Little Kite
1

Players in Game

142 😀     23 😒
78,32%

Rating

Compare Little Kite with other games
$2.09
$6.99

Little Kite Reviews

The game about one tragic evening for a struggling family, when emotions and tensions are simply too high to manage.
App ID610120
App TypeGAME
Developers
Publishers Anate Studio
Categories Single-player, Steam Trading Cards
Genres Indie, Adventure
Release Date14 Sep, 2017
Platforms Windows, Mac
Supported Languages English, Russian, Ukrainian, Dutch

Little Kite
165 Total Reviews
142 Positive Reviews
23 Negative Reviews
Mostly Positive Score

Little Kite has garnered a total of 165 reviews, with 142 positive reviews and 23 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Little Kite over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 133 minutes
I give the developer a lot of credit for doing this all alone. It is a raw game that deals with very real subject matter. That being said, some of the puzzles really derailed the pacing of the game (the elevator, distracting the old woman, finding a light bulb, to name a few) which took away from the emotional impact of the game. I think the game would have been much better served leaning more on the story and less on the time consuming fetch and backtrack puzzles. I had to look up one part (the location of the drain chute on the roof, it is tucked away) but besides that the puzzles took time but were not too difficult. There were some translation errors but honestly you can look past that. Overall, it is worth a play and I'm sure it will hit home harder for some audiences due to the subject matter.
👍 : 0 | 😃 : 0
Positive
Playtime: 136 minutes
This is a somewhat dark point and click adventure that explores domestic abuse and alcoholism in a fairly facile and not terribly deep way. But the graphics are serviceable, the dialogue isn't as trite and/or melodramatic as one might fear, and the puzzles are largely intuitive and well crafted (note that some of the puzzles in the latter third of the game become quite convoluted, not in terms of galaxy brain solutions, but in terms of the number of steps needed to take and the number of scenes needed to (CONSTANTLY!) go back and forth from). So, it's not as dark as you might have heard (it certainly has some spousal abuse, but it's handled in a facile enough fashion that while it certainly has an impact, it's not a gut-shot of an emotional journey), and some of the later puzzles are too complicated for their own good, but it is overall a good point and click game with a refreshingly serious, realistic theme. Recommended.
👍 : 0 | 😃 : 0
Positive
Playtime: 198 minutes
A melancholy game. The in-game puzzles are very easy but some of the steps required to progress can be a little unintuitive in the penultimate chapter.
👍 : 0 | 😃 : 0
Positive
Playtime: 219 minutes
To be honest, I almost didn't give this game a shot. The social theme seemed a little off putting, but I was totally wrong. The artwork and pricing convinced me to buy and play it and I'm happy I did! This Point and click adventure creates a nice atmosphere with beautiful artwork and music. The story is decent but especially the original puzzles made this a very nice gaming experience. Recommended for all point and click adventure game fans. Oh yes, Anatoliy Anate is a game dev to watch! If you get stuck somewhere in the game, check out this little video walkthrough: https://youtu.be/LzEJ7Igh8Ww
👍 : 15 | 😃 : 0
Positive
Playtime: 137 minutes
Short game but fun and challenging. Demoed on xbox and I preferred those controls. Some puzzles I did not understand, and had to look up the answer. Then when I knew the answer, I thought, "what? how would I have figured that out?" lol. But I got through and mostly enjoyed it. For example on the last chapter I clicked something and character said something like, "that is of no interest" or "I can't do anything with that". So I thought it irrelevant. Then when I couldn't figure out the puzzle and looked it up, I had to use that object again! Should have just used the first time I clicked on it. Story was slightly sad but had not very much impact. Predictable. Also would have enjoyed more time in the kids' headspace. Art was okay. Characters moved well.
👍 : 1 | 😃 : 0
Positive
Playtime: 423 minutes
This is what I believe to be the first in a series that takes on these profound subjects as individuals. I am in love with the depth in storytelling and the point-and-click style that allows the player to be involved as the story progresses. I am playing the next in line in 5 minutes. Highly recommend. Trigger warning for those who need one. Domestic violence and abuse.
👍 : 1 | 😃 : 0
Positive
Playtime: 127 minutes
I really love sad games and stories, especially about addiction, so this should've been just right up my alley...sadly, it wasn't. I really give the developer credit for creating a game like this, and some parts are indeed very good, but the story is much too short/not really established/barely there/not really special...if the game would've been filled with more unique moments or had some well developed characters I would've definitely recommended it. TLDR Points: Pro: - Alright story that seems very personal - The art style - Some of the puzzles Con: - That the story that feels like it's barely there for a huge chunk for the short playtime - The overcomplicated puzzles that could have much easier solutions (but the game would have been even shorter then) - The broken english (this can still be fixed, just let someone proof read it and patch it!)
👍 : 16 | 😃 : 1
Negative
Playtime: 183 minutes
Little Kite is a casual adventure game which is a bit of a mixed bag (not "a casual adventure game, which is a bit of a mixed bag", I don't have anything against casual adventures). It has beautiful graphics with splendid backgrounds, some decent animations and characters neatly matching the backgrounds. At the same time, all the scenes are mostly static and the walking animation for the characters is atrocious. There are some creative inventory-based puzzles which are integrated into the narrative remarkably well but also some which feel rather out of place. Some puzzles feel too Goblins-like, requiring sequences of clicks on the hotspots in the correct order. And there are logic puzzles which need to die right now. None of the puzzles are difficult though, and the logic puzzles have hints. The story is passable, but don't expect any plot twists or anything highly original. The number of locations is rather small. There is no voice acting. But personally, I definitely enjoyed the game, if Steam had Enjoyed/Meh/Have Not Enjoyed ratings, this one would be Enjoyed, not Meh.
👍 : 22 | 😃 : 0
Positive
Playtime: 168 minutes
Little Kite is probably a bit underrated, I reckon not many people knew this point & click game exist on Steam. For point & click fans, I would only recommend for the decent story & casual gameplay; puzzles aren't too tedious to the point you won't Alt + F4 right away :D A very short game you probably can finish it in under 3 hours. Great artwork and BGM though.
👍 : 11 | 😃 : 0
Positive
Playtime: 102 minutes
[b]little kite[/b] is a beautifully-presented point & click adventure, very much contrasting the darkness of its subject matter: domestic violence, alcoholism, cheerful stuff like that. it's the more fleshed-out version of [url=https://steamcommunity.com/id/dohi64/recommended/968700]the kite[/url], released about 5 years before this and available for free on steam. the game starts with mary and andrew losing their husband and father respectively, then finding a replacement in oliver. as mary puts it, [i]'a bad husband is better than no husband'[/i], not to mention [i]'he's a good person when he's not drunk'[/i]. well... events take place during a single evening, locations are mostly limited to and around a small unit in an apartment building, though when you're controlling andrew, happenings are less grounded in reality, while staying just as grim as the rest of the game. tasks start out menial, with making a sandwich for the kid, then lead to fixing an elevator and all sorts of other stuff. some of the puzzles though... [spoiler]use paper clip on cake to heat the metal up, only then can you pick up the top of a soap dispenser.[/spoiler] wtf? and there are other occasions of 'nothing interesting here', then once you do something else, suddenly there's an item in a place you've already checked and discarded. hate it when adventure games pull this nonsense. also, I'm pretty sure 9-1-1 isn't the number for emergencies in russia (or thereabouts). would've made more sense to put a note of the actual digits in the 1st-aid kit or something. [b]I really liked the graphics[/b], both the crisp cartoon variety while playing and the hand-painted (looks that way anyway) cutscenes. the music is unintrusive and unmemorable, controls work as they should. double click makes scene transitions faster and [b]there's a hotspot indicator[/b], though only by clicking an icon, no hotkey. resolutions and windowed mode via the unity launcher, separate volume settings, a few languages, but [b]no manual saving, only checkpoints that are just about frequent enough[/b]. at first I thought it'd be only one per chapter, but as they got longer, saves kept happening after bigger sections. and while there's no chapter selection as such, [b]each autosave is a separate file[/b], so it's easy to revisit earlier sections if you want. it's also much more than what most games offer these days. it takes [b]about 2 hours[/b], ideal for an afternoon or evening if you're in the mood and can find it on sale. I didn't mind the noticably non-native writing, but [b]I wish they fixed all the missing punctuation[/b], really annoying. interestingly, it wasn't an issue in the original, which I found to be a nice prototype-like thing to play after this, if only to see where it all began.
👍 : 15 | 😃 : 1
Positive
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