CrossCells Reviews
CrossCells is an ambient logic puzzle game.
App ID | 632000 |
App Type | GAME |
Developers | Matthew Brown |
Publishers | Matthew Brown |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie, Strategy |
Release Date | 26 May, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |
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504 Total Reviews
426 Positive Reviews
78 Negative Reviews
Score
CrossCells has garnered a total of 504 reviews, with 426 positive reviews and 78 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for CrossCells over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
302 minutes
I liked previous cells games because it gave me a nice feeling of finding the right thread and slowly unravelling the whole puzzle. This game hardly got any of that and more of a trial and error type of endeavour, especially after the addition of multiplication tiles.
👍 : 0 |
😃 : 0
Negative
Playtime:
278 minutes
I really like this game. I can't say it is as good as Hexcells, but that is a very high bar to cross, anyways. If you have completed Hexcells and want a little more, this game is definitely worth playing.
👍 : 0 |
😃 : 0
Positive
Playtime:
688 minutes
Good puzzles. Many of the later stages felt like the variant Sudoku puzzles featured on Cracking the Cryptic (that's a good thing!). Contrary to what some other reviewers felt, no guessing or branching/bifurcating is required at any stage, but having a pen and paper at hand helped quite a bit.
Also, I personally liked the absence of the mistake counter for this particular Cells entry. I don't think they would have had the same utility as they do in Matthew Brown's other Cells games. In HexCells, marking a tile could provide an additional hint, so it was useful to prevent players from fully brute forcing puzzles. But here, as with more traditional pen-n-paper puzzles, all of the hints are available from the start, and puzzles aren't really brute forceable in the same way as HexCells.
👍 : 1 |
😃 : 0
Positive