Cyberia
38 😀     3 😒
78,83%

Rating

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$9.99

Cyberia Reviews

11 incredible action sequences featuring realistic character interaction and challenging puzzle solvingTake control of outlaw computer hacker Zak as you infiltrate a secret terrorist base to steal the ultimate doomsday devicePilot several different vehicles, including a stealth fighter jet and a nanotech virus cleaner
App ID624080
App TypeGAME
Developers
Publishers Interplay Entertainment Corp.
Categories Single-player
Genres Action, Simulation, Adventure
Release Date17 May, 2017
Platforms Windows, Mac, Linux
Supported Languages French, English, German

Cyberia
41 Total Reviews
38 Positive Reviews
3 Negative Reviews
Mostly Positive Score

Cyberia has garnered a total of 41 reviews, with 38 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cyberia over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 243 minutes
It's an Adventure game (not an FPS), so it might take some getting used to for newer generations of gamers. It uses a checkpoint save system, and you will have to figure out what to do with a lot of trial and error (this means dying a lot--get used to it). Even if you knew what to do, executing it is still difficult; puzzles and action sequences are challenging even on easy. The hardest thing to get used to is enabling mouse control in the fly-through fight sequences; press F to enable, and press again to uninvert the Y axis (I think you only have to do this once). Mouse movement is a bit more difficult on a widescreen display because of the resolution scaling; I recommend playing on a standard monitor if you have one available. It uses DosBox, so you can edit the config files to customize the configuration. TBH: This game is dated as fuck, but you're probably only here if you played it in your childhood. Buy it anyway.
👍 : 0 | 😃 : 0
Positive
Playtime: 94 minutes
Stylish time capsule supreme. This one's a clumsy nostalgic day trip for me every time. This is an excellent example of a top-of-the-line (at the time) graphics interface melting between genres. An essential example of game designers throwing everything at the wall and hoping something sticks. The story line segments are dated by contemporary standards. On the other hand this game's finest moments in my experience are the cinematic-flying-shooting stages. The other action sequences were too difficult for most of us back in the day. Most of the puzzles are about arcade timing with an attempt at a brain teaser now and then. Remember that this is the first game I ever played that allowed the player to numerically choose between arcade and puzzle difficulty. I figured out quick that you couldn't have both puzzle and arcade difficulties set at the lowest levels. "...is too easy," the female-borg voice would declare. What made this game stand out was the monumentally amazing graphics it had (back in the day) and the way it would move through a interesting story very smoothly. Most of my friends in adolescence could at least get passed the opening shooting stage.I have fond memories of playing the 3rd-person-airplane-sylish-UFO mission (the one in the snow) so much that I memorized the sequence better than my friends that could afford this game and the system to play it on. It was "my" stage. When someone in our gaming group wanted to make it to the "Cyberia" complex stages, they called on me for the third shooting-snow-shooting-flight-mission. It took us early adolescent boys forever to get through the first few stages in this game because we never knew that we didn't have to kiss the girl and get knocked out after the fist shooting gallery!! It was Tyler that figured it out that the player (Zach) could avoid much of the hassle of the first few stages. He passed on his little secret to the rest of us and for years we were having to press the space bar key "like a million times" to get Zach to say "uuhhh...I don't think so..." and thereby avoid having to endure the pain of making some security guy jealous at the beginning and thus throwing the player into a clumsy and strange version of "Metal Gear: Solid," not to mention the ol' "Star Wars: Rebel Assault," when this game was merely "Cyberia." Every time I drag this time capsule from it's Steam stasis chamber I enjoy watching the intro and waiting for the ever-friendly-Borg-chick voice (think 7 of 9 before there was a 7 of 9) demands "Enter Identification." My friends and I used to try to troll this voice. The idea of a video game vocally responding to every keyboard stroke of the alphabet made us giddy as the adolescent school boys that we were. Making the pre-voyager female-borg voice on this game in the first menu screen repeat the phrase "Pee...Pee..." by pressing the p key twice at a key moment was the height of male pre-adolescent humor at the time. This kickass CD-ROM game was another gem discovered at the ol' Electronics Boutique in the ol' Bay Brook Mall sometime in the mid 90s.
👍 : 0 | 😃 : 0
Positive
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