Silver Grapple Reviews
App ID | 595080 |
App Type | GAME |
Developers | Jamie Rollo, Tom Campbell |
Publishers | Jamie Rollo |
Categories | Single-player, Full controller support, Steam Trading Cards, Captions available |
Genres | Action, Adventure |
Release Date | 25 Aug, 2017 |
Platforms | Windows |
Supported Languages | English |
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22 Total Reviews
20 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Silver Grapple has garnered a total of 22 reviews, with 20 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Silver Grapple over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
988 minutes
Goodness, where do I begin?
Grappling in Silver Grapple is as fun as it looks. The controls are tight and polished, allowing you to a large amount of control over your character's position and speed.
The level design in Silver Grapple is equally excellent. Paired with tight controls and satisfying grappling physics, the levels test both your skill and knowledge of game the physics. The levels are always fair to the player. Instantaneous respawns, generous checkpoints, and the ability to warp back to your checkpoint if death is inevitable all help keep the game pace very fast. Deaths are not punishing, but expect to fail repeatedly. When levels are properly executed, at it's best Silver Grapple makes you feel like a proffesional acrobat.
The story and lore in the game were deep enough to get me invested, although are completely optional and secondary to the gameplay. The ost in Silver Grapple is also worth mentioning, as the chiptune soundtrack accompanying the gameplay was very pleasing to listen to. On a visual standpoint, the game environments aren't the flashiest or most well developed. However, I don't believe this to take much from game enjoyability, as the player animations are smooth and satisfying to watch again and again.
Silver Grapple is the most suprising indie game I've seen released this year. If you enjoy difficult yet rewarding platforms like Super Meat Boy, or if the trailer interests you in any way, I certainly reccomend the purchase.
👍 : 1 |
😃 : 0
Positive
Playtime:
498 minutes
An overlooked gem. Challenging but fair platforming with tight controls and liberal checkpoints to minimize frustration, similar to Celeste. Metroidvania-flavored level design and upgrades, storytelling and presentation reminiscent of Cave Story. And a really good grappling hook.
👍 : 1 |
😃 : 0
Positive
Playtime:
99 minutes
it's all fun and games until you find out this platformer is hella difficult and that you know the fact that hard platformers are not your specialty and oh god that's a lot of deaths
👍 : 0 |
😃 : 0
Positive
Playtime:
998 minutes
I believe Silver Grappler deserves way more hype than it got. The small amount of reviews and one total walkthrough online do not reflect the game’s quality. In silver grapple, you play as a janitor in a scientific research building where an earthquake occurs. it’s your job to round up any other survivors and make your way out of the building. The main mechanic is the grappling hook, which allows you to swing on certain walls. The momentum of this feels amazing, playing this game makes you really feel like Spider-Man. This game reminds me a lot of Celeste. One very simple concept, but used in many very clever ways with new mechanics in each area. It’s also really hard (I died like 4500 times over the whole game), but you restart at the beginning of each area like Celeste, allowing you to get right back into the action. What silver grapple does differently, is that it’s a metrodivania. There is a big focus on exploration, and gaining upgrades to use in previous areas. A lot of the game is fairly linear platforming, but unlocking things and having to go back made me feel smart. I really liked getting a new upgrade, getting to experiment with the controls of the new mechanic, and then go back to where I remembered needing it earlier. It keeps the game fresh, but still keeps the focus on the grappling hook. On the other hand, this brings in one of my gripes with the game: there’s no way to mark the map. Many times I found things to go back to, but I had no way to remember where they were. This made me heavily reliant on the one walkthrough that exists. Another thing that made exploration difficult is that sometimes it’s hard to tell if certain elements are in the background or not. More than once, I consulted the walkthrough only to find out the next place I had to go was a door in a room I had already explored but didn’t see because it was a black door over a black background. Also the map is incredibly expansive, which makes backtracking tricky. But overall, these issues were minor compared to my enjoyment throughout the rest of the play though. The game also has a pretty interesting story (at least for what it needs to be, it does take a backseat to the gameplay.) There’s an interesting twist, two different endings, and even a side romance. You get to learn a lot more about what’s going on with the plethora of notebooks you can collect, which are a fun distraction. All this together, makes me really sad for the creator. Because it’s clear he put a lot of love into this game, but it didn’t get a lot of attention. Apparently I have 16 hours logged into the game, but some of that might have been when I left the game on to look up a walkthrough. If you like Celeste or even just tough platformers I would highly suggest it.
Also, here’s how to get the good ending because I found that no one discloses that information and you’d have to play the entire game over again if you wanted to get it: [spoiler] When Zach says he needs to go and find someone, you need to save the person he goes to find [/spoiler]
If you would like to know where that is, look here: [spoiler] In the hospital, you go into the door with the cross above it. Then you go into the room with the elevator and take it down. You’ll need the red, yellow, and blue keycards to open doors, and then you’ll come across that character. [/spoiler]
[b]Ratings:[/b]
[table]
[tr]
[td]Story[/td]
[td]8/10[/td]
[/tr]
[tr]
[td]Gameplay[/td]
[td]8.5/10[/td]
[/tr]
[tr]
[td]Music[/td]
[td]8/10[/td]
[/tr]
[tr]
[td]Exploration[/td]
[td]6/10[/td]
[/tr]
[tr]
[td]Overall[/td]
[td]8/10[/td]
[/tr]
[/table]
👍 : 0 |
😃 : 0
Positive
Playtime:
689 minutes
After playing this game, I never want to see another grappling hook again in my entire life. Other than that, this game was really something special! The music was phenomenal, the story was interesting, and the satisfaction of finally beating the final level brought me to tears! I mean seriously! The length of the game isn't that long, but the number of deaths I reached was in the THOUSANDS! Frustratingly great game!
👍 : 0 |
😃 : 0
Positive
Playtime:
989 minutes
dont know how more people havent played this but if you have the opportunity to get the game then please get it.
its like super meat boy with a grapple and with a little bit of metroidvania exploring.
10/10
👍 : 0 |
😃 : 0
Positive
Playtime:
994 minutes
A fun adventure with a unique rope swinging mechanic. I found this because I loved the Umihara Kawase series, and while I would say this plays very differently, it was still a lot of fun. It's difficult though, and it's an unusual form of platforming gameplay, but if you're up for that I think it's a good time.
👍 : 0 |
😃 : 0
Positive
Playtime:
619 minutes
This game needs more appreciation and love. This game is absolutely amazing. This game came right out of nowhere for me and blew each and every one of my expectations away. This game is a masterpiece on all fronts. The controls feel so tight and the environments are beautiful. The characters have personality and even the music does too. Exploration and success is rewarding, and the story is intriguing. The level design is so well put together and all of the little helpful tools in a platformer that didn't NEED to be in the game are in the game to generally improve the player's experience and reduce backtracking & visibility errors (graphical and level design-al). There are so many cool mechanics that are introduced using a nice difficulty curve. Was totally worth my $15. 9.5/10
👍 : 6 |
😃 : 0
Positive
Playtime:
1181 minutes
I am usually a person who waits for reviews before i take the plunge on a new game but this looked like a lot of fun so i decided to try my luck, and to me it was well worth it.
Love the music, the art is, as someone already aptly pointed out, reminicent of Cave Story, and the Gameplay is really quite fun.
Bottom line is this: If you are like me and enjoy fluid platfromers that think outside of the usual run and leap that our Italian Plumber found so succesful, then you willl like this.
The movement of walking and jumping themseleves are a bit sluggish but that disapears the moment you begin to swing and slide.
It IS on the difficult side but i find the placement of the respawn spots and how quickly you do so, to mitigate the inevitable irratation that comes from dying hundreds of times.
On the technical side of things, I have a pretty weak gaming rig and have yet to find any serious problems.
So yes pick it up and be the best hooker you can be!
(couldnt resist making this reveiw without at least one such comment)
EDIT:
So after sitting down and really devoting some time to this Ive decided to add a few things:
One: This is not a spiderman, or flinthook type game. You will not be easily swinging back and forth like Tarzan on speed. You will die alot. Then you will probably die some more, and finally to top it all off, you will yell in anguished rage, cursing in tongues you never knew existed, as you die many many more times after that.
This is a game of Planning and Reflexes.
There is no RNGeebus here, so be sure that when you die, it will be all your fault.
Two: I want to issue a warning to anyone thinking of picking this up: the video you see showcasing the gameplay is someone having a GREAT PLAYTHROUGH.
At times you will be fighting for small sections at a time, and you will be playing the same part at times over and over again .
But therein lies the reward: Accomplishment.....the feeling that you actually overcame something challenging.
This game doesnt give out participation medals, it doesnt hold your hand and remind you how much Mommy loves you. Its a tough but fair game, and players who like games Like They Bleed Pixels, or 1001 Spikes would feel right at home here.
👍 : 14 |
😃 : 0
Positive
Playtime:
339 minutes
First of, I want to point out that it really pains me to click the thumbs-down button on this game. I really wanted to like it and I did enjoy it for quite some time. The Cave Story like graphics and story telling, my unfounded love for Grappling Hooks. It seemed like the perfect game for me! Unfortunately, it soon turns into a massive exercise in frustration. Obviously you want your game to get more challenging as time goes on, but there's hard platforming and there's actively spiting your player.
The camera is too close to your character, which makes it hard to judge where you're falling, where you're grappling and most importantly, when you have to grapple. As an example, the game makes you jump very high on a jump pad, so you falling back down can build up momentum. It then expects you, as you're falling down at full speed and can't see where exactly you're going, to grapple on to a one or two tile high wall and release the grapple button after the exact amount of milliseconds to not either smash against the ceiling (and lose all your momentum in the process) or slingshot yourself at a downwards angle which also results in your death.
Thankfully, the checkpoints are placed reasonably fairly, so retrying the jump isn't awful. However, there's only so many times I want to bang my head against the wall (in this game, sometimes literally) before I get tired and frustrated with something. Later on, the game requires you to make multi part jumps. Build up momentum, slingshot yourself upwards without losing too much momentum, grapple onto the next thing and so on and so forth. You get the idea. After retrying the first part of the jump 20 times, I'm so surprised to finally make it through that first part that I completely fumble or miss the next part, making me start the whole ordeal from the beginning.
After about 100 tries I finally manage to chain all the required parts together and make it through the room. There's definitely a feeling of elation and happiness when you finally make it but for me, it was more relief to finally be done with that crap than anything else. If you ask me to redo that room again, it'll probably take me another 100 tries. I never feel like I get better or learn anything, it more or less feels like chance and luck to finally make it through a room.
I'm currently stuck on a room where two lasers overlap and I seriously have no clue whatsoever what I'm doing wrong or what to do to get past it. And frankly, at this point I've lost almost all motivation to try.
If you have an extremely high tolerance for frustration and don't mind retrying things up to 100+ times, feel free to get this game. If you don't, I'd stay away.
Edit: I also want to mention that the lack of resources or help for this game don't do it any favors whatsoever. This is obviously not the developers fault at all, but there's hardly any discussion in the Steam Forums, there's no YouTube videos (except for a couple of speedruns that skip like half the game) and there's no Community Guides either. Just looking up how to get through a room is next to impossible so unless you figure stuff out yourself, you are completely and utterly SOL.
👍 : 18 |
😃 : 0
Negative