Welcome to Moreytown Reviews

Claw your way to the top of Moreytown, a furry slum for human-animal hybrids. Will you take down the gangs who rule the town, or take them over instead?
App ID625990
App TypeGAME
Developers
Publishers Choice of Games
Categories Single-player, Steam Achievements, Steam Cloud, Captions available
Genres Indie, RPG, Adventure
Release Date5 May, 2017
Platforms Windows, Mac, Linux
Supported Languages English

Welcome to Moreytown
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Welcome to Moreytown has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 70 minutes
This game is a lot shorter than what I expected. It is worth the price I payed for the thing, albeit it was very cheap. It has the potential to be so much more, yet it was a brief story that one can fly through quickly. Once the main parts are read, it becomes even quicker to play as there are only so many choices and routes to go. The promise of joining a gang, sorry for any spoilers, happens very near the end of the game. From what I read, the same can probably be said for every other goal. If only a game like this had as much length and attention as The Lost Heir game and not be so brief. As inexpensive as it was, the first two The Lost Heir games have the same price tag. I had more fun and time with those than this game. The only reason I would even suggest this game if it were half the price. Sadly it is pricey compared to the content and length of some of the other games.
👍 : 2 | 😃 : 0
Negative
Playtime: 193 minutes
Shockingly well written and intriguing - I'd expect nothing less from S. Andrew Swann who is an Actual Scifi Author with decades of published works behind them, including the series that this game is based upon; the game does not assume familiarity with the books, however. A vignette mystery set in this fascinating world of tension between a genetically-engineered underclass of animal-people and humanity in general. Relatively short tale with some decent breadth in choices and outcomes, certainly built for multiple playthroughs.
👍 : 0 | 😃 : 0
Positive
Playtime: 776 minutes
This game is AMAZING! What I think is unique to it, other than the idea of furries living among humans, is that the game is TEXT-BASED and requires visualizing! Which I think is really cool! It is a truly unique experience! The possibilities are virtually ENDLESS with this game! Try it out and you will have a blast!
👍 : 0 | 😃 : 0
Positive
Playtime: 76 minutes
I wish I could write a neutral here. This game wasn't bad, but compared to most choose your own adventures, it's a bit short and could be seen as disappointing. I give it a thumbs up simply because I still personally enjoyed it. If you enjoy anthropomorphic characters, that'll probably be the thing that'd bring you to this, as you have a lot of species options. The plot itself seems intruiging, though it's a bit rushed in execution. The romance system, or lack thereof, is probably my biggest complaint, even though in many choose your own adventures romancing a character is as easy as not being a dick to them, deciding you like them, and they automatically requite your feelings, other games mask this better, drawing out your time with the character to make it feel more fleshed out and excusable that they just happen to feel the same way. This game pretty much made it so that as soon as I decided I was interested in the human reporter I saved from thugs, went to her apartment and flirted with her, I was quickly in her pants and got an acheivement for it, twice in fact, though that might have been a glitch. The premise is fairly decent, you have to investigate gang activity, a lunatic cult, and terrorism in a future where humans experimentation on animals has resulted in a future with sentient, anthropomorphic animals. This becomes an aspect of society with racial tension between humans and non-humans, as well as having a fleshed out exposition that shows how these anthropomorchic people, or "moreaus" live their day to day lives. The one thing I really felt rised above some other choose your own adventure games, despite the bad pacing, was the ending. My ending, without too much spoilers, made it apparent I could have made some other choices to bring a better outcome to Moreytown had I made better choices. It made the endgame at least feel like it was important, where a lot of games you can fool around the whole time and still get the best ending by clicking the obvious correct choices. Here I got a bittersweet ending, that didn't punish me too much for bad choices, but still made me feel like I could have done better, making me more curious as to where I made my mistakes. I'd recommend buying this game on sale if you like choose your own adventures and find the premise of anthropomic animals and humans living together in a world of high racial tensions, and measuring your moral choices in society fighting a cult threatening your neighborhood. If money is no object to you, however, or you have a lot of games you want to try out, I would pass on this game for something with more bang for your buck.
👍 : 4 | 😃 : 0
Positive
Playtime: 66 minutes
The game is about 30 minutes long and has a small small assortment of characters. None of which really have backstories or explain their motivation. The plot is very very linear even for a choice of game, and it seems much more like your decisions in the last 2 minutes (literally) are all that really do anything. This game feels a bit cash grabby compared to the others unfortunately. The few well written pages it has isn't really worth going through the rest of the game. Also I could be wrong, but didn't some previous choice of games have a save feature? It's pretty irritating how in the plot of this game you can just flat out die very easily in the last 2 or 3 choices and then you need to restart the entire story over. Worst of all, I think this game still suffers from the normal issues these games have had for years. When you are given choices, it's best to just focus all your choices into benefitting stats, which severely limits you trying to roleplay a character. For example, let's say there's a guy who is being held at gunpoint. I can either A. Walk away from the situation and get nothing. I can B. Try to sneak up and take the muggers by surprise. Which increases my stealth. Or C. Join the muggers and get a cut of the money. If the character I made fits more into the type A scenario, then they'll be fucked for later story moments that might require skills or money. And picking option C for the money is pointless since money is a useless stat, because these games are absolutely full of useless stats. These games were fun choose your own adventure books when they first started coming out, but they just don't seem to be improving them very much.
👍 : 5 | 😃 : 1
Negative
Playtime: 351 minutes
This one hurts. Welcome to Moreytown by S. Andrew Swann is my first personal experience (friends have gone through other works and I've read their reviews) with Choice of Games, a publisher whose entire thing is Choose Your Own Adventure-style interactive fiction games. No graphics, no flashiness, just reading, multiple choice prompts, and some background stats that affect your chance of success when overpowering/sneaking around/persuading/etc. They also tend to be very open as far as your character's gender, gender identity, sexual orientation (including everything from "anything that moves" to "let's just keep things platonic, thanks") and more, which is nice. This story, specifically, is about a city of anthropomorphic animals called "moreys" (cutesy reference to "Moreau," as in "Doctor," "The Island of") which is... okay, look. They're furries. I'm sorry, but they're furries and they're called "moreys" presumably in an attempt to come up with something grim and serious for this grim and serious setting, but like many of the endgame decisions (oh, I'll get to those,) I think it backfires a little. Anyway, an entire race of f... "moreys" was created for some war in the distant backstory, then given basic rights and such (sort of,) and now exist in a highly discriminated-against underclass relegated to run-down slums, low-paying retail jobs, and a very difficult relationship with the police. This game is very subtle with its metaphors, you see. There's a gang war, a doomsday cult, a probably-doomed peace and love movement, lots of danger, and options. Your goal is to... well, that depends, I guess. You could try to foil the big terrorist attack at the end without casualties, take over leadership of at least a few of the various factions, become lovers or mortal enemies with several characters, and probably a few other things I either am forgetting or didn't see in our runs. Much like the gender and sexuality options, this openness appears to be a selling point of Choice of Games products, and on paper this is something that Welcome to Moreytown in particular does right in at least trying to include it. This review hurts because on paper Welcome to Moreytown does a lot of things right, actually. The writing is well done and engaging. The character options only feel limiting in any way if you happen to be a furry whose fursona is not represented here. (You can get an actual type-whatever-you-want text entry box for your gender if you declare the need for one, but you're out of luck if your chosen species isn't on the predefined multiple-choice list. Which, yeah, that's probably because the game depends on those options for some stats--a bear is bigger, more powerful, but slower and worse at stealth than a rat. Fine. Stiiillllll.) Other reviews complain that this is very short, but I found that to be a good thing, as it makes it easier to replay. I was ready to declare it one of my personal GOTY candidates after the first playthrough, which was a whirlwind of adventure that ended in a near-flawless good ending almost by complete accident. It's just... there are two major, fatal flaws that become apparent upon closer examination. One, a lot of that whirlwind turns out to be badly railroaded. Most of the plot beats will happen, whether you try to avoid them or not. There is no way to avoid being all but conscripted into one of the gangs, for example; you will be close enough to a certain incident to attract their attention, they will find you shortly afterward, you will come with them (you can agree or be kidnapped,) and you will cooperate with them (you can either lose the "initiation" fight and be at their mercy, win and accept the offer anyway, or win and be extorted into accepting when they threaten your friends/loved ones, and if you try to go to the detective or reporter contacts afterward they just want you to do exactly what the gang wants you to do anyway.) Two, for as inevitable as the endgame is, it's also upsettingly hard to get through it in one piece. You are dealing with some incredibly twitchy suicide bombers, and while you have an impressive array of tactics to try (Tackle them? Try to talk them down? Warn the crowd? Work with any of the various factions, or confront them alone?) it breaks immersion just how blatantly the author has their finger on the "this option somehow works, that one backfires spectacularly and kills everyone" button. Choice of Games does not believe in a "save" function since it enables scumming; they say your choices should matter and you should live with the consequences of them, period. Fine, I respect that, but given how quickly and capriciously bad endings come in the last chapter, and how each one means a full restart from the beginning, let's just say it boggles my mind that anyone wanted this story to be longer. I've seen and done about 68% of the things there are to see and do in this game, according to Achievement stats. There are even a few of them that I'm curious about. I kind of want to go back and see where some of the other roads lead, but I also kind of don't because I already know. It's strange how a game can feel so open and so on rails at the same time.
👍 : 6 | 😃 : 0
Negative
Playtime: 588 minutes
Hey, you like Choose-Your-Own-Adventure games? You a Furry? Well I think this game's for you. Okay now that we've got the obligatory Furry joke out of the way, here's the review: Welcome to Moreytown is basically if Zootopia was a darker and grittier noir story, but also had human characters along with the anthropomorphic ones. You start out the game choosing which species you'd like your character to be, each one has advantages and disadvantages, some are stronger and slower, other's are smaller and faster. The story starts with your character discovering that their apartment's on fire, upon escaping you discover your apartment fire could be leading to a much bigger threat that could shake Moreytown to its core. Well, the main selling point for a Choose-Your-Own-Adventure game is its story, so how's the story? I personally really liked this game's story. I liked learning about this world of humans and "Moreys", as the Anthros in the game are called. The mystery is interesting, if not a little predictible towards the end. I also liked how the game takes advantage of the fact that you're playing as an animal, with certain heightened senses. At the beginning of the game you choose a sense you want your character to have that's more powerful than their others, and that affects how the game describes certain parts of what's going on in a scene. If your character's strongest sense is their sense of smell, then the character will describe the atmosphere at certain points in the story by what they pick up in scent. There are also several fights your character gets in in the game, and the outcomes of the fights are dependent on your character's size, strength, and agility, and the combat choices you make that are geared towards their strengths and weaknesses. The game also has romance options, as most choice-based games do, but they're optional, thankfully. Though the game has some decent replay value, I do think the story could have been a bit longer. I've played two or three other games published by Choice of Games, and both were a lot longer than this. In fact the story is so short I'm afraid talking about it too much might spoil it. But the plot is interesting enough and seeing as the game is only $5 (and even less if you get it on sale), it's hard not to recommend it to anyone who's curiousity is even a little peaked by the premise. If you think you'll like this game based on the summary on it's store page, you probably will, I definitely enjoyed seeing where the plot was taking me, and seeing what different paths you could take to complete the story. I'd give Welcome to Morey town a 7/10, it's not one of the greatest games in Choice of Game's library, but I enjoyed it too much not to recommend it, and might even look into the author's other printed works that take place in the same universe.
👍 : 19 | 😃 : 3
Positive
Playtime: 109 minutes
This is probably one of my least favorite of the Choice games. I don't necessarily not recommend it, but I do regret buying it for the following reasons: 1. So freaking short. Ignore my time played - I had it open and idled for over an hour. I'm a super fast reader so it took me maybe 30 minutes for my first organic playthough. 2. The story is meh. Very cliche. Not well fleshed out. I couldn't understand what motivation the main character would have had to go through with any of the choices presented. I had a hard time immersing myself in the story because it didn't really draw me in well with any well-crafted lore or environment. It just simply....was. 3. The story endings are unsatisfactory and dull. One of the only plus sides I can see is that this game flows more organically than other Choice games. As in the choices feel smooth rather than forced to put you in one direction or another. The stats didn't seem to come into play at all except for when it came to character relationships. I didn't even realize there were stats until I had almost finished. All in all, it's a very quick read and not that entertaining. Pick it up if you're super bored or a Choice fangirl/fanboy like me. Otherwise, this is one that can most definitely be skipped.
👍 : 21 | 😃 : 0
Negative
Playtime: 331 minutes
This is a choice-of-games game; so again before you buy this you can check out the demo to see if you'd like it. The choice-of-games brand is accompanied by many reoccuring problems, such as the games being really short and many choices not mattering. The first one at least is also affecting this game; even if you take lots of time to read through everything you'll be done in like less than 2 hours and have a good overview of the games content and what the other routes might be even after one playthrough. As another warning beforehand: this is a furry game. If you are really uncomfortable with reading about an anthropomorphic wolf wearing jeans that accentuate her curves then this is not a game for you. But since this game is on steam, there are no explicit sex-scenes, so there aren't going to be any surprises if one would judge this game based on stereotypes. The game itself is written by S. Andrew Swann. Recognize that name? Unlike many other CoG-author's he is actually a writer with more than two decades of experience in that field. This game is based on his Moreau novels. I cannot really say anything about the novels since I haven't read them but they certainly seem more interesting than the material many of the other CoG games authors have been using. The basic gist of the story is that mankind created animal-people to fight their wars for them. These people are called "moreau". But since they made the mistake of making these guys sentient humanity realized that they have to treat these engineered organisms like humans. That is where the story begins and your player character is one of these engineered animal-people. You awake to a chain of unfortunate events and are left outside of your apartment with nothing but yourself. From there onwards the chain of unfortunate events continues. The beginning of the story actually left me quite amused - even anticipating what disaster that is worse than the last could strike the character now. Some have complained about a lack of direction in the story because of that. But under your fur, claws and teeth you're just a regular dude with not much else going on. I feel like this game has been written for people who have never read the novels, so there isn't really much "end-of-the-world"-stuff or other complex political/socioeconomic/social/... topics that are being talked about. In fact the game tries to tell you the differences or difficulties of humans and moreaus in other ways. The moreaus colloquially refer to humans as the "pinks" which again left me with a chuckle. The protagonist does describe things around him in a personal and sometimes offensive way but not to what I felt was too obtrusive. In fact in the story the player character even starts wondering why the moreaus are using that term to begin with since that black person they saw in that moment wasn't pink. It's moments like these that I actually came to really like this story; there are lots of details and lots of very small things that happen (i.e. the PC describes the tail wagging of another character after they're agitated or they describe the smell of a human) that remind you what the world and the player character are. Unlike many CoG games this game does not force social issues down your throat. You can but do not have to become an activist for your people. This is actually refreshing to see after having read through Zachary Sergi's works or Eternal Sea where you just could not avoid these topics, and not just that, you had to deal with these issues without really having an option to select a side. So, are there faults to this game? It's short, even too much so. When I was done I felt like that the story barely even started. The story that is being told does actually have an end, so you're not left with a cliffhanger just so you buy the sequel. Do I recommend this game? It's hard to say and I wish there was a "It depends" or other middle option here on steam. That little that is already there was pretty enjoyable and good. Is it worth it to spend $5 on this game? Perhaps but you can actually get one of his books for that price which probably has more content than this CoG game. If you are interested in just buying a CoG that isn't terrible this is a good buy. If you are just interested in the story and don't mind supporting the author with a little bit more cash then go for it. But in all fairness I have to say that $5 is too much for this while Choice of Robots sells for the same price which has a ridiculously large amount of content. With this little content this game even feels a little like an ad for the novels, but I have to admit, it did its job: Now I do want to check out the novels.
👍 : 39 | 😃 : 0
Positive
Playtime: 110 minutes
I will start with that I enjoy all the 'choice of' games I play so the recomendation comes from a general level of tolerance and enjoyment from these games. This one in particular had a nice concept and fairly well presented story. With that said I have just finished the game and boy does it have serious flaws that should be seen if you wish to purchase this game: 1. It is very quick, it felt like I was jumping into experiences extremely quickly. I understand there is that constraint but it bounces through maybe 5 plot point over 3 days and then you're done. 2. There is a lack of deeper lore and character backstory or maybe just less than I am used too. 3. There are perhaps the wide range of customizables that are linked to these games but boy were they surface level. 4. This is the last and most important, I don't know what motivation any character from the baseline would have in this whole thing, I just can't believe someone would act so rashly and completely. Buy if you like the concept and fancy a quick (less than 2 hours in my 1st playthrough) of a 'choice' game, otherwise if the price is to steep for that just leave it, probably end up just a bit disapointed like me. 1st review so thanks for those that read this and I hope both the author and publisher move onto better things. Please feel free to leave coments would be glad to discuss this or any of the other 'choice games, Thank You!
👍 : 110 | 😃 : 2
Negative
File uploading