's thrown at you like it was nothing. You can even reduce shop prizes or the amount of bling you lose when you die.
[b]Killing those bots / actual gameplay loop[/b]
Non-permanent Upgrades
Non-permanent upgrades which you collect during your runs and lose upon death are plentiful and varying. I especially like the idea of combining 2 or more of those upgrades to get an even better one. Those synergies can be incredibly devestating. It could do with some counter-productive combinations though. I.e. not everything you can pick up makes you stronger in general. Instead some combinations should actually weaken you so that you'd have to put some thought in what to pick up and what not to. This way there could be actual different builds per run, not just a few more or a few less upgrades. But that would require even more different upgrades as well. I expect those to happen sooner or later.
Weapons
Similarly to non-permanent upgrades you can find/buy weapons on your way. Weapon types were just raised to 10 in the last update, doubling the amount to choose from. Every weapon has up to 5 levels, which you can increase by just finding the same weapon multiple times during a single run. And they all have their own, different uses. Except for the blowtorch. Really, I don't get what I'm supposed to do with that thing. The shotgun at Level 2 or higher is an awesome flak cannon for instance. It gets rid of those pesky flyers in no time.
Movement
Movement feels a little bit clunky at times, especially the wall jumping, but then again it totally fits the overall theme. Being an old warbot with a tophat might actually feel exactly like that. ^^ It's nothing to really worry about.
"Levels"
There is a decent amount of content at the moment. 2 differently themed large areas put together randomly from tilesets each with a boss at the end. I'm gonna call them "levels" although there is a fluent transition from on to the other after the first boss. Enemy types vary between those levels as well as general mechanics. The difficulty really spikes after the first boss (which is not exactly easy either... at least not without a few permanent upgrades). The art style and ambience is great.
Death Screens
Yeah, I just have to mention those seperately. The death screens are hilarious. You'll enjoy those even more if you're an "IT person" yourself. ^^
Conclusion, already?
Yes, I never intended to write so much. It's 4 in the morning. Hell, it's about time.
My overall experience with this game was way better than I ever anticipated. For an early access indie game it's great and more than worth your 10 bucks. Especially if you value playtime per buck. I even gifted it to a few friends just to have a reason to throw some more money at Binji. You should do so too. Honestly, I really doubt you'll regret it. I'm not a great fan of the rogue-like genre but this game just gets it right in my opinion.
👍 : 1 |
😃 : 0
Positive
Playtime:
327 minutes
This game is a whole lot of fun. It takes your roguelite elements and pairs them up with a challenging side scrolling shooter game. The unlocks are cool and there are tons to collect. The game is extremely challenging right at the very beginning, so I am looking forward to seeing how hard it gets.
The graphics are cool and the characters are likable. If you like similar game you will love this one. Highly recommend.
👍 : 0 |
😃 : 0
Positive
Playtime:
4491 minutes
To all:
1.It's a gooooooood game worth spending time.
2.If you love the pixel style, you should choose this game.
3.A lot of hidden elements waiting for you to find.
4.Moderate operation difficulty, easy to get started.
To Developer:
1.HUD in ver 0.1 much esay to see all the info, hope can selected two different HUD in the option.
2.To the completely upgrade, the game interest can not continue. It hope has Challenge mode.
3.We want more!!! Full version!!! PLEASSSSE....
👍 : 0 |
😃 : 0
Positive
Playtime:
2721 minutes
[quote]
This is an Early Access Report. It therefore only comments on the game's state during the time the report was made and whether or not it is enjoyable/who it will appeal to. This EAR will be revised upon the game's full release.
[/quote]
Was my first time I played such a game on PC and my first roguelike game.
I loved it from the beginning and the game is getting better and better each update!
Defnetly worth it for everyone.
===[ ❤ Audience: ]===
☐ Kids
☑ Everyone
☐ Casual players
☐ Pro players
===[ ☼ Graphics: ]===
☐ Potato
☐ Really bad
☐ Bad
☑ OK
☑ Good
☐ Beautiful
☐ Masterpiece
===[ $ Price/quality: ]===
☑ Full price
☐ Wait for sale
☐ Average
☐ Refund it if you can
☐ Don't do it
===[ ☣ Requirments: ]===
☐ 90' PC
☑ Minimum
☑ Medium
☐ Fast
☐ High end
☐ NASA computer
===[ ☼ Difficulty: ]===
☐ You just need 2 arms
☐ Ez
☑ Easy to learn / Hard to master
☐ Hard (first few hours)
☐ Dark Souls
===[ ۞ Game time/length ]===
☐ Really short ( 0 - 2 hours)
☐ Short ( 2 - 8 hours)
☐ Few hours ( 8 - 12 hours)
☐ Long ( 12+ hours)
☑ Endless
===[ ♬ Story] ===
☐ It doesn't have
☑ Still better than Twilight
☐ Average
☐ Good
☐ Fantastic
===[ § Bugs ]===
☐ Game itself is one big BUG
☐ Bugs destroying the game
☐ Lot of bugs
☐ Few Bugs
☐ You can use them for speedrun
☑ Nothing
===[ ✦ Others: ]===
Multiplayer: No
Singleplayer: Yes
Credit for this rating system: Fabray
👍 : 0 |
😃 : 0
Positive
Playtime:
609 minutes
Botlike already feels like a good roguelike with the potential to bring you hours of fun. The Gameplay is solid and rewards you with a constant feeling of progression, similar to games like Rogue Legacy.
Of course, as an Early Access Game, Botlike still has some bugs or balancing problems.
But with a little bit of polishing, this Game could become a new Indie-Hit.
If you like Roguelikes, you should at least give it a try.
👍 : 7 |
😃 : 0
Positive
Playtime:
18 minutes
Dead game. They even had the gall to sell a soundtrack that they never released. Do not buy.
👍 : 4 |
😃 : 0
Negative
Playtime:
125 minutes
To be an early access game I have to say that it is really well done.
It has an excellent progression system and the learning curve is right.
There are small bugs but nothing that compromises the gaming experience.
I recommend it to roguelite/bulletshell lovers.
👍 : 11 |
😃 : 0
Positive
Playtime:
381 minutes
I'm bouncing between actually having fun and being incredibly frustrated.
The enemy spawns are specifically designed to box you in to the point of literally spawning enemies directly behind you basically out of nowhere. The game demands a more methodical approach because just moving moving forward will often result in you being boxed in which can be quite annoying.
When things are going well however it is incredibly fun and chaotic. The movement feels fine, though its platforming doesn't feel great. On occasion it feels a little unfair when an enemy spawns right behind you in the midst of an ambush, after a jump, (Which because of the enemies aggro range often results in them bee-lining it towards you) with little time to react forcing you to start from scratch essentially.
I do enjoy it a lot however, so thumbs up.
👍 : 0 |
😃 : 0
Positive
Playtime:
39 minutes
Botlike is a 2D shooter roguelite that tries some interesting things, but seems to fall flat in a lot of ways. The character movement is clunky in a way that doesn't feel challenging, but feels frustrating. The humor in the game is a little in your face, but it doesn't feel earned. The upgrades cost lavish amounts for the amount you earn from killing opponents. It feels to me like a slightly more polished Flash game.
In its current state, I can't recommend Botlike for people interested in various roguelites.
👍 : 13 |
😃 : 0
Negative