Original Journey
1

Players in Game

69 😀     38 😒
60,95%

Rating

Compare Original Journey with other games
$11.99

Original Journey Reviews

App ID639470
App TypeGAME
Developers
Publishers Another Indie
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Remote Play on TV
Genres Indie, Action, RPG, Adventure
Release Date16 Aug, 2017
Platforms Windows, Mac
Supported Languages English, Simplified Chinese, Spanish - Spain, Russian, German

Original Journey
107 Total Reviews
69 Positive Reviews
38 Negative Reviews
Mixed Score

Original Journey has garnered a total of 107 reviews, with 69 positive reviews and 38 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Original Journey over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 369 minutes
A VERY GOOD GAME WORTH EVERY CENTS AND WORTH EVERY TIME SPENT
👍 : 0 | 😃 : 0
Positive
Playtime: 954 minutes
fix the goddamn fvcking achievement already
👍 : 0 | 😃 : 0
Negative
Playtime: 455 minutes
I liked the game . note : do not use swords . good story and game play .
👍 : 1 | 😃 : 0
Positive
Playtime: 109 minutes
A beautiful game! Even though the gameplay is simple and not really challenging (at least so far), the visual desighn makes it worth your time and money.
👍 : 1 | 😃 : 0
Positive
Playtime: 99 minutes
I regret buying this game :( Well the price of this game is 1.19 usd so I don't really mind
👍 : 0 | 😃 : 0
Negative
Playtime: 1202 minutes
"Good unity engine apply, worth to play" +Interesting art and tone +Good story telling +Good fighting design and gameplay loop +OK upgrade and quest system -boring first 20 min intro -few couple glitch(last enemy not spawn make me can't finish stage)
👍 : 0 | 😃 : 0
Positive
Playtime: 412 minutes
I'd give it a 6/10. Game oozes with style, really enjoyed it. Fizzes out pretty quickly though. There's really only 4 different biomes that you adventure in; basic gameplay is that you have mini-encounters on consecutive arenas or floating islands or whatnot in each biome. At the end of the fight you can choose to retreat with current loot, or risk going further for greater loot (but dying has you lose all loot). Story is thread back and forth between these four biomes, but is relatively short; I was able to wrap the whole thing up in maybe four hours. Finishing up any achievements afterward just feels very much like a tedious grind and not worth the effort. Eventually you get powerful enough that the fights become uninteresting affairs of bunnyhopping about while spamming machinegun bullets or whatnot at a blob of 60 buffed up enemies. Enemy AI is very simple and sometimes even static. To best illustrate this, there are wasp creatures in the first two biomes that just hover in the corner and shoot projectiles in the same direction over and over - they never change direction or reorient based on where you are, and defeating them only requires you to stand directly underneath and shoot upwards. Probably the most complex enemy you'll encounter is the one that just runs straight at you and shoots a lot... Gorgeous graphics; okay story, but too short; serviceable music; tedious endgame (end boss was absurdly easy).
👍 : 4 | 😃 : 0
Positive
Playtime: 655 minutes
Original Journey is Shoot-em-Up, Adventure game game that features light RPG and Roguelite elements. You can find a bit over 30 minutes of gameplay with commentary here: [url=https://www.youtube.com/watch?v=RxGMYqW2NhM] https://www.youtube.com/watch?v=RxGMYqW2NhM [/url] You play as a Rookie Ato, a small plant clone that uses armor to move around. Your homeworlds core is failing and you have come as a grunt to the planet Shadow, to retrieve the Origin Stone that has the ability to save your homeworld. The games RPG elements include a leveling system based on experience gained from killing monsters. Each time you kill a monster it will provide you with experience, drop a number of crystals (that are the games currency and also regenerate life when collected) and there is the chance that it will also drop an item. These items range from various materials needed to craft the games weapons and armor, ammo for your guns, to upgrade chips that provide your armor with a minor benefit. On leveling you will improve the games 3 stats - health, weapon damage and luck (to improve item drops). The Roguelike part is the stages. Each stage is a self contained island, with obstacles that either are static and you take damage from touching them, ones that you can destroy, rocks and the like that block shots but are destructible, and floating clouds that are platforms. A range of enemies will spawn and the goal is to kill them, with each island getting progressively harder. The player needs to choose between increasingly better loot or returning to base and starting over. If you die on a run, all loot gained will be dropped at that level. You get one chance to fight your way back to the dropped loot - but if you die again or abandon your run, then those items are lost. Weapons are purchased via items collected in your runs. You can carry 2 at a time, but can only fire them separately. Each gun has their own ammo amount, which can be randomly replenished from enemy drops or by returning to base. The weapons are broken up into 3 tiers - with tier 1 consisting of a grenade launcher, mini gun, shotgun (your starting choices), sniper rifle and sword. Weapon damage is linked to your level, so weapons scale with the character. Finally there are the armor suits. The look of the armor is mostly cosmetic, but different armor types provide a bonus to the 3 player stats. Armor is also broken up into 3 tiers like weapons, and in a tier the only difference between armor (apart from cosmetic) is how it allocates its stats bonus. Tier 1 armor gives 4 bonus points which just vary their allocation based on the armor chosen. Armor also has a chip slot - these are collected from enemy drops. Chips provide small bonuses like extra health, extra ammo capacity for a certain weapon or a minor regen. The art style is very nice, with hand drawn elements. The animations are smooth and the muted colour scheme suits the game well. The music and sound effects are also good - but the game does not seem to have an option to mute music or audio which I feel is lacking. The game recommends playing with an Xbox controller, and other controller support will be coming apparently. I have found it to be an enjoyable game which can get very challenging. After 3 hours I am about 25% through (according to the game percentage). I am still in the first zone but believe I am close to getting to the next - so hopefully I will get 12 out of the game, which I feel is fair for the price. Your playtime may vary depending on skill. Overall I am happy to recommend this game.
👍 : 18 | 😃 : 0
Positive
Playtime: 254 minutes
I bought this for the neat looking graphics, and because it was on sale.. Wasn't worth it. You're placed into a random level each time, and each level takes 15-30 seconds to complete.Once you complete it, you're sent to a "continue or return to base" screen. If you hit continue, you're in for another 15-30 second level, and there's no real reason to go back to base, unless you're low on health or out of ammo (or if you've been instructed to go back). I heard this game wsa a fun challenge, but, and I know I'm only 2 hours in, it's not challenging at all. 10 seconds of stupid-easy gameplay, load next, repeat. And the graphics really aren't that good. They're unique, but nothing special. Don't buy this game.
👍 : 48 | 😃 : 0
Negative
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