Trapper Knight, Sharpshooter Princess Reviews
This is Granfesta Kingdom. A land near the sea, with rich foreign trade. On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist. Our story begins with the capital of Granfesta... ...off in the background, in the rural town of Country Ceremo.
App ID | 589060 |
App Type | GAME |
Developers | desunoya |
Publishers | Sekai Project |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Strategy, RPG |
Release Date | 10 Apr, 2017 |
Platforms | Windows, Linux |
Supported Languages | English, Japanese |

32 Total Reviews
26 Positive Reviews
6 Negative Reviews
Mostly Positive Score
Trapper Knight, Sharpshooter Princess has garnered a total of 32 reviews, with 26 positive reviews and 6 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Trapper Knight, Sharpshooter Princess over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
812 minutes
A little gem that is entertaining while it lasted.
Would recommend to those who enjoy some tactical grid gameplay.
👍 : 0 |
😃 : 0
Positive
Playtime:
30 minutes
A cute Fire Emblem-esque strategy RPG, but with a few spins on familiar mechanics to be worth playing even if you're a big FE superfan. Just do note that you get what you ask for if you pick hard mode...
👍 : 6 |
😃 : 1
Positive
Playtime:
378 minutes
As everyone else has mentioned before me, this game is a great little Fire Emblem clone (the GBA games moreso). Obviously the mechanics aren't a one-to-one copy, but there are still many, many similarities nonetheless (such as most characters only having a limit of 5 bonding events, so you'll have to select them wisely). Very fun and rewarding game though.
[u]Other noteworthy tidbits:[/u]
+Map design is good. Nothing spectacular but it gets the job done well.
+Great mechanics. I've mentioned that it's similar to the GBA Fire Emblems, and those were fantastic games (please play them).
+No permadeath. Instead, the fallen unit will miss out on the rest of the current battle and the next, so it's your choice whether you want to reset or not.
+Hard mode is a blast and some chapters really do require multiple tries to devise a good strategy, and even then you'll barely get by.
+-Story is lighthearted. That's not bad, but a good number of battles are just skirmishes that don't have much to do with the plot, which doesn't really make much sense.
+-Music is repetitive after a while but nothing too ear-scratching.
+-No class changes or branching jobs, but this game is pretty short anyway.
-Movement is janky. There's no pathfinding to your cursor, so if a character can move 6 spaces for example and you do a loop for some reason, you can't move all the way to the edge of your possible spots from where your cursor is unless you redraw your route from your character directly there.
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Protip: TRAPS TRAPS TRAPS. USE THEM.
👍 : 0 |
😃 : 1
Positive
Playtime:
155 minutes
Curiously, this game wasn't made in SRPG Studio, but it may as well have been. I've seen 1-man SRPG Studio games which are more competently made than this.
It's far from the worst SRPG I've played, but there's really nothing about it that stands out. The story quickly gets boring. The gameplay quickly gets boring, as the level design and unit balance are just mediocre at best. The overall game has this underlying feeling of mediocre ennui to it.
Chapter 19 throws a really weird difficulty spike at you for seemingly no reason. At this point, I'd gotten tired of playing the game, so I uninstalled and moved on to something else.
👍 : 0 |
😃 : 1
Negative
Playtime:
698 minutes
This is a really well made turn base strategy game. If you like Fire Emblem, Wesnoth, or FFTactics then consider getting this game. Each map's scenarios are designed quite well and is very challenging on Hard, much more than typical Fire Emblem maps. The game also features some well made unique features (traps, like the name suggests) and each unit has a role to play. It's not possible to just buff up your main units like in FE and solo maps.
Generally on PC it is rare to find a well made TBS game (at least in English) so I highly recommend this :)
👍 : 3 |
😃 : 1
Positive
Playtime:
590 minutes
Cute little turn-based tactics game [i]heavily[/i] inspired by Fire Emblem, particularly the older GBA iterations. Compared to more recent titles, it's stripped down a bit. Only real complaint is the music sometimes gets repetitive, and like any good indie game it's a little janky in odd ways (moving units for example).
"What the hell is Fire Emblem, though?", someone might ask (maybe).
You have a static army of units and move them turn by turn on a grid-based battlefield to elimiate the enemy, or perhaps win some other way. Every unit is a character with their own art, personality, and different stats.
In one regard though, it diverges from the old Fire Emblems and does not feature perma-death. I found it to be fairly forgiving on normal mode, aside from a couple of chapters where the pressure is kicked up. Apparently hard mode is brutal, though.
👍 : 4 |
😃 : 1
Positive
Playtime:
402 minutes
This is a very cute Fire Emblem clone. It's what I expected going into it an it's what I got out of it.
Gameplay wise it feels quite a bit more balanced than Fire Emblem since you can't just beef up one or two units to kill everything. The trapping gimmick didn't seem that helpful from what I played, but from what I've been told it's much more useful in Hard Mode.
The story isn't the greatest out there, but the character interactions were fun enough to keep me interested. The characters are also really cute, but that may just be me with how much I like kemonomimi.
It's not that long of a game, but it didn't feel like it needed to be any longer or shorter than it was. It's overal a solid game and I wasn't disappointed in it.
👍 : 7 |
😃 : 1
Positive
Playtime:
734 minutes
Fluffy Fire Emblem with a good Hard Mode.Desuno's a good game designer.
👍 : 9 |
😃 : 1
Positive
Playtime:
789 minutes
While not a top-quality game by any means, this is still a decent followup to the legendary Fire Emblem series.
You can tell this game is build for FE veterans, but Fire Emblem isn't particularly complicated to begin with so newcomers should have no problem learning this. There are some minor chages here and there to fit what changes the devs wanted to the tried-and-true formula, including the stroke of genius of having basic-tier weapons repair themselves after each level so you don't have to redistribute 20 damaged iron swords after every battle. The levels themselves are competently designed if nothing spectacular.
My main complaint is oddly enough the plot. It is rather random and entirely too light-hearted for a game about battlefield tactics and should be just a shade darker. Where are the card carrying villians? Where are the pillaging bandits, the heartless tyrants, the constant plotting and scheming against the heroes? The Fire Emblem games have consistently managed above-average quality plots using these tropes. This just disappoints in that regard.
Even so this is still a worthwhile SRPG even if is not the greatest and does not truly attempt to do anything new.
👍 : 24 |
😃 : 1
Positive
Playtime:
2255 minutes
A great TRPG based on Fire Emblem and more specifically FE9 and FE10. If you are familiar with this genre I strongly recommend playing on hard mode. I haven't enjoyed a FE this much since FE10. The whole game is very tightly designed and does not pull ANY punches, you will need to use all of your resources carefully and more often than not beating a map was such a close call that waiting one more turn would have meant losing or a character getting killed.
+Most maps allow you to draft your whole army, making every unit important, even your measly thief
+No permadeath, instead, a unit dying means they will be unable to fight on the next level. This is a great middle ground as losing a unit does not mean "instant reset" but instead a decision like "can I afford not using this guy and not giving him any EXP for one map"
+Renewable weapons. Every unit's basic weapon's durability is restored to full at the beginning of each map, but not the rarer, more powerful weapons. Interesting addition that prevents the bronze or iron weapons from becoming the most valuable item like in Fire Emblem.
+The trap gimmick makes your lord character unique in a way different from being overpowered in combat (in which he instead is thief-tier in this game), and encourages observing and exploiting the AI in creative ways
+No unit is invincible. There is no Sety or Haar to carry you here. Every unit has clear weaknesses, and enemy diversity means that your units NEED to work together to cover them. Dodge-tanking everything is also impossible in this game, as the AVD stat always stays at reasonable levels : both yours and the enemy's precision is often in the 90s, and rarely lower than the 80s.
+Good level design with varied objectives. I don't think I ever had to create so many walls and control so many choke points, as well as baiting invincible enemies. If you were afraid of the Black Knight in FE9, you're in for a treat in this game.
+Characters and dialogue are adorable
-As a result of the first positive, the playable cast is smaller than your typical Fire Emblem
-No class change or branching promotions
-Support bonuses are often useless (luck on healers, mag on fighters, offensive stats on dancers...) and the viable pairings become very few if you want them to be good in combat
-The soundtrack is hit or miss, I loved most of it, but a couple tracks are kind of annoying to listen to, especially since maps can be hours-long
-The final chapter is amazing, but the extra chapter is somewhat disappointing (where's my "VS Desunoya"?!)
Overall a very fun game with a lot of charm, in which you can try your best at all times without being afraid of it becoming too easy or plowing through everything.
👍 : 54 |
😃 : 1
Positive