Ancestors Legacy
70

Players in Game

6 537 😀     1 757 😒
76,91%

Rating

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$8.74
$34.99

Ancestors Legacy Reviews

Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
App ID620590
App TypeGAME
Developers
Publishers Fulqrum Publishing
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Remote Play on TV, Steam Trading Cards, Steam Workshop
Genres Strategy
Release Date22 May, 2018
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Czech, Polish

Ancestors Legacy
8 294 Total Reviews
6 537 Positive Reviews
1 757 Negative Reviews
Mostly Positive Score

Ancestors Legacy has garnered a total of 8 294 reviews, with 6 537 positive reviews and 1 757 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ancestors Legacy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 488 minutes
Two thumbs up!!
👍 : 0 | 😃 : 0
Positive
Playtime: 2937 minutes
Fire game cant lie
👍 : 0 | 😃 : 0
Positive
Playtime: 1521 minutes
Very fun, love this game
👍 : 0 | 😃 : 0
Positive
Playtime: 398 minutes
This game does not get enough credit in my opinion, I wouldn't rank it among the very best, but it's almost there. It tries to be different and manages to do so in an interesting way, which is no easy feat, I think that some of the mechanics they came up with are seriously good and creative. The single player is well done. I'm giving the campaigns another shot after dropping the game a bit too quickly the first time around and it's cool so far. I am still not a fan of the heavy RNG in the game. I used to hate the idea behind the squads getting caught and glued to random fights I have not intended to start but I then realized it is pretty well implemented, although it still sucks that sometimes archers that are far away and have no reason to panic sometimes run erratically towards the enemy with no reason when given an order to retreat. To clarify for those who don't know, you can't move units once they are engaged in battle, the only way to disengage is to retreat, it's a headache to get the hang of at first, but once you do, it adds an interesting layer of tactics and planification to the battles. My complaint was about RNG that comes into play again in this mechanic as you don't have control over where your troops will retreat unless you send them all the way back to the base, that leads to some chaotic situations that can feel unfair, but in single player if worse come to worse you can just reload a save. The thing is I think that the devs are capable of making a truly great RTS, as I have played and enjoyed both War Mongrels and 63 days, and while those are not proper "RTS" in a traditional way, they still hint at the developer's sense of creativity and potential to make a really great RTS game. And so does Ancestors Legacy in many ways, but unfortunately I think it's not there yet. I don't usually do this but here's some quick feedback as I have many other little gripes with the game and I really want the next attempt at an RTS if there is one to succeed more : - The UI is perfectible, especially the color scheme for formations, although the blue color favors immersion as it's quite discrete, it's very hard or sometimes downright impossible to see clearly especially when the troops are in foliage. - Graphics have that blurry effect and even in the highest resolutions there's that flickering on some textures, especially when there are light sources such as fire behind them, it feels like constant flashing lights, on the armors and weapons for example, that is annoying in the long run, - Combat is too RNG heavy. - It's made worse by the fact that there's a lack of information and details given to the player regarding unit stats etc, overall it's not as clear as it should be how strong exactly our units are at any given time, their weaknesses, the impact of upgrades on them, etc, it wouldn't have hurt if all of this was more detailed with more precision. - This lack of information is present also in other areas, while there is a great deal of quality of life stuff and a really well thought out introduction campaign with lots of attention to detail regarding teaching us how to play, the status effects icons have no description, the elements around the squad banners (icons over them ) lack a clear explanation, and for me at least, they are not as intuitive as devs probably thought they were... enemy field of view, range of awareness, are approximative also, and just part of a guessing game that could have been avoided, those are the examples off the top of my head... - The Rock Paper Scissor formula, while an okay design choice, could be a bit more nuanced. Giving more attributes to units in a way that gives them more nuanced roles and allowing more versatility could add more variety in player choice, playstyle, and skill expression, which in turn could be a great way to add depth and an element of surprise/unpredictability to the game while reducing the reliance on RNG at the same time. - Personal : Not a fan of the overly emphasized brutality in the game, although I can understand this artistic stance as the thematic lends itself to it enormously, I mean while it may be a selling point for some, I don't think it is for many, and I dare say probably most, and it can put off quite a few players who otherwise like the game. Hope this feedback is useful.
👍 : 0 | 😃 : 0
Positive
Playtime: 265 minutes
"Ancestors Legacy" is a real-time strategy game focused on medieval warfare, featuring beautiful graphics and immersive environments. It introduces engaging concepts like squad-based tactics and melee combat, with a strong storytelling and diverse factions enhancing game-play. However, despite its appealing elements, the game became boring after just five hours due to uneven pacing and repetitive missions. The lack of variety in objectives and clunky UI detracted from the experience. While the game shows potential and craftsmanship, it ultimately struggled to maintain player engagement over a longer period.
👍 : 0 | 😃 : 0
Negative
Playtime: 1034 minutes
I loved the first few missions and the story of the campaing, but afterwards the unpolished gameplay becomes obvious and will just ruin your game everytime. Plus: Story is sometimes interesting Minus: Gameplay itself - its a rush game. - rush to objective or get defeated by AI spaming 5 units then 10 then 20 and so on (player has 10 max). - upgrades of units have limited to no effect. - experience has zero impact. - hiding, flanking, charging into the rear has no effect. - "technology" upgrades has no effect other then you can now recruit a unit which has zero difference to unit you already had. - archers are completely useless for player - they can do friendly fire and nothing else. My level 4 archers with accuracy bonus managed to kill my hero surrounded by 3-4 units (20 soldiers) without killing ONE enemy soldier. - formations are completelly useless (spearwall will do nothing, shieldwall against archers has no effect) In the end, its all the time the same, rush and sprint to objective, charge your units against AI, rinse and repeat in the next mission. The game itself is not worth the asking price - tops is around 5€ - anything more is sadly not worth it.
👍 : 1 | 😃 : 0
Negative
Playtime: 3466 minutes
Great game love how you can zoom in on the fighting action and see it unfold with cool moves knocking each other down alot of single player missions to play 100% get esp if on sale and you like RTS games alot of fun
👍 : 0 | 😃 : 0
Positive
Playtime: 535 minutes
One of the best historical strategy games on Steam. Reminds me of the game Praetorians but better. The campaigns are really well done.
👍 : 1 | 😃 : 0
Positive
Playtime: 181 minutes
Got me bored around 4th map into the campaign, there aren't many units to choose from and the combat strategies are very limited. The upper limit of 10 squads makes resources extremely useless too. Can't find a reason to keep playing.
👍 : 2 | 😃 : 0
Negative
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