BIOMUTANT Reviews
App ID | 597820 |
App Type | GAME |
Developers | Experiment 101 |
Publishers | THQ Nordic |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Remote Play on Tablet |
Genres | Action, RPG |
Release Date | 25 May, 2021 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, Arabic, English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Indonesian, Hindi |

8 089 Total Reviews
5 731 Positive Reviews
2 358 Negative Reviews
Score
BIOMUTANT has garnered a total of 8 089 reviews, with 5 731 positive reviews and 2 358 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for BIOMUTANT over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1847 minutes
You never run out of quests to do, many weapon combos you can do, endless possibilities for crafting, and memorable characters. overall fun game.
👍 : 1 |
😃 : 0
Positive
Playtime:
2757 minutes
5/10.
I played the full game, completed most areas, crafted 7-star weapons, and finished most of the sidequests. It was enjoyable enough for the first 5-10 hours, but quickly became both repetitive and annoying. Frequent technical issues with item indicators disappearing, enemies/bosses not spawning, and the absurd choice to have the narrator voice all non-gibberish lines as an interpreter were a big part of the annoyance. While the narrator has a decent voice and reads the lines well, the quality of the writing leaves a LOT to be desired.
The side-quests with multiple objectives (ex: Find X of [insert Old-World object]) only show one at a time, so the player can't streamline the exploration process. If you're required to buy something from a character for a quest, you first have to complete that character's quests, leading to a round robin of the entire game world as you hop to different biomes. Some biomes can't be entered at all without certain resistances or protective gear, which have their own requirements (sometimes quests, but mostly having 100% bio resistance to farm bio points). While it's nice to eventually have 100% resistance to cold, heat, radiation, and bio, you still have to wear gear to avoid hypoxia in the south-western areas, so you're never truly free to choose your own gear, which you may have painstakingly crafted to suit your aesthetic/stat requirements.
While none of the puzzles or QTAs are particularly difficult, there are several puzzles that are actually impossible unless you've upgraded your Intelligence stat high enough to gain more moves (and by that, I mean to nearly 200 points). Resource totems, fast travels flags, and doors will have a pulsing circle to indicate their location, but the ones on flags don't disappear after activation, doors will frequently start flashing again at a certain distance, and the circles on loot and Old-World devices DON'T pulse, which might mean coming back to the same location 6-7 times trying to find that one last thing you missed. Plus, while most "Superb Loot" containers glow with the color of their best loot item, not all Superb Loot containers glow (especially the dig spots, which never do), and plenty of containers glow without being considered Superb Loot.
Perhaps the worst aspect of the game, and what kicked it down from 7/10 to 5/10 and convinced me to uninstall the game after completion, was the obvious, blatant and CONSTANT moralizing. Sure, the game is about a world taken over by mutated animals after human messed it up and went to space instead. Sure, there's some vague moral choices regarding which tribe to choose or whether or not to give additional help after freeing a captive, but none of the moral choices are deep and yet the game keeps throwing in your face how evil corporations and humans are and how thoroughly corrupt your soul is if you side with a "dark" tribe or how pure and virtuous you are if you side with a "light" tribe. If it weren't so in-your-face and consistently interrupting play, i wouldn't have so much trouble with it. The Fallout series does a great job with these concepts, as do The Outer Worlds and other similar games. The concept is fine when handled correctly, but the execution is jarring and off-putting.
Score breakdown:
Graphics: 7/10 - Beautiful, but character models are awkward.
Gameplay: 7/10 - Decent, not amazing. Could do with a few QoL upgrades.
Characters: 6/10 - Vague, boring, and shallow, but not egregiously so.
Plot/Story:2/10 - Sub-standard Hero's Journey full of self-righteous moralizing and overabundant simplification.
👍 : 0 |
😃 : 0
Negative
Playtime:
9433 minutes
despite the flaws i enjoyed it to the fullest. The Vistas are simply impressive to say the least. You can create a full wallpaper slideshow just from the game. The combat is engaging enough and the good/evil system does its job. The Map is huge. I´d say you got like atleast 100 hours of pure fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
1622 minutes
This game feels like a project the developers had so many great ideas for, but eventually lost interest and motivation in, causing it to be rushed published without much thought. The weapon crafting feature is fun and interesting, but the combat where you use said weapons is rather boring and repetitive. The "World-Eater" boss fights are sometimes fun. The open world and its scenery is pretty, but running through it becomes boring over time as well. The character designs are always either pretty cool/cute or just ugly.
If you are searching for a fun, action-packed adventure, this may not be the game for you. If you are looking for a silly game to do silly things in, I might recommend picking this one up on sale.
👍 : 1 |
😃 : 0
Negative
Playtime:
609 minutes
I Really wanted to like this but its just not good. There's a lot of good here, and a really interesting world I'd like to return to. But most of the other mechanics ad features are either half baked or just don't work.
Morality, crafting, customization, all feel like an after thought but bombard you from the second you start completely taking you out of the game.
Also no voice acting? The characters garble speech and then immediately the narrator explains what was said despite subtitles. Honestly, removal of the Narrator would make the game better.
I hope a second game comes out that's much more streamlined, but as it is I can not recommend.
👍 : 1 |
😃 : 0
Negative
Playtime:
893 minutes
This is Breath of the Wild At Home, it's got the same broad plot structure of 'There are four things you need to conquer to save the world' with a bit of revenge plot and a civil war added to the mixture. Coupled with a kind of obnoxiously large amount of Things To Do™, it's a game that simultaneously has too much going on, but not nearly enough to keep your interest. (I will admit I am halfway through the main storyline with maybe an eighth of Things To Do™ done.
Gameplay: 5/10
The gameplay is [i]okay[/i]. That's the best way to describe it without going into how mindless the combat is and how there's not really a lot going on that incentivizes creative crafting or armor/weapon management. You're going to be looting so many containers for so much stuff, but that's going to kind of fall to the side when you realize there are some vaults with some really strong gear, as well as pingdish places with outfits that offer 100% immunity to specific environmental effects. It's a game I feel that dreamed so big, that feature creep set in until there was so much stuff to think about that everything just kind of became an afterthought.
Additionally, the game has a bog-standard morality system of Light vs. Dark. The best way to describe it is Light = Good and Dark = Evil, which for this game stands out as particularly oversimplistic for what it is. A game that did this better with a similar vibe was Jade Empire, with its Open Palm and Closed Fist system. While it was nonetheless still 'good vs. evil', it at least made an attempt at coding the choices as pacifism and aiding others, versus aggression and the pursuit of freedom through struggle. Given that Biomutant also codes Light vs. Dark as 'saving the world' vs. 'letting the world end', it makes the overall message a little more simplistic and heavy-handed than is really needed to be.
Sound Design: 3/10
I'll admit I don't mind the Narrator, while their inclusion slows down the pacing quite a bit since he's translating the gibberish to you, but he's kind of pointless in the grand scheme of things. The soundtrack could be described as simultaneously gorgeous and kind of generic. It's Vaguely Eastern and at times repetitive. I've noticed a handful of cutscenes where the camera changes to a viewpoint of a specific area, and the music changes to match that area, creating jarring moments where you'd think the music would stay static to maintain the mood. What brings this score down heavily is a few times where what sounds like some sort of alarm goes off in specific areas, and there's not enough feedback from the game to know what it is, so I'm left wondering if it's just diegetic to the setting, or if it means anything. If it's the former, it's very disruptive and jarring. If it's the latter, it fails to convey the information it's trying to convey.
Level Design: 8/10
The world is [i]gorgeous[/i], and is a large part of why I've played the game as long as I have. While traversal is kind of hit or miss, there's enough variety in the world design where wandering from place to place is enjoyable on its own merit. The game is very open-world, and there's nothing really stopping you from going literally anywhere within the boundaries of the game. That said, with all of the content present, exploration starts to grow stale as the rewards for exploring start to feel underwhelming, which many places failing to be unique enough to really bother with going to them other than the possibility of loot, or for the sake of completionism.
Creature Design: 10/10
Your beginning stats determine how much of a screwed-up little guy you have, and it works to the game's advantage that so many of the creatures fail to be conventionally cute, while still remaining endearing given the heavily polluted nature of the world. There is a fair amount of enemy variety, even if later on in the game, it feels repetitive. That repetition does also work, because most of the time, you're not fighting unique creatures, but individuals of a predatory species that simply wants to eat you.
Story: 1/10
The game tries to set the scene of you being some great uniter who will save the world from its impending doom, but most of the time, the dialogue feels slow and repetitive. Every major NPC has the same checklist they go through, wherein they comment on your actions, your morality, and questioning your motives, before moving on to their quest. I've been playing a full-light playthrough, and I've reached a point where I've begun skipping dialogue because there's no new information being shared. Everyone has the exact same thing to say until suddenly they don't, but by that point, I can just follow the waypoint to complete the mission. The lack of overall variety despite the game having so many things to do really kills the story for me.
Moreover, the game constantly harps on about how the world is ending, but the world is so lush and beautiful despite the heavy pollution, that I never get the sense that the world is in danger. The game spends so much time telling you, that it neglects to actually show you anything meaningful. This is [i]in spite[/i] of the fact that the world is visibly heavily polluted. I look around, and I see a world that is actively healing in spite of four big critters eating the roots of the world tree. If the world looked more sickly, but visibly grew more vibrant as you do things, I would understand the message more. As it is, it's just kind of pointless fluff that fails to underline the message it's telling.
Overall: 4/10
To put it succintly, the game is aggressively mid. It's reasonably competent enough to enjoy, while being dull and boring enough overall that it asserts itself as a game that was created because Breath of the Wild was a smash success. It's an example of what happens when people try to capitalize on the success of another IP without understanding why that IP was successful. It's an incredibly shallow game that lacks any real, tangible depth, and nothing short of an absolute overhaul of the story and the gameplay would make it anything other than incredibly mediocre.
👍 : 1 |
😃 : 0
Negative
Playtime:
2787 minutes
I enjoyed the combat and some of the story in this game. I feel like the developers were trying to put way too many different mechanics and stories into one game and it made me not care about any of the lore or storytelling in the game.
There are better games in this genre but on a big sale it could be a fun weekend game.
👍 : 2 |
😃 : 0
Positive
Playtime:
10842 minutes
This game is an underrated gem....best visual art style I've found in a recent game, lots of things to collect create and kill, after they updated the game to allow a higher level cap I play this weekly slow and steady...not sure how this has mixed reviews, I like this game more than elden ring.
👍 : 3 |
😃 : 2
Positive
Playtime:
3697 minutes
[h1][i]“Daddy, can I be a mutant?”[/i]
~The Brothel Creepers[/h1]
[b]BIOMUTANT[/b] is a game that instantly got my attention. I love such stuff. Games about weird creatures. [b]Impossible Creatures[/b], [b]Darkspore[/b]... Games, in which you take some living beings and alter them in order to achieve certain effects. And in this game? That creature is you. Long story short, a young team from [b]Stockholm[/b], [b]Sweden[/b] decided to take somewhat old idea about biological alterations and bring it into our typical modern open world environment. Doesn't sound like a bad idea, right? Well, in devs' heads that was just the thing. Everything we have here? We already had in other games. One way or another. And the idea was to mix all sorts of good things in order to get even better one. But let's not get ahead of ourselves.
You're... Well, mutant. And that's the first part of the game – character creation. No surprise here, of course, but again, you're a mutant and that's supposed to add lots of fun to our usual formula. Like it did to our usual [b]Diablo[/b]-like thing in [b]Darkspore[/b]. K, our ugly mo... *Ahem!* I mean, brutal war machine is finished. Time to start our adventure. What's next? Well, our next thing is... [b]Gothic[/b]. Remember [b]Gothic[/b]? That early open world game, in which we were supposed to find ourselves a camp to join? [b]BIOMUTANT[/b] does exactly that. In this game we're supposed to choose between two groups in order to eventually win against others. And yes, there are more than two, but we'll return to that later. For now, let's just throw in some other random things. Let's add [b]Horizon[/b]-like crafting with the collectible materials placed here and there, let's add [b]Breath of the Wild[/b] bosses, let's add something that feels like a mix between our usual “[b]Roach[/b]” and corebots from [b]ReCore[/b]... Again, neither of that is bad per se. In their respective games, those things worked perfectly fine (well, most of them). The problem is – neither of that feels good in [b]BIOMUTANT[/b].
Let's start with character creation. It's time for us to remember [b]Spore[/b] again, but not the one I've already mentioned. Remember the original [b]Spore[/b]? And, most importantly, press releases before the actual product came out? [b]Will Wright[/b] promised lots of stuff. Again and again he kept saying that [b]Spore[/b] is gonna to be, like, [b]Sim Everything[/b]. The result, as we all know today, was nothing like that. It was a pretty casual experience, in which all of those cool features that were promised to us, existed mostly for looks, while the actual gameplay was way dumber than in some counterparts. As sad as it is, that's exactly what happened in [b]BIOMUTANT[/b]. I mean, big f*cking deal, our default appearance depends on what type of character we choose at the beginning, while in game we'll be able to modify looks [b]GTA[/b] style. Somewhere out there, [b]Kenshi[/b] is laughing [i]really[/i] hard. Yes, there'll be some customizable equipment that'll also change our appearance, but come on. That's not what you expect from a game called [b]BIOMUTANT[/b]. If something, I've played some old ARPGs from early 2000s that did a better job with all that. In other words, they've made a game about mutants and... they've screwed up the mutations. NOICE.
OK, OK, doesn't meant that it's a bad game, right? And you know what? After I've joined one of them tribes (serve as some sort of counterparts to what we had in [b]Gothic[/b]), I actually got some hopes up. I mean, when you join one of the camps in [b]Gothic[/b], that's just it. Not like you're going to war against others, right? Well, you do in [b]BIOMUTANT[/b]. And it's disappointing as F. It goes like this – you go to the quest marker, you do some (very) basic tasks there and / or fight a couple of enemies a-a-and that's it. That's the entire “war” thing. Finish a couple of tasks, then go talk to the enemy leader. And again, you can only choose between two tribes, while others can only be enemies. Why? Thankfully, persuasion is a thing. You can actually avoid battles and do good.
And you know what? Your actions actually matter. Except they don't. [b]BIOMUTANT[/b] comes with some basic reputation system and you can be not only good, but also evil. Most of us instantly thought of [b]Mass Effect[/b] and technically, that's it, [i]but[/i] this game actually goes a bit deeper and imitates another game from that period – a [b]Wii[/b] title called [b]Opoona[/b]. Like in [b]Opoona[/b], there's that starship we're supposed to use to leave planet and some friends to make. But at this point? Things just starting to fall apart. It becomes obvious that all of those things? They just don't belong together. [b]Opoona[/b] was more about the experience. About deep conversations with NPCs you cared about. Here? The game is just full of copy / pasted dialogues (no, seriously). In [b]Mass Effect[/b] we had those amazing and unique characters. Here? Those are bloody nobodies and the most interesting dude you'll meet be some random beaver (insert that certain Polish meme here). As the result? You just don't care about how exactly your ending will be.
That's the [b]Experiment 101[/b]'s biggest mistake – they've expected all of those things to be cool and satisfying just because. And that's not how it works. Take that crafting, for example. In [b]Horizon[/b], things were really thought-through. Those crafting materials were perfectly placed to keep you busy while walking from A to B. Here? You're supposed to waste time and actually look for those. And guess what? The world in this game is, like, five times bigger than needed. Don't get me wrong, [b]BIOMUTANT[/b] isn't too huge. It's just... Not everything needs to be big. Take the first [b]Gothic[/b] for example. It wasn't a giant game, yet everything there was placed with purpose. Here? You guessed it. Lots of boring walks.
And it's not like we've got some advanced mechanics from modern [b]Zelda[/b] to have fun on go, no. The best thing we've got is some vehicles. Which feel a bit like those corebots from [b]ReCore[/b], but honestly, don't expect much. Those are just that – transportation means for certain kinds of terrain. We've got walker robot to walk over oil spills (what is this anyway – Anapa?), we've got a boat (anyone else just thought of that old meme?)... You've got the idea. It's just you, some vehicles and some distance to cover. Sure, there are quick travels, but like I said, this game tries to imitate the [b]Horizon[/b]. You'll need to collect crap. Good luck trying not to fall asleep. But maybe, just maybe bosses aren't that bad? Well, you know what? They aren't. But there are only four of them. That's right, four bosses. In a game with 15+ hours of main story alone. Again, it's not [b]Zelda[/b], where you can have fun just by fooling around. Aside from boredom, [b]BIOMUTANT[/b] also comes with a cheep aftertaste and feels even more clunky than [b]ReCore[/b].
So... Yeah. That's [b]BIOMUTANT[/b] for you. And there's a very important lesson to learn here. You can't make a good dish just by throwing some random tasty things into a pot. That's what kids will do. Bacon's tasty, cereal's tasty, ice cream's tasty... Naturally, if you'll put 'em together, it'll be even more tasty, right? Well, surprise! [i]It'll not![/i] While technically having all sorts of good stuff in it, [b]BIOMUTANT[/b] feels like a chore. It'll do better without such a big world, it'll do better without the attempts to make reputation, even [b]Spore Hero[/b] did the mutation thing better, etc. Do I hate this game? Not really. Devs tried. I can see that. They've made mistakes. But they tried. Can I recommend this game, though? Nope. If something, I'd say stay away from this. We live in times when every new big project is about open world. Means you can find countless better options. And there's literally no reason to waste time on a failed experiment. Dixi.
👍 : 15 |
😃 : 0
Negative
Playtime:
4061 minutes
Pros
Option to turn narrator off.
Cons
Option to turn narrator off doesn't work.
Game is full of unskippable annoyances, along with being very repetitive. The narrator will not shut up while performing said repetitive actions. Can't go 10 feet without hearing about how far up the sun is, or how this is the beginning of the end!
👍 : 13 |
😃 : 4
Negative