FINAL FANTASY XV WINDOWS EDITION
Charts
543

Players in Game

44 632 😀     9 056 😒
81,88%

Rating

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$34.99

FINAL FANTASY XV WINDOWS EDITION Reviews

Take the journey, now in ultimate quality. Boasting a wealth of bonus content and supporting ultra high-resolution graphical options and HDR 10, you can now enjoy the beautiful and carefully-crafted experience of FINAL FANTASY XV like never before.
App ID637650
App TypeGAME
Developers
Publishers Square Enix
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Steam Trading Cards, Remote Play on Tablet
Genres RPG
Release Date6 Mar, 2018
Platforms Windows
Supported Languages Portuguese - Brazil, Italian, Spanish - Spain, Simplified Chinese, English, Korean, Japanese, French, German, Russian

FINAL FANTASY XV WINDOWS EDITION
53 688 Total Reviews
44 632 Positive Reviews
9 056 Negative Reviews
Very Positive Score

FINAL FANTASY XV WINDOWS EDITION has garnered a total of 53 688 reviews, with 44 632 positive reviews and 9 056 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for FINAL FANTASY XV WINDOWS EDITION over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 387 minutes
DLSS option grayed out for unknown reason, poor pc port. I played when it came out on console and thought I would give it another go, bad choice. The UI and whole setup is for control and not KBM. Found an area where it was just dark and visually was horrible so gave up after trying to download mods to no avail. Well for PC I cannot recommend. Wasted my money unfortunately.
👍 : 1 | 😃 : 0
Negative
Playtime: 4916 minutes
This really isn't a good game. I played it when it came out. I enjoyed it for what it was. But, I recently went back and tried to replay it, and I just could not do it. It is extremely boring. Combat is not fun, the side quests are all the same thing with different skins, and the world has nothing happening in it while you drive. The only thing that I enjoyed in replaying it was fishing. Go back and replay some older final fantasy games.
👍 : 1 | 😃 : 0
Negative
Playtime: 1867 minutes
Story is ok. Combat is ok. Exploration is ok. Enemy design is ok. But I'd still say this game is good because of pure vibes. Your party members are brought to life in so many ways. They highlight interactables, dick around while you're running about, move around in the car during long drives, support you in combat with teamwork abilities etc. They only way to make the player really care about their NPC party members in games is to make them genuinely helpful, and have their absence be felt either in gameplay or story. Games like The Last of Us 1, Final Fantasy 7, Persona 3/4/5 and Expedition 33 mastered this and Final Fantasy 15 is no different. The two main really bad issues are the enemy encounter detection AI and the camera. When entering a combat encounter, a circle is put on your mini-map. If you leave this circle, the encounter ends and you receive reduced exp from the enemies you killed (if any at all). But a solid 15% of the time, this circle is in a stupid position that makes you accidentally walk in and out of it, thus ending and restarting the encounter. This resets your 'tech' bar, which is used for your party members' ultimate abilities. But this can also majorly fuck up the enemy AI, resulting in them refusing to attack you alongside sometimes becoming completely impervious to your attacks. Then the camera issue is fairly self-explanatory, but I'll elaborate. A large portion of my 20 hours has taken place in dungeon areas. You are forced into thin corridors with enemies pasted around every corner. You can imagine the gross wall-humping that the camera is addicted to during these sections. But even outside of dungeons, you have encounters with rocks and / or trees scattered around that block your vision, massive enemies that stuff the camera into their ankles for the entire fight, and quick enemies that dart around too quickly for the camera to remain steady. I loathe entering combat because it's a coin-flip on whether the encounter will be fun or not, and it completely depends on if the camera decides to function. (Also the stuttering problem is fixable and the game is well optimised beyond that, just look up a tutorial)
👍 : 2 | 😃 : 0
Positive
Playtime: 4287 minutes
A beautiful experience, Once you fully dive into what this game can offer it truly is a once in a lifetime experience. yea some of the side quests can get a little boring but tedious is my only complaint considering the pass times you can do while pursuing these quests. Didnt indulge myself into the skill grind but the dungeons were really fun to participate in. definitely in my top rpgs after today
👍 : 3 | 😃 : 0
Positive
Playtime: 3912 minutes
RECOMMENDED? Not unless your desire for a road trip with the boys is matched by an enormous tolerance for jank. The Breakdown +Gorgeous scale, impressive graphics and music +Plenty of variety in environments and enemies -A story that is both meandering and clipped, so broken it's almost nonsensical -Characters whose motivations and depth are dependent on completing dull errands -Broken real-time combat system with an outright non-functional camera -Incredibly buggy and prone to game-breaking glitches -Whatever was going on when they designed Cindy When I first launched Final Fantasy XV, it greeted me with a unique screen: "A Final Fantasy for fans and first-timers". It was a bold claim, but one I was in a unique position to put to the test; outside of a foray into the MMORPG FFXIV and a few vague memories of messing around with my older brother's friend's copy of the games when I barely understood them as a child, I was indeed "a first-timer." This would be my first single-player Final Fantasy, played start to finish, so I was the very definition of going in blind and open-minded. Without any intention to sound cruel, I have to question the validity of this message that Square Enix decided to introduce me to the game with. Incoherent and messy, incomplete and dependent on an appreciation for Final Fantasy staples that a newcomer wouldn't be familiar with, Final Fantasy XV might be the worst possible introduction to the series for someone interested in the franchise. The basic premise behind FFXV is, at least, pretty simple to follow: Prince Noctis is due to be married to the Oracle Lunafreya, an arranged marriage with the benefit of the two very much being in love anyways. Noctis sets out with his cohorts and bodyguards - Gladio, Ignis, and Prompto - on a road trip to the wedding, only for their kingdom, Lucis, to fall to an attack from a foreign empire pretty much the moment they leave. It's an interesting enough concept, and the reason I got the game in the first place. 'Road trip with the boys' is a pretty unique driving force for an RPG, but it doesn't take long before this charm is stripped of its tonal consistency. If the cast felt stronger and more cohesive, the stumbling pace of the main story might be easier to forgive, but they simply don't. Each of the four primary cast fall into generic archetypes: the brooding royal, the big guy with a temper, the plucky comic relief, and the organized butler who keeps everyone in line. This isn't inherently bad - some of my favorite stories are built on the backs of cliches - but even the attempts to add depth and subvert expectations are so heavy-handed and transparent that they're impossible to take seriously. Of course the funny guy is masking feelings of not being good enough to belong, and the butler is incredibly loyal due to an oath to Noctis' father. What else would their motivations be? Worst of all, players won't even see these attempts at nuance unless they do excessive amounts of repetitive side content; most of the dialogue is hidden behind bounties and errands that pad the open world and exacerbate the already considerable balancing problems. Do none of it, and you'll be underleveled; do even half of it, and you'll be wildly overpowered, but if you are actually invested in the characters, completing it all is the only way to get the full picture of them. I attempted to be a completionist for about four chapters before I burnt out and mainlined the rest of the game. It's easy to think I didn't give it a fair chance in light of this, but as I see it, it's a failure of the world and characters to hook me; that said, I acknowledge that this grind might be a lot more fun for someone who's really vibing with the 'road trip' energy that FFXV is trying to sell. Strangest is how much of this simply gets abandoned in the latter half of the game. As the stakes of the plot rise and tensions escalate, the bond of the main characters is strained under conflicts that can seem like they came out of nowhere without doing the aforementioned side content. At one point, Gladio - the big angry one - completely blew up at Noctis during a train ride, and I was fully blindsided by the seeming jerkishness of the character. After looking up some dialogue I'd missed out of curiosity, I got some context on his rationale, but to have such a crucial scene dependent on details that are practically glossed over felt like another example of FFXV being patched together haphazardly to its detriment. But despite it all, like trying to catch a mirage in the sand, I almost saw what Final Fantasy XV was going for. Scaling an enormous Titan as it tried to take my head off; quietly arguing in the back seat of the convertible under a midnight sky; gathering ingredients for a home-cooked meal while entertaining discussions of duty versus personal enjoyment; there was magic here, fractured by the realities of game development and however many reboots it took to get to this point. I didn't like the game, and I didn't have fun - but if I really strained, I could almost see how someone would. Maybe that's a cruel thing to say about a game that clearly had a lot of passion put into it, but FFXV's rough edges proved too jagged for me to get a good grip throughout my playtime, and once I was finished, I felt only relief. Perhaps it says something about it that I wanted to like it so badly, to give it the benefit of the doubt - but I couldn't force myself to have fun. Perhaps the highest praise I can give Final Fantasy XV is that I'm still interested in checking out the rest of the series, to see the potential I caught glimpses of here actualized. Still, I don't think "an interesting train wreck" was quite what Square Enix had in mind.
👍 : 12 | 😃 : 0
Negative
Playtime: 1354 minutes
From the very first trailer, something sparked inside me. I waited a long time for Final Fantasy XV, and every second was worth it. It wasn’t just a game it was a promise that felt alive, vibrant, built with such care it moved me deeply. The fact that the team developed a whole new game engine just for this experience… that was a rare act of love and ambition. The promotional strategy the movie, the anime, the transmedia elements felt like gifts that brought this world to life far beyond the screen. I remember pre-ordering the Day One Edition on PlayStation with a mix of excitement and nerves. And when I finally played it... I simply loved it. Yes, the game carries the scars of a complicated development. But sometimes beauty lies in the imperfections that make something feel more human. And that’s what Final Fantasy XV was for me: deeply human. I was going through a time when I rarely saw my closest friends, and the bond between Noctis, Prompto, Gladiolus, and Ignis wrapped around me like a warm hug. It made me feel seen. It made me laugh. It made me cry. The story moved me not because it was perfect, but because it was honest. It’s easily my favorite Final Fantasy title. The connection between the characters isn’t just visible it’s tangible. And the visual presentation… so stunning, so lovingly crafted… it still stings that Final Fantasy XVI didn’t match that beauty. But in the end, what stays with you is the heart. And Final Fantasy XV’s heart beats loud and clear. "I'm happy… that everyone’s here."
👍 : 3 | 😃 : 0
Positive
Playtime: 4644 minutes
One of the best Final Fantasy ive played since 1996 on NES from the first opus to the last one.. FF 7 re-makes both ,FFX, FFXIII, FF 15 and FF16 are master pieces im glad to be almost 50 and played them all.. This was my lifes biggest challenges to deeply go down into the stories, I just have a collection of FF stuff and games plus the machine to play them all.. the perfect game series of all times.
👍 : 3 | 😃 : 0
Positive
Playtime: 4708 minutes
Story 10/10 Combat 9/10 Gameplay overall 7,5/10 This game still contains bugs, such as getting stuck in invisible walls, and sometimes movement feels clonky. Still I've played this 3 times now, and I still want to play it for the 4th time. 4/5 would play again.
👍 : 7 | 😃 : 1
Positive
Playtime: 2719 minutes
It's not downright awful, but it's also not very good. It's as if the game was designed to be just interesting enough to keep you playing, while also being boring enough that you wish you were playing just about anything else. There are brilliant moments, but they are few and far between. The tone, mechanics, and character development are all wildly inconsistent, and I could never quite bring myself to care about the characters or the narrative. After finishing the main game, I tried out the DLC episodes, and I don't understand why they weren't included in the base game. I certainly would have been more invested in the main story if I had some background on the supporting cast. Ultimately, FFXV feels like a failed experiment in which the devs slapped together a bunch of elements from other successful games in hopes that several good pieces would make for a satisfying whole. Unfortunately, it didn't.
👍 : 24 | 😃 : 3
Negative
Playtime: 7297 minutes
[h2]🌟 Final Fantasy XV – A Memorable Journey of Friendship and Fantasy 🌟[/h2] I didn’t expect Final Fantasy XV to hit me emotionally the way it did. What starts as a simple road trip with four friends slowly turns into a powerful story about duty, loss, and brotherhood. This isn't just about saving the world—it's about the people you travel with along the way. The game’s most notable strength is the bond between the main characters. Instead of focusing solely on saving the world, FFXV builds emotional depth through everyday moments—driving together, camping, and talking by the fire. This “road trip” atmosphere adds a personal, grounded feel to the epic narrative. Visually, the game is gorgeous, offering detailed environments, impressive character models, and beautiful cutscenes. The soundtrack is equally strong, blending emotional piano pieces with powerful orchestral tracks. Overall, Final Fantasy XV is an ambitious and emotional adventure. It may not be perfect, but its heart, characters, and modern take on the series make it a memorable entry in the franchise. If you're looking for a unique Final Fantasy experience with action combat and emotional storytelling, FFXV is worth playing.
👍 : 15 | 😃 : 0
Positive
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